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[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected.  [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]].  Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.


A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], and [[Roy]]. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]].
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


All projectile attacks will not create [[lag|hit lag]] for the user. Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not.


==Number of Projectiles per Character==
{{clr}}
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
==Projectiles used by characters==
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each.
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Energy/Physical!!Unique/Special Properties
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
|-  
|-  
|[[Bowser]]||[[Fire Breath]]||Energy||Can be tilted up and down (In Brawl). Can be held forever (the fire length decreases). Can be reflected/absorbed.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|-
|-
|[[Captain Falcon]]||colspan="3"|None.
|[[Captain Falcon]]||colspan="4"|None.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much makes the move to fail). Can be grabbed in midair. Can be reflected.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|-
|-
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
|[[Banana Peel (move)|Banana Peel]]||{{y}}||{{n}}||Produces a [[banana peel]].
|-
|-
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected, but reflectors will prevent the user from being hit.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|-
|-
|[[Donkey Kong]]||colspan="3"|None.
|[[Donkey Kong]]||colspan="4"|None.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||Physical||Affected by gravity, bounces on the ground. Can be reflected.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|-
|-
|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|-
|[[Ganondorf]]||colspan="4"|None.
|-  
|-  
|[[Ganondorf]]||colspan="3"|None.
|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|-
|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|-
|[[Ike]]||colspan="4"|None.
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||Physical||Can be "reflected" by shielding. Hugs the ground, following straight trajectory. Can freeze opponents. Can be reflected.
|[[Jigglypuff]]||colspan="4"|None.
|-
|-
|[[Blizzard]]||Energy||Can freeze opponents. Can be held (for limited time). Can be reflected/absorbed.
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|-
|-
|[[Ike]]||colspan="3"|None.
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|-
|-
|[[Jigglypuff]]||colspan="3"|None.
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|-
|-
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo and Capsule).
|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|-
|-
|[[Super Dedede Jump]] (stars produced)||physical||Very poor range. Stars come from both sides of Dedede.
|colspan="4"|May [[Inhale|copy]] another character's [[neutral special]] projectile.
|-
|-
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'', produces a vacuum effect on return.
|-
|-
|[[Final Cutter]]'s shock wave||Energy||Produces a wave after Kirby touches the ground, hugging it and following straight trajectory. Can be reflected/absorbed.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage.
|-
|-
|colspan="3"|May [[Inhale|copy]] another character's projectile.
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
|-
|-
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||Physical||Tries to return to Link. Can be angled. Produces a vacuum (only in Brawl). Can be reflected.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[PK Fire]]||{{y}}||{{y}}||Travels straight forward and disappears after about 3/8 of the way across [[Final Destination]].
|-
|-
|[[Bow]]/[[Hero's Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|-
|-
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity and can be tilted forward and backwards. Freezes opponents. Can be reflected/absorbed.
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
|-
|-
|[[PK Fire]]||Energy||Large recoil. Can be reflected/absorbed.
|[[Force Palm]]'s aura||{{y}}||{{y}}||In very close distance, acts as a throw instead.
|-
|-
|[[PK Thunder]]||Energy||Controllable. Can be reflected/absorbed.
|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows straight trajectory.
|-
|-
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, bounces on the ground.
|-
|-
|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw. Cannot be reflected, so reflectors negate its damage.
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|-
|-
|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|[[Marth]]||colspan="4"|None.
|-
|-
|rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity, bounces on the ground. Can be reflected/absorbed.
|[[Meta Knight]]||colspan="4"|None.
|-
|-
|[[F.L.U.D.D.]]||Energy||When charged, [[push]]es opponents and does no damage. Can be tilted up and down. Cannot be reflected.
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|-
|-
|[[Marth]]||colspan="3"|None.
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Meta Knight]]||colspan="3"|None.
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|-
|-
|Forward Throw(fires a stream of shadow balls)|energy|?
|[[PK Fire]]||{{y}}||{{y}}||Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
