Master Hand

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For the trophy, see Master Hand (trophy)

Master Hand (マスターハンド, Masutā Hando) is the final boss of 1P Mode in Super Smash Bros. and the final boss of Classic Mode in Super Smash Bros. Melee. He is also the partner of Crazy Hand and is one of the enemies in Event 50: Final Destination Match.

Master Hand is a giant white glove, similar to those that Mario wears. It is a right-hand glove, and it moves about by floating.

In Super Smash Bros., Master Hand was the one that gave life to the dolls (Trophies in Melee), which in turn are the playable characters.

Master Hand also appears in the GBA game Kirby and the Amazing Mirror, as a sub-boss and as the Candy Constellation area boss, together with the Crazy Hand. If you absorb it, you get the Smash ability.

Moveset

In SSB

Coming soon.

In SSBM

The following is a list of the attacks that Master Hand can use in SSBM. Note that despite a listing of button inputs for the moves, Master Hand cannot be unlocked or even played as under normal circumstances. The game must be hacked. Also note that the directions are pressed on the D-Pad, not the Control Stick. Also note that none of the names are official. Lastly, note that Master Hand, when hacked, can only be used by Player 3. If Master Hand is set to Player 1, 2, or 4, he will not respond.

Solo Moves

Name Input Notes
Rocket Driller A^ Master Hand blasts upwards, spewing fire from his wrist, then flies past the stage from the backround, spinning rapidly.
Jet Punch A> Master Hand blasts upwards, spewing blue energy from his wrist, then flies past the stage from the background, punching.
Smash Av Master Hand flies off the top of the stage, then slaps it from the background.
Lasers B^ Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage.
Gun B> Master Hand shoots bullets from his pointer and middle fingers. Depending on how damaged he is, it can range from two to six bullets, always fired in pairs of two.
Grab Z^ Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away.
Poke R< Master Hand pokes the air thrice.
Punch R> Master Hand punches the ground.
Slap Rv Master Hand slaps the ground.
Driller R^ Master Hand drills into the ground.
Flick L^ Master Hand moves across the stage, flicking his fingers.
Walk Lv Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.


Moves used in conjunction with Crazy Hand

"Crazy Hand input" is the button combination that Crazy Hand must press at the same time as Master Hand.

Name Input Crazy Hand Input Notes
Applaud Y< Y> The two hands clap together.
Double Punch Y^ Y^ The two hands punch together.
Fist Y^ Yv Crazy Hand punches across the stage and is caught by Master Hand.