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Peach (SSBB)

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This article is about Peach's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Princess Peach.
Peach
in Super Smash Bros. Brawl
Princess Peach
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in SSB4

Availability Starter
Final Smash Peach Blossom
Tier C- (19)
PeachHeadSSBB.png
The princess of the Mushroom Kingdom can float daintily to safety.
—Brawl instruction manual

Peach (ピーチ, Peach) is a starter character in Super Smash Bros. Brawl after returning from Super Smash Bros. Melee. She was announced on the Smash Bros. DOJO!! website on August 17th, 2007. Peach is now voiced by Samantha Kelly rather than Jen Taylor.

She is currently ranked 19th out of 38 at the very center of the Brawl tier list, higher than any other Mario character (not including the spin-off universes), in the bottom of the high-mid tier. While still fairly high, this is a significant drop from her placement of 6th and being a top tier character in Melee. Her item-based Turnip projectiles are effective at keeping opponents as bay when camping, and by using glide tosses can also aid her approach. Her aforementioned floating ability can be used in a number of ways, including aiding her recovery and allowing her to use aerials repeatedly without landing or having to jump between attacks, or when holding throwble items. She also has one of the best horizontal recoveries in the game, and is also good at edgeguarding, comboing, and damage racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in KOing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land sweetspots, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and momentum cancelling, especially vertically, and is a tall character. She also suffers from a poor ground game with short reach, weak ground attacks, and mediocre throws; and the worst air dodge with 30 frames of ending lag, which, when combined with her floaty falling speed, makes it difficult to defend against juggling and aerial followups. In spite of this, she has mostly above average matchups, including a winning matchup against the higher tier Ice Climbers, and above average tournament results.

Attributes

Peach is suspended somewhere between a light and medium hitter in terms of knockback, but as an in-close brawler she excels. She has plenty of ways to rack up damage on her opponents, but getting the KOing blow can be difficult. At low damage percentages, Peach is fantastic against her opponents, wielding the deadly combination of her down throw, down aerial, and floating ability to easily build damage on foes. Though Peach does have problems scoring KOs when her opponents reach higher percentages, her best KO move is her forward aerial, and can be easily used in conjunction with her floating to give her the ability to retreat or approach multiple times while using her forward aerial. Though the move has noticeable start-up lag, this can be remedied with timing it properly. Outside of her forward aerial though, Peach does have an issue with attack range, relying on glide tossing Vegetables to approach. Peach's slow dash speed also hurts her approach. Often it is advisable for Peach players to pull turnips throughout the match regardless of attack necessity, simply to increase the chance of pulling a deadly "stitch-face" turnip or any of the other unique items Peach has a chance of summoning, each of which are powerful in various ways. In general, Peach can pull turnips quickly enough to have three in the air at any given time, provided that she throws them straight up, giving her both the chance at better items and providing potential setups for turnip traps, where enemies will bounce off of turnips both falling and being immediately thrown at them.

As mentioned, Peach has a number of attacks with large hitboxes, including her forward aerial crown slap, her down aerial foot stomping, and her high-speed jab, all of which allow her to break through the attacks of many other characters. Like a number of characters in Brawl, Peach doesn't have much of a problem returning to the stage, and can easily use her up special repetitively to stall at the edge, thus making her the only character that can come in and out of her helpless state after using her special jump, as it is difficult to find an opening while she is doing so. Despite having an excellent horizontal recovery, her recovery is very predictable and isn't very good vertically due to having the shortest second jump in the game and the poor vertical distance on Peach Parasol. Should the opponent try to recover, she has the option to use her down smash or the odd hitbox of her down tilt to spike. The down smash will simply stage-spike instead of being an actual meteor smash.

