Projectile: Difference between revisions

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|[[Captain Falcon]]||colspan="3"|None.
|[[Captain Falcon]]||colspan="3"|None.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much makes the move to fail). Can be grabbed in midair. Can be reflected.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much causes the move to fail). Can be grabbed in midair. Can be reflected.
|-
|-
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
|-
|-
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected, but reflectors will prevent the user from being hit.
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected.
|-
|-
|[[Donkey Kong]]||colspan="3"|None.
|[[Donkey Kong]]||colspan="3"|None.
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|rowspan="2"|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
|rowspan="2"|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
|-  
|-  
|Back Throw||Energy||Fires straight. Cannot be reflected/absorbed(?)
|Back Throw||Energy||Fires straight. Cannot be reflected/absorbed
|-
|-
|[[Ganondorf]]||colspan="3"|None.
|[[Ganondorf]]||colspan="3"|None.
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|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|-
|-
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo and Capsule).
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo, and Capsule).
|-
|-
|[[Super Dedede Jump]] (stars produced)||physical||Very poor range. Stars come from both sides of Dedede.
|[[Super Dedede Jump]] (stars produced)||physical||The stars that appear on both sides of Dedede upon landing can be reflected or absorbed.
|-
|-
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
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|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|-
|-
|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw. Cannot be reflected, so reflectors negate its damage.
|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw.
|-
|-
|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
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|[[Meta Knight]]||colspan="3"|None.
|[[Meta Knight]]||colspan="3"|None.
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the ball during charging). Can be refleted/absorbed.
|-
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|Forward Throw(fires a stream of shadow balls)||energy||Can be absorbed(?)
|Forward Throw(fires a stream of shadow balls)||energy||Can be reflected or absorbed.
|-
|-
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
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|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
|-
|-
|[[Thunder]]||Energy||Can be reflected/absorbed, Hits the top of the ceiling (Only SSB and Brawl).
|[[Thunder]]||Energy||Can be reflected/absorbed, cannot go through platforms above Pikachu.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
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|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|-
|-
|[[Rock Smash]] fragments (Charizard)||Physical||Cannot be reflected (?).
|[[Rock Smash]] fragments (Charizard)||Physical||Can be reflected.
|-
|-
|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
|-
|-
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down and lengthened, but trajectory is fairly random. Can be reflected.
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down, but trajectory is fairly random. Can be reflected.
|-
|-
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected. (?)
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected.
|-
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|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
|-
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|[[Gyro]]||Physical||Produces a Gyro item. Can be picked by up and be reflected.
|[[Gyro]]||Physical||Produces a Gyro item. Can be picked up and be reflected.
|-
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|[[Roy]]||colspan="3"|None.
|[[Roy]]||colspan="3"|None.
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|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
|-
|-
|[[Morph Ball Bomb|Bomb]]||Physical||Detonates either instantly (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
|[[Morph Ball Bomb|Bomb]]||Physical||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
|-
|-
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
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|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
|-
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|[[C4]] (when used in the air)||Physical||Can be reflected (explosion) (?).
|[[C4]] (when used in the air)||Physical||Cannot be reflected (explosion).
|-
|-
|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
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|[[Cypher]] (once let go)||Physical||Can be reflected.
|[[Cypher]] (once let go)||Physical||Can be reflected.
|-
|-
|[[Up smash]]||Physical||Cannot be reflected. (?)
|[[Up smash]]||Physical||Cannot be reflected.  
|-
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|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
|-
|-
<!--It is generally accepted that this is a projectile, please do not remove it.-->
<!--It is generally accepted that this is a projectile, please do not remove it.-->
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected (?).
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected.
|-
|-
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
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|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|-
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can de destroyed (resulting in two tires that can be picked and throw). Can be reflected (when throw).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can be destroyed (resulting in two tires that can be picked and thrown). Can be reflected (when thrown).
|-
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the oponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (shot).
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the opponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (laser).
|-
|-
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will land next to Yoshi). Can be reflected.
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
|-  
|-  
|[[Yoshi Bomb]] (stars)||Energy (?)||
|[[Yoshi Bomb]](Stars Produced)||Energy||The stars that come out on both sides of Yoshi upon landing can be reflected or absorbed.
|-
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|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.

Revision as of 17:09, June 26, 2010

Mario's fireball is an example of a projectile

A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.

A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.

All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.

Number of Projectiles per Character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.

