Projectile: Difference between revisions

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(explicitly states NOT FINAL SMASHES, and Snake's forward smash is disjointed hitbox. down smash arguable, take to talk page if you disagree)
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|[[Meta Knight]]||colspan="3"|None.
|[[Meta Knight]]||colspan="3"|None.
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|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|-
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|Forward Throw(fires a stream of shadow balls)|energy|?
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
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Revision as of 20:25, June 22, 2010

Mario's fireball is an example of a projectile

A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.

A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.

All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.

Number of Projectiles per Character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.

Character Projectiles Energy/Physical Unique/Special Properties
Bowser Fire Breath Energy Can be tilted up and down (In Brawl). Can be held forever (the fire length decreases). Can be reflected/absorbed.
Captain Falcon None.
Diddy Kong Peanut Popgun Physical Can be charged to change the angle a firing speed (charging too much makes the move to fail). Can be grabbed in midair. Can be reflected.
Banana Peel Physical Produces a banana peel. Can be reflected.
Rocketbarrel Boost (when the barrels come off) Physical Has a random trajectory. Cannot be reflected, but reflectors will prevent the user from being hit.
Donkey Kong None.
Dr. Mario Megavitamins Physical Affected by gravity, bounces on the ground. Can be reflected.
Falco Blaster Energy Follows straight trajectory. Can be reflected/absorbed.
Fox Blaster Energy Follows straight trajectory. Does not cause flinching (except SSB). Can be reflected/absorbed.
Ganondorf None.
Ice Climbers Ice Shot Physical Can be "reflected" by shielding. Hugs the ground, following straight trajectory. Can freeze opponents. Can be reflected.
Blizzard Energy Can freeze opponents. Can be held (for limited time). Can be reflected/absorbed.
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) Physical Spits in straight trajectory. Cannot be reflected.
Waddle Dee Toss Physical Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo and Capsule).
Super Dedede Jump (stars produced) physical Very poor range. Stars come from both sides of Dedede.
Kirby Inhale (spit-out character) Physical Spits in straight trajectory. Cannot be reflected.
Final Cutter's shock wave Energy Produces a wave after Kirby touches the ground, hugging it and following straight trajectory. Can be reflected/absorbed.
May copy another character's projectile.
Link Boomerang/Gale Boomerang Physical Tries to return to Link. Can be angled. Produces a vacuum (only in Brawl). Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Bow/Hero's Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Lucas PK Freeze Energy Affected by gravity and can be tilted forward and backwards. Freezes opponents. Can be reflected/absorbed.
PK Fire Energy Large recoil. Can be reflected/absorbed.
PK Thunder Energy Controllable. Can be reflected/absorbed.
Lucario Aura Sphere Energy Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
Force Palm's aura Energy In very close distance, acts as a throw. Cannot be reflected, so reflectors negate its damage.
Luigi Fireball Energy Follows straight trajectory. Can be reflected/absorbed.
Mario Fireball Energy Affected by gravity, bounces on the ground. Can be reflected/absorbed.
F.L.U.D.D. Energy When charged, pushes opponents and does no damage. Can be tilted up and down. Cannot be reflected.
Marth None.
Meta Knight None.
rowspan="2"Mewtwo Shadow Ball Energy Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
energy|? Mr. Game & Watch Chef Physical Random trajectory. Can be reflected.
Oil Panic (once absorbed three attacks, can dump oil on his opponents) Physical Cannot be reflected.
Ness PK Flash Energy Affected by gravity and can be tilted forward and backwards. Can be reflected/absored.
PK Fire Energy Creates gravity-affected fire pillar on impact, trajectory changes in midair. Can be reflected/absorbed.
PK Thunder Energy Controllable. Can be reflected/absorbed.
Olimar Pikmin Throw Physical Pikmin latch onto target. Can be reflected.
Side smash Physical Cannot be reflected.
Up smash Physical Cannot be reflected.
Peach Vegetable Physical Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. Items can be picked and be reflected.
Pichu Thunder Jolt Energy Damage self. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
Thunder Energy Damage self. Can be reflected/absorbed.
Pikachu Thunder Jolt Energy Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
Thunder Energy Can be reflected/absorbed, Hits the top of the ceiling (Only SSB and Brawl).
Pit Palutena's Arrow Energy Controllable. Can be charged forever. Can be reflected.
Pokémon Trainer Flamethrower (Charizard) Energy Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
Rock Smash fragments (Charizard) Physical Cannot be reflected (?).
Bullet Seed (Ivysaur) Physical Can be held for limited time. Can be reflected.
Razor Leaf (Ivysaur) Physical Can be tilted up and down and lengthened, but trajectory is fairly random. Can be reflected.
Water Gun (Squirtle) Energy When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected. (?)
R.O.B. Robo Beam Energy Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
Gyro Physical Produces a Gyro item. Can be picked by up and be reflected.
Roy None.
Samus Charge Shot Energy Follows straight trajectory. Can be reflected/absorbed.
Missile Physical Can fire a homing missile or super missile. Can be reflected.
Bomb Physical Detonates either instantly (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
Sheik Needle Storm Physical Can be tilted up and down. Can be charged forever. Can be reflected.
Snake Hand Grenade Physical Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
C4 (when used in the air) Physical Can be reflected (explosion) (?).
Remote Missile Physical Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
Cypher (once let go) Physical Can be reflected.
Up smash Physical Cannot be reflected. (?)
Taunt Physical Affected by gravity. Can be picked by opponents (while Snake is still inside it).
Sonic Spring Jump (aerial usage) Physical Can also be used as a recovery. Cannot be reflected (?).
Toon Link Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Boomerang Physical Tries to return to Toon Link. Can be angled. Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Wario Wario Bike (once dismounted, can be thrown) Physical Can de destroyed (resulting in two tires that can be picked and throw). Can be reflected (when throw).
Wolf Blaster Energy Follows straight trajectory. Causes melee damage if the oponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (shot).
Yoshi Egg Toss Physical Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
Young Link Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Boomerang Physical Tries to return to Young Link. Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Zelda Din's Fire Energy Cannot be reflected, but reflectors will prevent the user from being hit. Can be absorbed.
Zero Suit Samus Paralyzer Energy Stuns opponent in place. Can be reflected/absorbed.