Super Smash Bros. series

Projectile: Difference between revisions

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(Lucario and Lucas were in the wrong alphabetical order. LucaRio comes before LucaS.)
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Missing projectile moves.}}
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including, {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have [[smash attack]]s that are projectiles.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have [[smash attack]]s that are projectiles.


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|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|-
|-
|[[Captain Falcon]]||colspan="4"|—
|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}||
|-
|Clown Car||{{indeterminate}}||{{indeterminate}}||Becomes a projectile when he [[Abandon Ship|abandons ship]].
|-
|[[Clown Cannon]]||{{y}}||{{indeterminate}}||
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
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|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|-
|-
|[[Donkey Kong]]||colspan="4"|—
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|rowspan="2"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{Indeterminate}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|-
|[[Clay Shooting]]||{{n}}||{{Indeterminate}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|-
|-
|[[Ganondorf]]||colspan="4"|—
|-
|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|-
|-
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|-
|-
|[[Blizzard]]||{{y}}||{{y}}|| 
|[[Blizzard]]||{{y}}||{{y}}|| 
|-
|[[Ike]]||colspan="4"|—
|-
|[[Jigglypuff]]||colspan="4"|—
|-
|-
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
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|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
|-
|-
|[[Force Palm]]'s aura||{{y}}||{{y}}||In very close distance, acts as a throw instead.
|[[Force Palm]]'s aura||{{n}}||{{n}}||In very close distance, acts as a throw instead.
|-
|-
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
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|-
|-
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|-
|[[Marth]]||colspan="4"|—
|-
|[[Meta Knight]]||colspan="4"|—
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
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|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|-
|-
|[[Roy]]||colspan="4"|—
|[[Robin]]||[[Elwind]]||{{y}}||{{Indeterminate}}||Can [[meteor smash]] opponents.
|-
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|-
|[[Star Bits]]||{{y}}||{{indeterminate}}||
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
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|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|rowspan="3"|[[Villager]]||[[Forward Smash]]||{{y}}||{{indeterminate}}||Drops a bowling ball
|-
|[[Lloid Rocket]]||{{y}}||{{indeterminate}}||
|-
|[[Timber]] (cut tree)||{{y}}||{{indeterminate}}||
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|-
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{indeterminate}}||Also heals when fully charged.
|-
|[[Header]]||{{y}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|-
|-
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|-  
|-  
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}|| 
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}|| 

Revision as of 02:11, November 12, 2014

An icon for denoting incomplete things.
Mario's fireball is an example of a projectile

A projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them - in fact, only Porky, Meta Ridley, and Tabuu do not. Projectiles are also generally special moves executed with the B button, but some characters, including Snake, the Villager, and Mega Man have smash attacks that are projectiles.

