Mr. Game & Watch (SSBM)
- This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For the character in other contexts, see Mr. Game & Watch.
| Mr. Game & Watch|
in Super Smash Bros. Melee
|Universe||Game & Watch|
|Other Smash Bros. appearance||in Brawl|
|“||A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movements is distinctive.||”|
Mr. Game & Watch (Mr. ゲーム＆ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Melee. He was designed as a composite representation of various generic characters featured in the Game & Watch series, created by Gunpei Yokoi in 1980. He is the last character to be unlocked in the game.
Mr. Game & Watch is currently ranked 22nd in Melee's tier list. Mr. Game & Watch's positive attributes include extremely powerful killers that can last a long time and a slew of moderately effective special moves, one of which can give a OHKO. However, Mr. Game & Watch's flaws are due to how he was translated to Melee; he has a bad approach due to his slow overall speed, and he generally is rather predictable. His high hitstun and low weight also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot L-cancel all of his aerial attacks; all of this gives him very poor matchups against a majority of the cast, including three very unfavorable matchups, although there are five matchups in his favor.
How to Unlock
To unlock Mr. Game & Watch, players have to clear Classic mode, Adventure Mode or Target Test with all the other twenty four characters they have unlocked. Alternatively, players can complete 1000 Versus Mode matches.
When fighting Mr. Game & Watch, he will be fought at Flat Zone.
Mr. Game & Watch generally acts as a speedy, weak character; however, he does have some incredibly powerful KO moves, most of which are slow. Mr. Game & Watch's attributes tend to be scattered; he has an above average falling speed, an average air speed, a below average traction, and the second lightest weight in the game (second to Pichu, and tied with Jigglypuff). As a result of these attributes, Mr. Game & Watch has a wavedash that grants decent distance and speed.
Mr. Game & Watch is notable for having unusual properties in most of his attacks; his forward tilt and smash, for instance, have Sex kick properties, harming others even after the primary hitbox dissipates. Additionally, his up smash and nair have long hitboxes that do not run out of power, allowing Mr. Game & Watch to have good KO options. Additionally, Mr. Game & Watch has many disjointed hitboxes in his attacks, giving him a surprisingly and sometimes deceptively good range.
Mr. Game & Watch's power is also high for a character of his weight class; despite weak up and forward tilts and a difficult to sweetspot down smash, many of Mr. Game & Watch's attacks have high power and long duration, notably his up and forward smashes. Additionally, his aerial attacks pack some power, with a strong nair and a dair that can potentially meteor smash. Mr. Game & Watch's specials also allow for significant power; Oil Panic can absorb projectiles and result in a powerful resulting projectile, and his Judgement has OHKO potential, as well as many other options. Adding in with his specials, Mr. Game & Watch also has a rather good recovery from Fire; despite a lack of options and general predictability, it sends him a significant distance upwards. The low hitstun and knockback, as well as an unpredictable trajectory gives Chef potential edgeguard capability.
Mr. Game & Watch's grab game is also decent, despite his below-average grab range. The resulting trajectories of his throws gives him solid chaingrab and combo potential, and as all his throws look identical, he can perform mindgames on opponents by challenging the player's perception of where they will end up.
Mr. Game & Watch's main flaw, however, is his awful approach. A slow, jerky dash and an average wavedash, as well as slow, weak tilts on the ground (except for his down tilt) gives Mr. Game & Watch a very poor approach on the ground; his poor dash also makes him reliant on dashdancing and foxtrotting to traverse stages. Despite an above average falling speed and an average short hop, Mr. Game & Watch has among the worst SHFFLs in the game, primarily due to the fact that his aerials have significant ending lag, and that his neutral, back and up aerials have the dubious distinction of not having the ability to be L-cancelled.
Mr. Game & Watch's defensive game also suffers; despite a relatively small size, he is very easy to shield stab, and his remaining defensive capabilities are poor, with short, slow rolling dodges and an equally short sidestep dodge. Mr. Game & Watch, due to his slow tilts and smashes and ineffective specials, also give him some bad out of shield options. His recovery also suffers; despite granting significant vertical distance and average horizontal distance, Fire is very predictable and easy to read, inviting edgeguarders.
Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes Mr. Game & Watch a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him all the more vulnerable.
- Neutral attack: Greenhouse - Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is mashed, Mr. Game & Watch will fire the insecticide quickly. Does 1-3% per hit.
- Dash attack: Helmet - Mr. Game & Watch puts on a football helmet and charges forwards. Low knockback, sends opponents behind him, good for racking up damage. Inflicts 9%.
- Forward tilt: Lion - Mr. Game & Watch thrusts a chair forwards. Has a long range, but significant starting lag. This attack does 10% damage.
- Up tilt: Flagman - Mr. Game & Watch pulls out a number seven flag and waves it upwards. A good move for juggling. 9% damage.
