Super Smash Bros. series

Projectile: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (→‎Projectiles used by characters: How did I miss that?)
(26 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Many moves are missing entirely. Add new DLC character Ryu}}
[[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
Line 7: Line 6:
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but since ''[[Brawl]]'', some characters such as {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have [[standard attack]]s that are projectiles.


{{clr}}
{{clr}}
Line 15: Line 14:
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
|-
|[[Bayonetta]]||[[Bullet Climax]]||{{y}}||{{n}}||Chargeable, but only affects first two shots. Pressing B repeatedly causes her to continue firing.
|-  
|-  
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Line 24: Line 25:
|[[Clown Cannon]]||{{y}}||{{n}}||
|[[Clown Cannon]]||{{y}}||{{n}}||
|-
|-
|[[Dark Pit]]||[[Palutena's Arrow|Silver Arrow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
|[[Cloud]]||[[Blade Beam]]||{{y}}||{{y}}||
|-
|[[Corrin]]||[[Dragon Fang Shot]]||{{y}}||{{y}}||Only the projectile attack can be absorbed. Can be charged to change size and damage.
|-
|[[Dark Pit]]||[[Silver Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. The overcharge explosion in ''SSB4'' cannot be reflected or absorbed.
|-
|-
|[[Banana Peel (move)|Banana Peel]]||{{y}}||{{n}}||Produces a [[banana peel]].
|{{b|Banana Peel|move}}||{{y}}||{{n}}||Produces a [[Banana Peel]].
|-
|-
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4}}||Affected by gravity, bounces on the ground.
|-
|-
|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{n}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion can be absorbed, but the hit right before it cannot.
|-
|-
|[[Clay Shooting]]||{{n}}||{{n}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|[[Clay Shooting]]||{{y}}||{{n}}||The clay pigeon is shot if the special move button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|-
|-
|[[Wild Gunman]]||{{y}}||{{n}}||
|[[Wild Gunman]]||{{y}}||{{n}}||
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|[[Falco]]||{{b|Blaster|Falco}}||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his back, up and down throws, and can also be reflected and absorbed in said moves.
|-
|-
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|[[Fox]]||{{b|Blaster|Fox}}||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, up and down throws from ''Melee'' onward, and can also be reflected and absorbed in said moves.
|-
|-
|rowspan="2"|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}||
|rowspan="2"|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}||
Line 48: Line 53:
|[[Hydro Pump]]||{{y}}||{{n}}||Does not cause flinching.
|[[Hydro Pump]]||{{y}}||{{n}}||Does not cause flinching.
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|-
|-
|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="4"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|rowspan="4"|[[King Dedede]]||{{b|Inhale|King Dedede}} (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|-
|-
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Line 60: Line 65:
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character and swallow)||{{y}}||{{n}}||The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier.
|rowspan="3"|[[Kirby]]||{{b|Inhale|Kirby}} (spit-out character and swallow)||{{y}}||{{n}}||The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier.
|-
|-
|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|[[Final Cutter]] (shock wave)||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|-
|-
|colspan="4"|May [[Inhale|copy]] another character's [[neutral special]] projectile.
|colspan="4"|May [[Inhale (Kirby)|copy]] another character's [[neutral special]] projectile.
|-
|-
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'', produces a vacuum effect on return.
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'' and ''SSB4'', produces a vacuum effect on return.
|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage.
|{{b|Bomb|Link}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage.
|-
|-
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
Line 88: Line 93:
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|-
|-
|rowspan="3"|[[Mega Man]]||[[Neutral attack]]||{{y}}||{{y}}||Fires up to three shots.
|rowspan="7"|[[Mega Man]]||[[Neutral attack]], [[forward tilt]] and [[neutral aerial]]||{{y}}||{{y}}||Fires up to three shots.
|-
|-
|[[Metal Blade]]||{{y}}||{{y}}||
|[[Forward smash]]||{{y}}||{{y}}||
|-
|-
|[[Crash Bomber]]||{{y}}||{{y}}||Can be passed from player to player much like a [[Gooey Bomb]]
|[[Up aerial]]||{{y}}||{{n}}||Hits opponents repeatedly and pushes them upward.
|-
|[[Down aerial]]||{{y}}||{{n}}|| [[Meteor smash]]es opponents.
|-
|[[Metal Blade]]||{{y}}||{{n}}||
|-
|[[Crash Bomber]]||{{y}}||{{n}}||Can be passed from player to player much like a [[Gooey Bomb]].
|-
|[[Leaf Shield]]||{{y}}||{{n}}||Can only be reflected when Mega Man fires the leaves.
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (In ''Melee'', damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (In ''Melee'', damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
Line 98: Line 111:
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|-
|-
|rowspan="1"|[[Mii Brawler]]||[[Shot Put]]||{{y}}||{{n}}||
|[[Mii Brawler]]||[[Shot Put]]||{{y}}||{{n}}||
|-
|-
|rowspan="1"|[[Mii Gunner]]|||
|rowspan="9"|[[Mii Gunner]]||[[Forward aerial]]||{{y}}||{{y}}||
|-
|-
|rowspan="1"|[[Mii Swordfighter]]|||
|[[Charge Blast]]||{{y}}||{{y}}||