|-
|-
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|-
|-
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||Physical||Cannot be reflected.
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple, in which case the target will be knocked away).
|-
|-
|rowspan="3"|[[Ness]]||[[PK Flash]]||Energy||Affected by gravity and can be tilted forward and backwards. Can be reflected/absored.
|[[Pikmin Chain]]||{{n}}||{{n}}||&nbsp;
|-
|-
|[[PK Fire]]||Energy||Creates gravity-affected fire pillar on impact, trajectory changes in midair. Can be reflected/absorbed.
|colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, and [[throw]]s - are considered projectiles due to the Pikmin being the active object, not Olimar.
|-
|-
|[[PK Thunder]]||Energy||Controllable. Can be reflected/absorbed.
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
|-
|-
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||Physical||Pikmin latch onto target. Can be reflected.
|[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s.
|-
|-
|[[Side smash]]||Physical||Cannot be reflected.
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes 1% [[recoil damage]]. Hugs the stage.
|-
|-
|[[Up smash]]||Physical||Cannot be reflected.
|[[Thunder]]||{{y}}||{{y}}||Causes 3% recoil damage if the bolt hits Pichu.
|-
|-
|[[Peach]]||[[Vegetable]]||Physical||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s. Items can be picked and be reflected.
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air.
|-
|-
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||Energy||Damage self. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|-
|-
|[[Thunder]]||Energy||Damage self. Can be reflected/absorbed.
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|-
|-
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
|-
|-
|[[Thunder]]||Energy||Can be reflected/absorbed, Hits the top of the ceiling (Only SSB and Brawl).
|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
|[[Bullet Seed]] ([[Ivysaur]])||{{y}}||{{n}}||Can be held for limited time.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|[[Razor Leaf]] (Ivysaur)||{{y}}||{{n}}||Can be tilted up and down, but trajectory is fairly random.
|-
|-
|[[Rock Smash]] fragments (Charizard)||Physical||Cannot be reflected (?).
|[[Water Gun]] ([[Squirtle]])||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down.
|-
|-
|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
|-
|-
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down and lengthened, but trajectory is fairly random. Can be reflected.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|-
|-
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected. (?)
|[[Roy]]||colspan="4"|None.
|-
|-
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|-
|-
|[[Gyro]]||Physical||Produces a Gyro item. Can be picked by up and be reflected.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|-
|-
|[[Roy]]||colspan="3"|None.
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (''Melee''/''SSB'') or after a set period of time (''Brawl'').
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|-
|-
|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
|-
|-
|[[Morph Ball Bomb|Bomb]]||Physical||Detonates either instantly (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
|-
|-
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
|[[Remote Missile]]||{{y}}||{{n}}||Controllable. Shielding against it makes the user lose control of its trajectory.
|-
|-
|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
|[[Cypher]] (once let go of)||{{y}}||{{n}}||&nbsp;
|-
|-
|[[C4]] (when used in the air)||Physical||Can be reflected (explosion) (?).
|[[Up smash]]||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
|[[Down smash]]||{{n}}||{{n}}||&nbsp;
|-
|-
|[[Cypher]] (once let go)||Physical||Can be reflected.
|[[C4]]||{{n}}||{{n}}||&nbsp;
|-
|-
|[[Up smash]]||Physical||Cannot be reflected. (?)
|[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only {{SSBB|Donkey Kong}} can move around while holding it.
|-
|-
|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
|-
|-
<!--It is generally accepted that this is a projectile, please do not remove it.-->
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected (?).
|-
|-
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|-
|-
|[[Boomerang]]||Physical||Tries to return to Toon Link. Can be angled. Can be reflected.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can de destroyed (resulting in two tires that can be picked and throw). Can be reflected (when throw).
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the oponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (shot).
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|-
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|-
|-
|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
|rowspan="3"|[[Young Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|-
|-
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
|-
|-
|[[Boomerang]]||Physical||Tries to return to Young Link. Can be reflected.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|-
|-
|[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit. Can be absorbed.
|[[Phantom Slash]]||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]]||Energy||Stuns opponent in place. Can be reflected/absorbed.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|}
|}
[[Category:Terms]]
 
