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Perfect Control: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:Mario's Recovery Options.gif|thumb|One scene from Perfect Control (1:19-1:24), with {{SSBM|Mario}} using his various recovery options to recovery onto the [[Fountain of Dreams]] stage even if he is at the very bottom of it.]]
[[File:Mario's Recovery Options.gif|thumb|One scene from Perfect Control (1:19-1:24), with {{SSBM|Mario}} using his various recovery options to recovery onto the [[Fountain of Dreams]] stage even if he is at the very bottom of it.]]
'''Perfect Control''' is a four minute long [[TAS]] video, featuring the game ''[[Melee]]'' being played with the assistance of an [[Action Replay]]. The video shows how the physics system of the game can be used and exploited through "perfect" play. The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level. This allowed for demonstration of, among other things, the [[super wavedash]], [[directional influence]], and [[powershielding]], often to ludicrous extremes. After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second.  In the second video, alternate camera angles and stages only possible through the use of an Action Replay were also used.  The video was created by [[SuperDoodleMan]] and [[Omnigamer]].
'''Perfect Control''' is a four minute long [[TAS]] video, featuring the game ''[[Melee]]'' being played with the assistance of an [[Action Replay]]. The video shows how the physics system of the game can be used and exploited through "perfect" play. The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level. This allowed for demonstration of, among other things, the [[super wavedash]], [[directional influence]], and [[powershielding]], often to ludicrous extremes. After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second.  In the second video, alternate camera angles and stages only possible through the use of an Action Replay were also used.  The video was created by {{Sm|SuperDoodleMan}} and {{Sm|Omnigamer}}.


The idea behind Perfect Control is stated in its opening:
The idea behind Perfect Control is stated in its opening:
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The video proceeds to demonstrate the possibilities of instant reaction: the possibilities if a player truly possessed perfect control.
The video proceeds to demonstrate the possibilities of instant reaction: the possibilities if a player truly possessed perfect control.


A similiar video called Perfect Dark was also made, featuring [[Fox (SSBM)|Fox]]
A similiar video called Perfect Dark was also made, featuring {{SSBM|Fox}}.
 
==Videos==
===Perfect Control===
<youtube>rGvGSec3f4U</youtube>
===Perfect Control 2===
<youtube>t9sa8133NBI</youtube>
 
==External links==
==External links==
*[http://www.youtube.com/watch?v=rGvGSec3f4U&fmt=18 Perfect Control on Youtube]
*[http://youtube.com/watch?v=t9sa8133NBI Perfect Control 2]
*[http://www.smashboards.com/showthread.php?t=87171 An SWF thread explaining Perfect Control 2]
*[http://www.smashboards.com/showthread.php?t=87171 An SWF thread explaining Perfect Control 2]
*[http://www.youtube.com/watch?v=xwDHs6UXgR8 Perfect Dark]
*[http://www.youtube.com/watch?v=xwDHs6UXgR8 Perfect Dark]
[[Category:Videos]]
[[Category:Videos]]
[[Category:Misc. Videos]]
[[Category:Misc. Videos]]

Revision as of 11:42, November 23, 2013

Mario using his various recovery options to recover onto the edge. Taken from the video Perfect Control.
One scene from Perfect Control (1:19-1:24), with Mario using his various recovery options to recovery onto the Fountain of Dreams stage even if he is at the very bottom of it.

Perfect Control is a four minute long TAS video, featuring the game Melee being played with the assistance of an Action Replay. The video shows how the physics system of the game can be used and exploited through "perfect" play. The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level. This allowed for demonstration of, among other things, the super wavedash, directional influence, and powershielding, often to ludicrous extremes. After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second. In the second video, alternate camera angles and stages only possible through the use of an Action Replay were also used. The video was created by SuperDoodleMan and Omnigamer.

The idea behind Perfect Control is stated in its opening:

"Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game... don't blink."

The video proceeds to demonstrate the possibilities of instant reaction: the possibilities if a player truly possessed perfect control.

A similiar video called Perfect Dark was also made, featuring Fox.

Videos

Perfect Control

<youtube>rGvGSec3f4U</youtube>

Perfect Control 2

<youtube>t9sa8133NBI</youtube>

External links