SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png

NTSC

From SmashWiki, the Super Smash Bros. wiki
Revision as of 06:44, November 4, 2011 by PenguinofDeath (talk | contribs) (Reverted edits by 85.210.151.99 (talk) to last version by PenguinofDeath.)
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Put info here that is relevant only to NTSC, and expand on this article even more. Check the version differences and add to this article.
You can discuss this issue on the talk page or edit this page to improve it.
Regions of the world which used the different encoding systems

NTSC (named after the National Television System Committee, informally known as "Never The Same Color") was an analogue television encoding system used primarily in North America and Japan. While it has been made obsolete by the use of digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions.

Regional differences

Regional variations

Most of the differences between the NTSC and PAL versions of the Super Smash Bros. games are related to the later release of the latter, allowing for bugs to be patched and other changes to be made. Some of these changes include:

  • Peach's dash attack is more powerful in the NTSC versions of the game
  • The Home Run Contest Platform is larger than in other versions.

Region coding

In an attempt to maintain the integrity of release dates that differ between continents, most DVDs and video games have region specific codes that allow them to only be played on consoles made in certain regions without hacking. Super Smash Bros. Melee and Super Smash Bros. Brawl, like all Nintendo GameCube and Wii games, are region specific.

See Also


Stub.png