Peach has a few main flaws. Firstly, she has a very poor air defense; her air dodge actually has more lag (30 frames) than invincibility frames (frames 4 to 19). Being light, floaty, and having by far the worst air dodge in the game, she can easily get juggled. Her down aerial can help a bit, but only against attacks with less range. Secondly, she can have problems with KOs. With only her forward aerial to turn to for reliable KOs, and it being a good move in normal combat, Peach has a hard time finding a solution for finishing off her enemies. The knockback of her forward smash varies unpredictably, her down-smash has been downgraded to near uselessness outside of interrupting attacks, and her up smash must be sweet-spotted at the top of her hand to actually send the opponent far. What it comes down to is that enemies will be expecting the forward aerial at high percentages, and thus it is relatively predictable despite being such a good move.

Changes from Melee to Brawl

Although she received some buffs, Peach was significantly nerfed overall from Melee to Brawl, with several of her once-dominating advantages removed in the transition.

Aesthetics

  • Change Peach's dress is updated to match her modern appearance, but with a lot more realistic details, such as wrinkles and ruffles.
  • Change Like in Melee and more so than it, Peach is more anatomically realistic than she is in the Mario series. Her head is a bit smaller and she is taller than she appears in regular Mario series games.
  • Change Her parasol design is from Yoshi's Island DS and Super Paper Mario.
  • Change Peach also has a new, carefree walk animation, were she skips.
  • Change Peach Bomber and her up tilt now release a cloud of hearts, likely as a homage to Super Princess Peach.
  • Change Peach now uses a red dress when on the Red Team in Team Battles instead of her pink dress. Her alternate costume based on Daisy is now only a recolor and she does not wear stockings when using her white dress.

Attributes

  • Change As with the returning veterans, Peach's falling speed was reduced (1.5 → 1.05). Compared to the returning veterans, however, Peach falls slightly faster. While improving her endurance, it worsens her already poor vertical recovery and makes Peach more vulnerable to combos.
  • Buff Peach dashes slightly faster (1.3 → 1.35).
  • Nerf Peach's air speed is much slower (1.1 → 0.893).
  • Nerf Peach's midair jump gives significantly less height, greatly hindering her recovery potential and aerial follow-ups.
  • Nerf Peach's traction is lower (0.1 → 0.068), especially when comparing with the returning veterans, now going from the best in Melee to the 7th highest. This also makes it harder for her to punish out of shield, and due to the removal of wavedashing she receives no benefit from it.

Ground attacks

  • Buff New up tilt deals slightly more damage, has stronger knockback, and its hitbox is larger and disjointed.
  • Buff The tennis racket's sweetspot in her forward smash can now semi-spike, while the frying pan's sweetspot deals more damage.
  • Nerf Down tilt deals 2% less damage.
  • Buff Dash attack's second hit deals slightly more damage.
  • Nerf Dash attack has weaker knockback and sends opponents on a less favorable angle for combos. It also deals 2% less damage.
  • Buff Up smash's sweetspot has stronger knockback, and the hitbox on her shoulders is easier to land, though it's still very difficult.
  • Nerf Down smash has less hits (5 → 4) and is drastically weaker, with each hit dealing less than half the previous damage (12%/14% → 5%), and the knockback no longer being able to KO even in Sudden Death percentages. Its damage potential is hindered even further by the loss of crouch cancelling. Overall, the move is now completely useless, and is considered the most drastic nerf from Melee to Brawl, going from the best down smash in Melee to the worst in Brawl.

Aerial attacks

Throws/other attacks

  • Nerf Forward throw is significantly weaker and can no longer KO reliably. Previously, in Melee, it could KO at around 110%, but it cannot KO until 161% in Brawl.
  • Nerf Up throw deals slightly less damage, and can no longer chaingrab fastfallers due to the slower falling speeds.