[[Category:Projectiles| ]]

Revision as of 11:53, April 12, 2014

Mario's fireball is an example of a projectile

A projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them - in fact, only Porky, Meta Ridley, and Tabuu do not.

Projectiles used by characters

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bowser Fire Breath Yes Yes Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Captain Falcon None.
Diddy Kong Peanut Popgun Yes No Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
Banana Peel Yes No Produces a banana peel.
Rocketbarrel Boost (when the barrels come off) Yes No Has a random trajectory. Cannot be shielded.
Donkey Kong None.
Dr. Mario Megavitamins Yes No Affected by gravity, bounces on the ground.
Falco Blaster Yes Yes Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
Fox Blaster Yes Yes Follows straight trajectory. Does not cause flinching (except in Smash 64). The lasers are also used in Fox's back, down and up throws in Melee and Brawl (can also be absorbed and reflected).
Ganondorf None.
Greninja Water Shuriken Indeterminate? Indeterminate?
Ice Climbers Ice Shot Yes YesSSBM Icon.png
NoSSBB Icon.png
Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
Blizzard Yes Yes  
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) No No Spits in straight trajectory.
Waddle Dee Toss Yes/No Yes/No Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Super Dedede Jump (stars produced) Yes Yes  
Kirby Inhale (spit-out character) No No Spits in straight trajectory.
Final Cutter's shock wave Yes Yes Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's neutral special projectile.
Link Boomerang/Gale Boomerang Yes No Tries to return to Link. Can be angled. In Brawl, produces a vacuum effect on return.
Bomb Yes No Produces a Bomb, which acts as an item. It explodes after 7 seconds, and can deal self-damage.
Bow/Hero's Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
Lucas PK Freeze Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Travels straight forward and disappears after about 3/8 of the way across Final Destination.
PK Thunder Yes Yes Controllable.
Lucario Aura Sphere Yes Yes Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura Yes Yes In very close distance, acts as a throw instead.
Luigi Fireball Yes Yes Follows straight trajectory.
Mario Fireball Yes Yes Affected by gravity, bounces on the ground.
F.L.U.D.D. Yes No Pushes opponents and does no damage. Can be tilted up and down.
Marth None.
Meta Knight None.
Mewtwo Shadow Ball Yes Yes Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
Disable Yes No  
Mr. Game & Watch Chef Yes YesSSBM Icon.png
NoSSBB Icon.png
Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
Ness PK Flash Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder Yes Yes Controllable.
Olimar Pikmin Throw Yes No Pikmin latch onto target (unless it's a Purple, in which case the target will be knocked away).
Pikmin Chain No No  
All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, and throws - are considered projectiles due to the Pikmin being the active object, not Olimar.
Peach Toad Yes Yes The spores produced on a successful counterattack are projectiles.
Vegetable Yes No Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt Yes Yes Causes 1% recoil damage. Hugs the stage.
Thunder Yes Yes Causes 3% recoil damage if the bolt hits Pichu.
Pikachu Thunder Jolt Yes Yes Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air.
Thunder Yes Yes Cannot go through platforms above Pikachu.
Pit Palutena's Arrow Yes No Chargeable and controllable. Can be held for a limited time, and can be aimed up.
Pokémon Trainer Flamethrower (Charizard) Yes Yes Can be tilted up and down. Can be held forever, but fire length gradually decreases.
Rock Smash fragments (Charizard) Yes No  
Bullet Seed (Ivysaur) Yes No Can be held for limited time.
Razor Leaf (Ivysaur) Yes No Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle) Yes No When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam Yes Yes Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro Yes No Produces a Gyro item.
Roy None.
Samus Charge Shot Yes Yes Follows straight trajectory; chargeable. In Smash 64, it can go on for an infinite distance. In Melee and Brawl, it will disappear if it doesn't hit anything for a few seconds.
Missile Yes No Can fire a homing missile or super missile.
Bomb Yes No Detonates either instantly upon contact with an opponent (Melee/SSB) or after a set period of time (Brawl).
Sheik Needle Storm Yes No Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
Vanish No No Considered a projectile because the explosion and hitbox do not follow Sheik.
Snake Hand Grenade Yes No Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Remote Missile Yes No Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go of) Yes No  
Up smash Yes No  
Down smash No No  
C4 No No  
Taunt Yes No Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only Donkey Kong can move around while holding it.
Sonic Spring Jump (aerial usage) No No  
Toon Link Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang Yes No Tries to return to Toon Link. Can be angled.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Wario Wario Bike (once dismounted, can be thrown) Yes No Can be destroyed (resulting in two tires that can also be picked up and thrown).
Wolf Blaster Yes Yes Follows straight trajectory; acts as a melee attack in close ranges.
Yoshi Egg Toss Yes No Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
Yoshi Bomb (stars) Yes Yes  
Young Link Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang Yes No Tries to return to Young Link.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Phantom Slash Yes Indeterminate? Confirmed to be a reflectable projectile, not yet known if it's absorbable.
Zero Suit Samus Paralyzer Yes Yes Stuns opponent in place. Chargeable for a limited amount of time.