- Down tilt: Manhole - Mr. Game & Watch flips a manhole cover in front of him. Good vertical knockback, and can be continuously flipped if the A button is mashed. This attack makes a valuable combo starter at low percentages, and it can KO above 100%. 12% damage.
- Forward smash: Fire Attack - Mr. Game & Watch pulls out a torch and swings it forwards. The move lasts for a second after it is executed, where the opponent can still get hit. The early hit does 24% fully charged, whereas the late hit does 6%.
- Up smash: Octopus - With a diving helmet on, Mr. Game & Watch leans backwards, then swings his head forwards. Has some start-up lag but also has high knockback, as well as a long duration. 24% damage fully charged.
- Down smash: Vermin - Mr. Game & Watch pulls out two hammers and swings them down on both of his sides. If the opponent is hit on the tips of the hammers, the opponent is hit upwards with high knockback (sweetspot), but if the enemy is hit with the handles, they are very feebly propelled horizontally. 8-22% at the sweetspot, 5-14% fully charged at the handles.
- Ledge attack: Mr. Game & Watch climbs onto the ledge, and hits forwards with a bell. Strangely, this ledge attack has knockback scaling, so it may be able to KO at extremely high damages, such as 300%. 8% damage.
- 100% ledge attack: Same, but slower. This attack also has knockback scaling. 8% damage.
- Floor attack: Mr. Game & Watch pulls out a hammer and hits on both of his sides. Does 6% to the foe.
- Neutral aerial: Parachute - Mr. Game & Watch opens a parachute. It has high horizontal knockback but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. This attack cannot be L-canceled. Does 16% throughout the duration.
- Forward aerial: Mario's Cement Factory - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but if DI'd into, the opponent will be hit for minor damage with very low knockback. 16% at the start, 6% near the end.
- Back aerial: Turtle Bridge - Mr. Game & Watch thrusts a turtle backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback. Like his neutral and up aerial this attack cannot be L-canceled. Inflicts up to 18% damage.
- Up aerial: Spitball Sparky - Mr. Game & Watch blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, making it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, this attack cannot be L-canceled. 15% total damage.
- Down aerial: Donkey Kong Jr. - Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a Meteor Smash. Inflicts 14% damage and another 5-6% for landing on the ground, for a possible 19-20% damage in total.
- Pummel: Mr. Game & Watch pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. 2-3% per pummel.
- Up throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent upwards. Only up throw in the game to release opponent at an angle. 4-8% damage.
- Forward throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent forwards. 4-8% damage.
- Back throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent backwards. 4-8%.
- Down throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent downwards. 4-8% damage inflicted.
|Down special||Oil Panic|
In single-player modes
In Classic Mode
Mr. Game & Watch can appear as an ally in team battles and the giant battle, or as an opponent in the multi-character fights; in all his appearances, he is fought on Flat Zone.
Adventure Mode makes no concessions to Mr. Game & Watch when he is unlocked.
In All-Star Mode, Mr. Game & Watch appears as the final character the player fights against; his battle is the only one guaranteed to occur at the end, and he does not ally with any other character. The player must fight against a team of twenty five Mr. Game & Watches, five at a time, on Flat Zone. Defeating all of them allows the player to complete the mode.
Mr. Game & Watch appears in the following event matches:
- Event 40: All-Star Match 4: Mr. Game & Watch is the last opponent fought in this series of staged battles. The selected character battles him on the Flat Zone stage with a stock of 2 while Mr. Game & Watch has 1. With a timer of four minutes, the player must defeat him and the other four characters one-by-one with the overall time and damage: Marth, Luigi, Jigglypuff, and Mewtwo.
- Event 45: Game & Watch Forever!: Mr. Game & Watch is the player's character, going up against twenty five other Mr. Game & Watches, similar to the final battle of All-Star Mode. However, the player's Mr. Game & Watch, while having three lives, is also light, allowing him to be KO'd easily.
Trophy #177: First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.
- Games: Game & Watch (1980)
Trophy #178: A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movements is distinctive. His image is known far and wide, and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgement is determined by the number displayed; food appears on lucky 7.
Trophy #179: A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.
- Mr. Game & Watch, along with Roy and Pichu, are the only characters in Melee to have an attack that damages themselves.
- Kirby also counts, if he copies Roy or Pichu's neutral B moves.
Characters in Super Smash Bros. Melee
|Veterans||Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi|
|Newcomers||Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik)|
Game & Watch universe
|Characters||Mr. Game & Watch (SSBM · SSBB)|
|Stages||SSBM: Flat Zone|
SSBB: Flat Zone 2
|Trophies & Stickers||Trophies in Melee · Trophies in Brawl · Stickers in Brawl|
|Music||Flat Zone 2|