Special moves

  • Buff Toad comes out quicker, has a longer duration, and has more KO ability.
  • Buff Peach Bomber covers more horizontal distance, and can now sweetspot the edge.
  • Nerf Peach Bomber deals slightly less damage and less knockback and it now does horizontal knockback instead of vertical.
  • Buff Peach Parasol covers more horizontal and vertical distance, and can now KO near the upper blast line , although the vertical speed and freefall is much slower than melee.
  • Buff There is a larger, yet still very low chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when using Vegetable.
  • Nerf Vegetables now disappear when hitting a shield or opposing attack, rather than rebound off of it. This means Peach can no longer recycle valuable turnips and hinders her shield pressure and approaching ability. The turnips are also much weaker, making them less useful for edgeguarding.
  • Buff Glide tossing on the ground improves Peach's grounded approach with Vegetable.

Moveset

For a visual representation of Peach's attack hitboxes, see this page.
  Name Damage Description
Neutral attack   3% Peach slaps the enemy twice. This move is similar to an attack in Super Mario RPG: Legend of the Seven Stars. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. The first slap has set knockback, so it will never KO, even at 999%. Interestingly, her second slap is also her most ranged normal move.
3%
Forward tilt   13%/11%/10% (clean), 6% (late) A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. KOs at 139%.
Up tilt   13% (blast), 10% (arm) Peach points upward and a blast of pink energy appears. Very good disjointed range, easily stops opposing down aerials. KOs at 158%.
Down tilt   10% A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can meteor smash opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to pseudo-crawl. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174%.
Dash attack   4% (hit 1), 4% (hit 2) Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit.
Forward smash   15% (club), 18% (pan), 12%/13% (racket) Strikes with either a frying pan from Super Mario RPG: Legend of the Seven Stars, a golf club, or a tennis racket, from the various Mario Tennis and Golf games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged).
Up smash   15%/17%/8% (clean), 12%/10% (late) Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as Mr. Game & Watch's back aerial.
Down smash   5% (hits 1-4) Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish sidestepping.
Neutral aerial   13% (clean), 10%/9% (late) Spins around with arms extended. Decent knockback. Good for edgeguarding. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws. Can KO at 144% if opponent is at the center of Final Destination.
Forward aerial   15% Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 124% at the center of Final Destination.
Back aerial   13-14% (clean), 7% (late) Peach swings her rear out behind her. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. Like her neutral aerial, it can KO at around 150% at the center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
Up aerial   13% (foot), 12% (leg), 11% (body) An upward kick. Can KO at around 150% if this attack was used while floating in the air. Good for aerial combos. At low percentages, floating up aerials will string into each other for a devastating combo.
Down aerial   3% (hits 1-3), 5% (hit 4) A series of four downward kicks. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback.
Grab
Pummel   2% Kicks the opponent. A fast pummel.
Forward throw   2% (hit 1), 8% (throw) Peach winds up and slaps the opponent away. Decent knockback and the strongest of Peach's throws, though it doesn't gain KO capability until past 200%. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps him/her away with her rear. Decent horizontal knockback, but not enough to KO.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages.
Down throw   0% (hit 1), 7% (throw) Sits on opponent. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
Floor attack (front)   8% (hit 2 legs), 6% (otherwise) Swirls around in a similar fashion to Mario's down smash. Unusually for a floor attack, part of it does more than 6% damage.
Floor attack (back)   6% Peach swings her legs around.
Floor attack (trip)   5% Two kicks to either side.
Edge attack (fast)   6% Lunges onto the stage rear-first.
Edge attack (slow)   10% (foot), 8% (leg/body) Slowly gets up and swirls her body in a similar fashion to Mario's down smash, only with less range.
Neutral special Toad 3% (hits 1-6) Peach holds out Toad, who blocks and counterattacks by shooting spores at the opponent.
Side special Peach Bomber 15% Peach launches herself forwards, causing an explosion of hearts on contact.
Up special Peach Parasol 5% (hit 1), 1% (hit 2), 4% (hit 3), 3% (hit 4) Peach jumps upwards, poking those in the way with her parasol. Her parasol allows her to float downward very slowly, and it's possible to put the parasol down at any time to fast fall. Doing this puts Peach in a helpless state, but its possible to reopen her parasol, which allows her to float again.
Down special Vegetable Varies Peach out a vegetable, which can be used as a projectile. The face of the vegetable determines how much damage it will do. Along with turnips, Peach can pull out a Mr. Saturn, a Beam Sword, and a Bob-omb.
Final Smash Peach Blossom 40% (near), 20% (mid), 10% (far) Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage.
Vegetable Damage Data
Face Damage Pull Rate
Grin 2~13.9% 59.87%
Stare 2~13.9% 10.26%
Closed Eyes 2~13.9% 8.55%
Surprised 2~13.9% 5.13%
Happy 2~13.9% 5.13%
Wink 6~17.9% 6.84%
Dot-Eyes 12~23.9% 1.71%
Stitch-Face 30~41.9% 1.71%
Mr. Saturn 0.39%
Bob-omb 0.26%
Beam Sword 0.13%

On-screen appearance

  • Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
PeachOnScreenAppearanceSSBB.gif

Taunts

  • Up taunt: Takes her parasol out and spins it, saying "Sweet".
  • Side taunt: Sings a non-lexical version of the nursery rhyme "Ring Around the Rosie", while dancing in a taunting manner by holding her dress. Multi-coloured musical notes also float around her.
  • Down taunt: Spins around, winks, points, bends a little and says "Uh-huh!". It is the same animation as in Melee, but with changed sounds.
Up taunt Side taunt Down taunt
PeachUpTauntBrawl.gif PeachSideTauntBrawl.gif PeachDownTauntBrawl.gif

Idle pose

  • Looks over her shoulders and rubs something off her dress.
  • Raises arms up and stretches.
  • Adjusts her ring before raising her hand and looking at it.
  • Fiddles with hair.
Peach Idle Pose 2 Brawl.png Peach Idle Pose 1 Brawl.png Peach Idle Pose 3 Brawl.png Peach Idle Pose 4 Brawl.png

Crowd cheer

English Japanese
Cheer
Description Peach! Peach-y!
Pitch Group chant Group chant

Wii Remote selection sound

  • Peach says "Sweet!", taken directly from her taunt in Melee.
Peach's selection sound

Victory poses

A cover of the "Level Completed" music from Super Mario Bros.
  • Swings her arm out and puts it behind her, saying "Peachy!"
  • Spins and waves to the screen, saying "Oh, did I win?"
  • Turns to her right and says "This is fun!" while holding her hands together. This also resembles her stained glass portrait pose on her castle.
Up Left Right
Peach-VictoryUp-SSBB.gif Peach-VictoryLeft-SSBB.gif Peach-VictoryRight-SSBB.gif

In competitive play

Matchups

Notable players

See also: Category:Peach professionals (SSBB)

Role in The Subspace Emissary

In the single-player Adventure Mode: The Subspace Emissary, Peach and Zelda have two different storylines, depending on which one is saved from Petey Piranha.

Peach and Zelda in the SSE

At the start, she and Zelda are watching a friendly match between Mario and Kirby. After the Halberd appears, she and Peach rush from offstage after the stadium is attacked by the Primid. The player can choose out of the four to fight off the Primids. When the Ancient Minister appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by Petey Piranha. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.

Storyline 1

If Peach is saved, she joins Kirby as they both escape from the stadium on a Warp Star, while Zelda is captured by Wario via Dark Cannon. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Peach behind, and Bowser appears from the sky and turns her into a trophy.

The Shadowbugs that came along with Bowser make a clone of Peach that proceeds to ambush Mario and Pit with a Dark Cannon. However, Link destroys the Dark Cannon and he and Yoshi fight and defeat her. When the clone is defeated, Mario witnesses her trophy disintegrating into Shadowbugs and, believing it was the real Peach, proceeds to attack both Link and Yoshi with Pit’s help. When they are defeated, Kirby makes a return after Dedede races by and snatches Mario and Pit's trophy. He slices the handle off of the crane and revives Mario and Pit. The heroes Mario, Pit, Yoshi, Link and Kirby chase after Dedede. In his castle lair, Dedede plants a button on Zelda, Luigi and Ness before Bowser attacks and takes Zelda.

