Pivoting: Difference between revisions

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A pivot is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.
A '''pivot''' is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.




[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category: Techniques (SSB)]]
[[Category: Techniques (SSB)]]

Revision as of 11:41, February 7, 2007

A pivot is the frame at which a character turns during a dash-dance, during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.