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Pikachu (SSB)/Dash attack: Difference between revisions

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Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent [[punishing]] option because of this, its very high [[ending lag]] and predictability makes it very easy for opponents to punish (especially against a [[shield]]ing opponent, who can immediately [[shield grab]] Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its {{mvsub|Pikachu|SSB|forward tilt}}.
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent [[punishing]] option because of this, its very high [[ending lag]] and predictability makes it very easy for opponents to punish (especially against a [[shield]]ing opponent, who can immediately [[shield grab]] Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its {{mvsub|Pikachu|SSB|forward tilt}}.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=12%
|angle=361
|bk=40
|ks=70
|fkv=0
|r=135
|ypos=70
|zpos=15
|bn=11
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=12%
|angle=361
|bk=40
|ks=70
|fkv=0
|r=90
|ypos=20
|bn=5
|sfx=Punch
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-19
|-
!Animation length
|57
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=38}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}

Revision as of 22:29, April 10, 2020

Overview

The hitbox of Pikachu's dash attack in Smash 64.
The hitbox of Pikachu's dash attack.

Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent punishing option because of this, its very high ending lag and predictability makes it very easy for opponents to punish (especially against a shielding opponent, who can immediately shield grab Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its forward tilt.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0 Sakurai angle 40 70 0 135 11 0 70 15 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 12% 0 Sakurai angle 40 70 0 90 5 0 20 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Hitboxes 5-19
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox