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Pivoting: Difference between revisions

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[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]]
[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash.]]
'''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and {{for3ds}} that lets a character use attacks out of a dash.  
'''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and {{for3ds}} that lets a character use attacks out of a dash.  


In ''Smash 64'' and ''Melee'', it is the use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
==In ''Smash 64'' and ''Melee''==
 
In ''Smash 64'' and ''Melee'', the technique is the use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
In {{for3ds}}, [[dash pivot]]s exist, so the technique cannot be done the same way. However, if the [[A button]] is pressed while circle pad is flicked in the opposite direction, [[forward tilt]]s, [[forward smash]]es, and [[item throw]]s can be activated while running.


The tactic was discovered by {{Sm|Philly Billy}}.
The tactic was discovered by {{Sm|Philly Billy}}.


{{stub}}
==In ''Super Smash Bros. 4''==
{{recent release}}
In {{for3ds}}, dash pivots exist, so the technique cannot be done the same way. However, if the [[A button]] is pressed while circle pad is flicked in the opposite direction, [[forward tilt]]s, [[forward smash]]es, and [[item throw]]s can be activated while running.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 11:57, September 21, 2014

Marth pivoting a forward smash in Melee.
Marth pivoting a forward smash in Melee.

Pivoting, or DA Dashing, is a technique in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. for Nintendo 3DS that lets a character use attacks out of a dash.

In Smash 64 and Melee

In Smash 64 and Melee, the technique is the use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.

The tactic was discovered by Philly Billy.

In Super Smash Bros. 4

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

In Super Smash Bros. for Nintendo 3DS, dash pivots exist, so the technique cannot be done the same way. However, if the A button is pressed while circle pad is flicked in the opposite direction, forward tilts, forward smashes, and item throws can be activated while running.