|-
|-
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|[[Laser Blaze]]||{{y}}||{{y}}||
|-
|[[Grenade Launch]]||{{y}}||{{y}}||Can be charged for longer distance. The multi-hitting explosion can be absorbed, but the hit right before it cannot.
|-
|[[Flame Pillar]]||{{y}}||{{y}}||
|-
|[[Stealth Burst]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|-
|[[Gunner Missile]]||{{y}}||{{y}}||
|-
|[[Lunar Launch]]||{{n}}||{{n}}||
|-
|[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot.
|-
|rowspan="3"|[[Mii Swordfighter]]|||[[Gale Strike]]||{{y}}||{{n}}||
|-
|[[Shuriken of Light]]||{{y}}||{{n}}||
|-
|[[Chakram]]||{{y}}||{{n}}||
|-
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Random trajectory. In ''Brawl'', the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|-
|-
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
Line 114: Line 147:
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar.
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar.
|-
|-
|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{y}}||Effects change depending on the object thrown.
|rowspan="2"|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{n}}||Effects change depending on the object thrown.
|-
|[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable.
|-
|rowspan="3"|[[Palutena]]||[[Autoreticle]]||{{y}}||{{y}}||Targets opponents; doesn't fire any projectiles if there are no targets in range.
|-
|[[Explosive Flame]]||{{y}}||{{y}}||Prudces a multi-hitting explosion a set distance away from Palutena.
|-
|[[Celestial Firework]]||{{y}}||{{y}}||Flies straight upward from the ground.
|-
|-
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
Line 128: Line 169:
|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|[[Pit]]||[[Palutena Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
Line 144: Line 185:
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|-
|-
|rowspan="3"|[[Robin]]||[[Elwind]]||{{y}}||{{y}}||Can [[meteor smash]] opponents.
|rowspan="4"|[[Robin]]||colspan=4|Tomes in all special moves act as projectiles when discarded.
|-
|-
|[[Thunder (Robin)|Thunder]]||{{y}}||{{y}}||Properties change depending on charge level.
|{{b|Thunder|Robin}}||{{y}}||{{y}}||Properties change depending on charge level.
|-
|-
|[[Arcfire]]||{{y}}||{{y}}||Bursts into a column of flame on impact.
|[[Arcfire]]||{{y}}||{{y}}||Bursts into a column of flame on impact.
|-
|[[Elwind]]||{{y}}||{{y}}||Can [[meteor smash]] opponents.
|-
|-
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|-
|-
|[[Star Bits]]||{{y}}||{{n}}||
|[[Star Bits]]||{{y}}||{{n}}||Only the two custom variants are projectiles; the standard move is not.
|-
|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. From ''Melee'' onward, it will disappear if it doesn't hit anything for a few seconds.
|-
|-
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|-
|-
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (''Melee''/''SSB'') or after a set period of time (''Brawl'').
|{{b|Bomb|Samus}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Detonates either instantly upon contact with an opponent, or from ''Brawl'' onward, after a set period of time. In ''SSB4'', the explosion can be absorbed, but the hit right before it cannot.
|-
|-
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|-
|-
|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
|-
|[[Burst Grenade]]||{{y}}||{{y}}||Only the explosion can be absorbed.
|-
|-
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Line 180: Line 227:
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
|-
|-
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|rowspan="3"|[[Toon Link]]||[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|-
|-
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|{{b|Bomb|Link}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|rowspan="5"|[[Villager]]||[[Forward Smash]]||{{y}}||{{n}}||Drops a bowling ball.
|rowspan="5"|[[Villager]]||[[Forward smash]]||{{y}}||{{n}}||Drops a bowling ball.
|-
|-
|[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|-
|-
|[[Backward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|[[Back aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|-
|-
|[[Lloid Rocket]]||{{y}}||{{n}}||
|[[Lloid Rocket]]||{{y}}||{{n}}||
Line 196: Line 243:
|[[Timber]] (cut tree)||{{y}}||{{n}}||
|[[Timber]] (cut tree)||{{y}}||{{n}}||
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown in ''Brawl'').
|-
|-
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}||Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}||Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
Line 202: Line 249:
|[[Header]]||{{y}}||{{n}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|[[Header]]||{{y}}||{{n}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||{{b|Blaster|Wolf}}||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|-
|-
|rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
Line 208: Line 255:
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[Young Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|rowspan="3"|[[Young Link]]||[[Fire Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|-
|-
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|{{b|Bomb|Link}}||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Line 220: Line 267:
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|}
|}
==Characters without projectiles==
The following characters currently lack projectiles.
*[[Captain Falcon]]
*[[Donkey Kong]]
*[[Ganondorf]]
*[[Ike]]
*[[Jigglypuff]]
*[[Little Mac]]
*[[Lucina]]
*[[Marth]]
*[[Meta Knight]]
*[[Roy]]
*[[Shulk]]


