Perfect shield: Difference between revisions

279 bytes added ,  4 years ago
→‎In Super Smash Bros. Ultimate: Added information on how spirits can change the effect on perfect shields.
(→‎In Super Smash Bros. Ultimate: rephrase (ultimate))
(→‎In Super Smash Bros. Ultimate: Added information on how spirits can change the effect on perfect shields.)
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:PerfectShieldUltimate.gif|thumb|{{SSBU|Mario}} perfect shielding the third hit of {{SSBU|Young Link}}'s [[neutral attack]].]]
[[File:PerfectShieldUltimate.gif|thumb|{{SSBU|Mario}} perfect shielding the third hit of {{SSBU|Young Link}}'s [[neutral attack]].]]
Perfect shielding in ''Super Smash Bros. Ultimate'' functions completely differently than in previous games. It now requires the player to ''release'' the shield button when an attack connects against their shield, instead of the other way around, essentially functioning as a parry. Additionally, perfect shielding in ''Smash Bros. Ultimate'' is significantly more dramatic, pausing the screen and causing it to flash while the perfect shielder's eyes glow. Perfect shielding very fast attacks like {{SSBU|Ridley}}'s [[Plasma Breath]] can cause the user to parry multiple times in a row. Each character also performs a new animation upon successfully perfect shielding, similar to Ryu's parry animation from ''Smash 4''. {{SSBU|Ryu}} keeps his unique sound effect and now shares it with {{SSBU|Ken}}.
Perfect shielding in ''Super Smash Bros. Ultimate'' functions completely differently than in previous games. It now requires the player to ''release'' the shield button when an attack connects against their shield, instead of the other way around, essentially functioning as a parry. Additionally, perfect shielding in ''Smash Bros. Ultimate'' is significantly more dramatic, pausing the screen and causing it to flash while the perfect shielder's eyes glow. Perfect shielding very fast attacks like {{SSBU|Ridley}}'s [[Plasma Breath]] can cause the user to parry multiple times in a row. Each character also performs a new animation upon successfully perfect shielding, similar to Ryu's parry animation from ''Smash 4''. {{SSBU|Ryu}} keeps his unique sound effect and now shares it with {{SSBU|Ken}}. Similar to [[equipment]] in ''Smash 4'', [[Spirits]] can change the effect of perfect shields:
*Easy Perfect Shield widens the window for performing a perfect shield.
*Perfect Shield Reflect allows perfect shields to reflect projectiles, Similar to how they worked in ''Melee''.
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