Character Projectiles Energy/Physical Unique/Special Properties
Bowser Fire Breath Energy Can be tilted up and down (In Brawl). Can be held forever (the fire length decreases). Can be reflected/absorbed.
Captain Falcon None.
Diddy Kong Peanut Popgun Physical Can be charged to change the angle a firing speed (charging too much causes the move to fail). Can be grabbed in midair. Can be reflected.
Banana Peel Physical Produces a banana peel. Can be reflected.
Rocketbarrel Boost (when the barrels come off) Physical Has a random trajectory. Cannot be reflected.
Donkey Kong None.
Dr. Mario Megavitamins Physical Affected by gravity, bounces on the ground. Can be reflected.
Falco Blaster Energy Follows straight trajectory. Can be reflected/absorbed.
Fox Blaster Energy Follows straight trajectory. Does not cause flinching (except SSB). Can be reflected/absorbed.
Back Throw Energy Fires straight. Cannot be reflected/absorbed
Ganondorf None.
Ice Climbers Ice Shot Physical Can be "reflected" by shielding. Hugs the ground, following straight trajectory. Can freeze opponents. Can be reflected.
Blizzard Energy Can freeze opponents. Can be held (for limited time). Can be reflected/absorbed.
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) Physical Spits in straight trajectory. Cannot be reflected.
Waddle Dee Toss Physical Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo, and Capsule).
Super Dedede Jump (stars produced) physical The stars that appear on both sides of Dedede upon landing can be reflected or absorbed.
Kirby Inhale (spit-out character) Physical Spits in straight trajectory. Cannot be reflected.
Final Cutter's shock wave Energy Produces a wave after Kirby touches the ground, hugging it and following straight trajectory. Can be reflected/absorbed.
May copy another character's projectile.
Link Boomerang/Gale Boomerang Physical Tries to return to Link. Can be angled. Produces a vacuum (only in Brawl). Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Bow/Hero's Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Lucas PK Freeze Energy Affected by gravity and can be tilted forward and backwards. Freezes opponents. Can be reflected/absorbed.
PK Fire Energy Large recoil. Can be reflected/absorbed.
PK Thunder Energy Controllable. Can be reflected/absorbed.
Lucario Aura Sphere Energy Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
Force Palm's aura Energy In very close distance, acts as a throw.
Luigi Fireball Energy Follows straight trajectory. Can be reflected/absorbed.
Mario Fireball Energy Affected by gravity, bounces on the ground. Can be reflected/absorbed.
F.L.U.D.D. Energy When charged, pushes opponents and does no damage. Can be tilted up and down. Cannot be reflected.
Marth None.
Meta Knight None.
Mewtwo Shadow Ball Energy Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the ball during charging). Can be refleted/absorbed.
Forward Throw(fires a stream of shadow balls) energy Can be reflected or absorbed.
Mr. Game & Watch Chef Physical Random trajectory. Can be reflected.
Oil Panic (once absorbed three attacks, can dump oil on his opponents) Physical Cannot be reflected.
Ness PK Flash Energy Affected by gravity and can be tilted forward and backwards. Can be reflected/absored.
PK Fire Energy Creates gravity-affected fire pillar on impact, trajectory changes in midair. Can be reflected/absorbed.
PK Thunder Energy Controllable. Can be reflected/absorbed.
Olimar Pikmin Throw Physical Pikmin latch onto target. Can be reflected.
Side smash Physical Cannot be reflected.
Up smash Physical Cannot be reflected.
Peach Vegetable Physical Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. Items can be picked and be reflected.
Pichu Thunder Jolt Energy Damage self. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
Thunder Energy Damage self. Can be reflected/absorbed.
Pikachu Thunder Jolt Energy Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
Thunder Energy Can be reflected/absorbed, cannot go through platforms above Pikachu.
Pit Palutena's Arrow Energy Controllable. Can be charged forever. Can be reflected.
Pokémon Trainer Flamethrower (Charizard) Energy Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
Rock Smash fragments (Charizard) Physical Can be reflected.
Bullet Seed (Ivysaur) Physical Can be held for limited time. Can be reflected.
Razor Leaf (Ivysaur) Physical Can be tilted up and down, but trajectory is fairly random. Can be reflected.
Water Gun (Squirtle) Energy When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected.
R.O.B. Robo Beam Energy Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
Gyro Physical Produces a Gyro item. Can be picked up and be reflected.
Roy None.
Samus Charge Shot Energy Follows straight trajectory. Can be reflected/absorbed.
Missile Physical Can fire a homing missile or super missile. Can be reflected.
Bomb Physical Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
Sheik Needle Storm Physical Can be tilted up and down. Can be charged forever. Can be reflected.
Snake Hand Grenade Physical Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
C4 (when used in the air) Physical Cannot be reflected (explosion).
Remote Missile Physical Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
Cypher (once let go) Physical Can be reflected.
Up smash Physical Cannot be reflected.
Taunt Physical Affected by gravity. Can be picked by opponents (while Snake is still inside it).
Sonic Spring Jump (aerial usage) Physical Can also be used as a recovery. Cannot be reflected.
Toon Link Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Boomerang Physical Tries to return to Toon Link. Can be angled. Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Wario Wario Bike (once dismounted, can be thrown) Physical Can be destroyed (resulting in two tires that can be picked and thrown). Can be reflected (when thrown).
Wolf Blaster Energy Follows straight trajectory. Causes melee damage if the opponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (laser).
Yoshi Egg Toss Physical Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
Yoshi Bomb(Stars Produced) Energy The stars that come out on both sides of Yoshi upon landing can be reflected or absorbed.
Young Link Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Boomerang Physical Tries to return to Young Link. Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Zelda Din's Fire Energy Cannot be reflected, but reflectors will prevent the user from being hit. Can be absorbed.
Zero Suit Samus Paralyzer Energy Stuns opponent in place. Can be reflected/absorbed.