Projectiles used by characters

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bowser Fire Breath Yes Yes Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Bowser Jr. Mechakoopa Yes No
Clown Car Indeterminate? Indeterminate? Becomes a projectile when he abandons ship.
Clown Cannon Yes Indeterminate?
Diddy Kong Peanut Popgun Yes No Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
Banana Peel Yes No Produces a banana peel.
Rocketbarrel Boost (when the barrels come off) Yes No Has a random trajectory. Cannot be shielded.
Dr. Mario Megavitamins Yes No Affected by gravity, bounces on the ground.
Duck Hunt Trick Shot Yes Indeterminate? Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
Clay Shooting No Indeterminate? The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
Falco Blaster Yes Yes Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
Fox Blaster Yes Yes Follows straight trajectory. Does not cause flinching (except in Smash 64). The lasers are also used in Fox's back, down and up throws in Melee and Brawl (can also be absorbed and reflected).
Greninja Water Shuriken Indeterminate? Indeterminate?
Ice Climbers Ice Shot Yes YesSSBM Icon.png
NoSSBB Icon.png
Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
Blizzard Yes Yes  
King Dedede Inhale (spit-out character) No No Spits in straight trajectory.
Waddle Dee Toss Yes/No Yes/No Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Super Dedede Jump (stars produced) Yes Yes  
Kirby Inhale (spit-out character and swallow) Yes No The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his copy ability, but the swallow animation will stop a few frames earlier.
Final Cutter's shock wave Yes Yes Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's neutral special projectile.
Link Boomerang/Gale Boomerang Yes No Tries to return to Link. Can be angled. In Brawl, produces a vacuum effect on return.
Bomb Yes No Produces a Bomb, which acts as an item. It explodes after 7 seconds, and can deal self-damage.
Bow/Hero's Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
Lucario Aura Sphere Yes Yes Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura No No In very close distance, acts as a throw instead.
Lucas PK Freeze Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Travels straight forward and disappears after about 3/8 of the way across Final Destination.
PK Thunder Yes Yes Controllable.
Luigi Fireball Yes Yes Follows straight trajectory.
Mario Fireball Yes Yes Affected by gravity, bounces on the ground.
F.L.U.D.D. Yes No Pushes opponents and does no damage. Can be tilted up and down.
Mewtwo Shadow Ball Yes Yes Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
Disable Yes No  
Mr. Game & Watch Chef Yes YesSSBM Icon.png
NoSSBB Icon.png
Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
Ness PK Flash Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder Yes Yes Controllable.
Olimar All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, throws, Pikmin Chain, and Pikmin Throw - are considered projectiles due to the Pikmin being the active object, not Olimar.
Peach Toad Yes Yes The spores produced on a successful counterattack are projectiles.
Vegetable Yes No Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt Yes Yes Causes 1% recoil damage. Hugs the stage.
Thunder Yes Yes Causes 3% recoil damage if the bolt hits Pichu.
Pikachu Thunder Jolt Yes Yes Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air.
Thunder Yes Yes Cannot go through platforms above Pikachu.
Pit Palutena's Arrow Yes No Chargeable and controllable. Can be held for a limited time, and can be aimed up.
Pokémon Trainer Flamethrower (Charizard) Yes Yes Can be tilted up and down. Can be held forever, but fire length gradually decreases.
Rock Smash fragments (Charizard) Yes No  
Bullet Seed (Ivysaur) Yes No Can be held for limited time.
Razor Leaf (Ivysaur) Yes No Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle) Yes No When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam Yes Yes Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro Yes No Produces a Gyro item.
Robin Elwind Yes Indeterminate? Can meteor smash opponents.
Rosalina Luma Shot Yes No When distanced, Luma can be called back.
Star Bits Yes Indeterminate?
Samus Charge Shot Yes Yes Follows straight trajectory; chargeable. In Smash 64, it can go on for an infinite distance. In Melee and Brawl, it will disappear if it doesn't hit anything for a few seconds.
Missile Yes No Can fire a homing missile or super missile.
Bomb Yes No Detonates either instantly upon contact with an opponent (Melee/SSB) or after a set period of time (Brawl).
Sheik Needle Storm Yes No Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
Vanish No No Considered a projectile because the explosion and hitbox do not follow Sheik.
Snake Hand Grenade Yes No Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Remote Missile Yes No Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go of) Yes No  
Up smash Yes No  
Down smash No No  
C4 No No  
Taunt Yes No Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only Donkey Kong can move around while holding it.
Sonic Spring Jump (aerial usage) No No  
Toon Link Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang Yes No Tries to return to Toon Link. Can be angled.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Villager Forward Smash Yes Indeterminate? Drops a bowling ball
Lloid Rocket Yes Indeterminate?
Timber (cut tree) Yes Indeterminate?
Wario Wario Bike (once dismounted, can be thrown) Yes No Can be destroyed (resulting in two tires that can also be picked up and thrown).
Wii Fit Trainer Sun Salutation Yes Indeterminate? Also heals when fully charged.
Header Yes Indeterminate? Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
Wolf Blaster Yes Yes Follows straight trajectory; acts as a melee attack in close ranges.
Yoshi Egg Throw Yes No Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
Yoshi Bomb (stars) Yes Yes  
Young Link Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang Yes No Tries to return to Young Link.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Phantom Slash Yes Indeterminate? Confirmed to be a reflectable projectile, not yet known if it's absorbable.
Zero Suit Samus Paralyzer Yes Yes Stuns opponent in place. Chargeable for a limited amount of time.