Once in possession of Zelda, Bowser retreats back to the Halberd where Peach is already a prisoner in trophy form.

Storyline 2

If Peach was not saved, Wario appears whilst she is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by King Dedede when he ambushes Wario and steals his Cargo along with Ness. As he passes Mario and company, Mario spots her on the back of the Cargo, and Link shoots the Cargo, slowing it down so that they can pursue Dedede.

King Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the Koopa Clown Car and takes her trophy up to the waiting Halberd.

Re-merge

  • After this point, the storylines are the same, regardless of who was rescued.

At a later part of the story, Zelda and Peach are discovered by Lucario, Snake and Meta Knight in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbug clones of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in.

However, Peach and Zelda (disguised as Sheik) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as Fox attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hit her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept.

Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadowbugs, which transform into a boss named Duon. Fortunately, Peach, Zelda, and Fox are joined by Snake and Lucario, along with Falco. When Duon is defeated, the real Mr. Game & Watch's trophy is left behind as the Shadowbugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her parasol as a token of friendship, which fascinates Mr. Game & Watch. Meta Knight then regains control of his ship.

Reunited with the rest of the heroes, including Mario and Kirby, Peach and allies use the Halberd to travel to the Subspace portal left behind by the Isle of the Ancients. The Halberd is attacked and destroyed by the portal's cannon defense systems, but the heroes escape on a variety of smaller ships whilst Kirby destroys the defenses via the Dragoon. Traveling through Subspace, the heroes encounter Tabuu, ruler of Subspace and mastermind of the story's events.Peach and the others are reverted into trophies by Tabuu's power and scattered across the dimension, while Tabuu proceeds to create a massive dungeon out of their memories to protect himself. If her trophy is gathered in the Subspace by Kirby, she is able to assist in the fight against Tabuu.

Peach can use upward wind in the Subspace Emissary to great effect, and her double jump gives more vertical distance in the Subspace Emissary than in other modes.

Playable appearances

If Peach is rescued after Midair Stadium, after The Lake Shore was completed, she will be removed from the team until Battleship Halberd Exterior.

Using stickers

Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. Her down smash, the tip of her forward tilt (her foot), and the Peach Parasol when open are powered by Slash stickers. Weapon stickers will cover all three variants of her forward smash, forward aerial, Vegetable and Peach Parasol.

In Event Matches

Solo Events

Co-op Events

Trophies

Peach's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Peach.

Trophy descriptions

Peach
The Princess of the Mushroom Kingdom. Her long blonde hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.
NES: Super Mario Bros.
Nintendo DS: Super Princess Peach
Peach Blossom
Peach's Final Smash. Images of the princess border of the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this—does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
Wii: Super Smash Bros. Brawl

Alternate costumes

Peach's palette swaps, with corresponding tournament mode colours. One of her pallete swaps makes her resemble Princess Daisy.
Peach's alternate costumes in Brawl

Trivia

  • Peach is one of few characters who speaks in the Subspace Emissary, along with Captain Falcon, Ike, Snake, Lucas, and Ness. She also the only female character to speak in the Subspace Emissary.
  • When Peach is selected in a Clear Brawl, her parasol will always be pink, even when she has an alternate costume on.
  • If a player selects Peach using a Wii Remote or Classic Controller, Peach's "Sweet" taunt from Melee will sound in the Wii remote speaker instead of the Brawl version, where she has a new voice actress.
  • Peach is one of only three characters who cannot use their down special move in midair, the others being Donkey Kong and Pokémon Trainer.
  • Peach has four idle poses, more than any other character in Brawl.
  • According to an interview with Sakurai, Peach's entire character layout, which consists of attack configuration, animation schemes, and so forth, was one of the most time consuming of all characters to configure from Melee to Brawl.

External links