Perfect shield: Revision history

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  • curprev 13:4713:47, December 24, 2021178.84.21.145 talk 20,901 bytes −135 →‎In Super Smash Bros. Ultimate: Removed speculation about name and animation origin of parry, tying it to SF/traditional fighters Parry is a fairly general concept not unique to fighting games or SF for that matter. Not just in other games (Dark Souls, Dead Cells, Sekiro) but it's also used in natural language (e.g. parrying an attack). Parrying is simply a much more natural name for the technique than "perfect shield". The parry animations don't really look that similar to Ryu's so tha... undo Tag: Mobile edit

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  • curprev 14:4614:46, March 29, 2021Kalua talk contribs 20,750 bytes −225 →‎1. Digital: uptilt & downtilt are still possible with the normal light tilt up/down + A. Tapping up / down within 4 frames will be counted as a tap jump / spotdodge like it normally is and is nothing special about powershielding. undo

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