[[Category:Projectiles| ]]
[[Category:Projectiles| ]]

Revision as of 12:52, April 24, 2016

Mario's fireball is an example of a projectile.

A projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them outside of any weak points they may have - in fact, only Porky, Meta Ridley, and Tabuu do not. Projectiles are also generally special moves executed with the B button, but since Brawl, some characters such as Snake, the Villager, and Mega Man have standard attacks that are projectiles.

Projectiles used by characters

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to be Pocketed.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bayonetta Bullet Climax Yes No Chargeable, but only affects first two shots. Pressing B repeatedly causes her to continue firing.
Bowser Fire Breath Yes Yes Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Bowser Jr. Mechakoopa Yes No
Abandon Ship No No The Clown Car becomes a projectile after abandoned.
Clown Cannon Yes No
Cloud Blade Beam Yes Yes
Corrin Dragon Fang Shot Yes Yes Only the projectile attack can be absorbed. Can be charged to change size and damage.
Dark Pit Silver Bow Yes Yes Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
Diddy Kong Peanut Popgun Yes No Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. The overcharge explosion in SSB4 cannot be reflected or absorbed.
Banana Peel Yes No Produces a Banana Peel.
Rocketbarrel Boost (when the barrels come off) Yes No Has a random trajectory. Cannot be shielded.
Dr. Mario Megavitamins Yes YesSuper Smash Bros. Melee
NoSuper Smash Bros. 4
Affected by gravity, bounces on the ground.
Duck Hunt Trick Shot Yes Yes Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion can be absorbed, but the hit right before it cannot.
Clay Shooting Yes No The clay pigeon is shot if the special move button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
Wild Gunman Yes No
Falco Blaster Yes Yes Follows straight trajectory. Causes flinching. The lasers are also used in his back, up and down throws, and can also be reflected and absorbed in said moves.
Fox Blaster Yes Yes Follows straight trajectory. Does not cause flinching (except in Smash 64). The lasers are also used in Fox's back, up and down throws from Melee onward, and can also be reflected and absorbed in said moves.
Greninja Water Shuriken Yes No
Hydro Pump Yes No Does not cause flinching.
Ice Climbers Ice Shot Yes YesSuper Smash Bros. Melee
NoSuper Smash Bros. Brawl
Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
Blizzard Yes Yes  
King Dedede Inhale (spit-out character) No No Spits in straight trajectory.
Waddle Dee Toss Yes/No Yes/No Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Gordo Throw Yes No Can be reflected by any attack doing over 2%.
Super Dedede Jump (stars produced) Yes Yes  
Kirby Inhale (spit-out character and swallow) Yes No The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his copy ability, but the swallow animation will stop a few frames earlier.
Final Cutter (shock wave) Yes Yes Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's neutral special projectile.
Link Boomerang/Gale Boomerang Yes No Tries to return to Link. Can be angled. In Brawl and SSB4, produces a vacuum effect on return.
Bomb Yes NoSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4
Produces a Bomb, which acts as an item. It explodes after 7 seconds, and can deal self-damage.
Bow/Hero's Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
Lucario Aura Sphere Yes Yes Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura Yes Yes In very close distance, acts as a throw instead.
Lucas PK Freeze Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Travels straight forward and disappears after about 3/8 of the way across Final Destination.
PK Thunder Yes Yes Controllable.
Luigi Fireball Yes Yes Follows straight trajectory.
Mario Fireball Yes Yes Affected by gravity, bounces on the ground.
F.L.U.D.D. Yes No Pushes opponents and does no damage. Can be tilted up and down.
Mega Man Neutral attack, forward tilt and neutral aerial Yes Yes Fires up to three shots.
Forward smash Yes Yes
Up aerial Yes No Hits opponents repeatedly and pushes them upward.
Down aerial Yes No Meteor smashes opponents.
Metal Blade Yes No
Crash Bomber Yes No Can be passed from player to player much like a Gooey Bomb.
Leaf Shield Yes No Can only be reflected when Mega Man fires the leaves.
Mewtwo Shadow Ball Yes Yes Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (In Melee, damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
Disable Yes No  
Mii Brawler Shot Put Yes No
Mii Gunner Forward aerial Yes Yes
Charge Blast Yes Yes
Laser Blaze Yes Yes
Grenade Launch Yes Yes Can be charged for longer distance. The multi-hitting explosion can be absorbed, but the hit right before it cannot.
Flame Pillar Yes Yes
Stealth Burst Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Gunner Missile Yes Yes
Lunar Launch No No
Bomb Drop Yes Yes Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot.
Mii Swordfighter Gale Strike Yes No
Shuriken of Light Yes No
Chakram Yes No
Mr. Game & Watch Chef Yes YesSuper Smash Bros. Melee
NoSuper Smash Bros. BrawlSuper Smash Bros. 4
Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
Ness PK Flash Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder Yes Yes Controllable.
Olimar All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, throws, Pikmin Chain, and Pikmin Throw - are considered projectiles due to the Pikmin being the active object, not Olimar.
Pac-Man Bonus Fruit Yes No Effects change depending on the object thrown.
Fire Hydrant Yes No Reflectable while airborne. Water produced by the hydrant is also reflectable.
Palutena Autoreticle Yes Yes Targets opponents; doesn't fire any projectiles if there are no targets in range.
Explosive Flame Yes Yes Prudces a multi-hitting explosion a set distance away from Palutena.
Celestial Firework Yes Yes Flies straight upward from the ground.
Peach Toad Yes Yes The spores produced on a successful counterattack are projectiles.
Vegetable Yes No Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt Yes Yes Causes 1% recoil damage. Hugs the stage.
Thunder Yes Yes Causes 3% recoil damage if the bolt hits Pichu.
Pikachu Thunder Jolt Yes Yes Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air.
Thunder Yes Yes Cannot go through platforms above Pikachu.
Pit Palutena Bow Yes Yes Chargeable and controllable. Can be held for a limited time, and can be aimed up.
Pokémon Trainer Flamethrower (Charizard) Yes Yes Can be tilted up and down. Can be held forever, but fire length gradually decreases.
Rock Smash fragments (Charizard) Yes No  
Bullet Seed (Ivysaur) Yes No Can be held for limited time.
Razor Leaf (Ivysaur) Yes No Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle) Yes No When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam Yes Yes Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro Yes No Produces a Gyro item.
Robin Tomes in all special moves act as projectiles when discarded.
Thunder Yes Yes Properties change depending on charge level.
Arcfire Yes Yes Bursts into a column of flame on impact.
Elwind Yes Yes Can meteor smash opponents.
Rosalina Luma Shot Yes No When distanced, Luma can be called back.
Star Bits Yes No Only the two custom variants are projectiles; the standard move is not.
Ryu Hadoken Yes Yes A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
Samus Charge Shot Yes Yes Follows straight trajectory; chargeable. In Smash 64, it can go on for an infinite distance. From Melee onward, it will disappear if it doesn't hit anything for a few seconds.
Missile Yes No Can fire a homing missile or super missile.
Bomb Yes NoSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4
Detonates either instantly upon contact with an opponent, or from Brawl onward, after a set period of time. In SSB4, the explosion can be absorbed, but the hit right before it cannot.
Sheik Needle Storm Yes No Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
Vanish No No Considered a projectile because the explosion and hitbox do not follow Sheik.
Burst Grenade Yes Yes Only the explosion can be absorbed.
Snake Hand Grenade Yes No Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Remote Missile Yes No Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go of) Yes No  
Up smash Yes No  
Down smash No No  
C4 No No  
Taunt Yes No Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only Donkey Kong can move around while holding it.
Sonic Spring Jump (aerial usage) No No  
Toon Link Hero's Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang Yes No Tries to return to Toon Link. Can be angled.
Bomb Yes NoSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4
Produces a bomb item. Explode after some seconds. Can damage the user.
Villager Forward smash Yes No Drops a bowling ball.
Forward aerial Yes No Fires a slingshot pellet.
Back aerial Yes No Fires a slingshot pellet.
Lloid Rocket Yes No
Timber (cut tree) Yes No
Wario Wario Bike (once dismounted, can be thrown) Yes No Can be destroyed (resulting in two tires that can also be picked up and thrown in Brawl).
Wii Fit Trainer Sun Salutation Yes Yes Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
Header Yes No Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
Wolf Blaster Yes Yes Follows straight trajectory; acts as a melee attack in close ranges.
Yoshi Egg Throw Yes No Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
Yoshi Bomb (stars) Yes Yes  
Young Link Fire Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang Yes No Tries to return to Young Link.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Phantom Slash Yes No
Zero Suit Samus Paralyzer Yes Yes Stuns opponent in place. Chargeable for a limited amount of time.

Characters without projectiles

The following characters currently lack projectiles.