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Smasher:Chillin and Marth (SSB4): Difference between pages

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(Undid edit by YoshiKong: No Yoshikong, he's trash. If you wanna edit this page, talk to me first.)
 
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{{smasherbeta
{{ArticleIcons|ssb4=y}}
| name          = Chillin
{{disambig2|Marth's appearance in ''Super Smash Bros. 4''|the character in other contexts|Marth}}
| image        = Chillindude829.jpg
{{Infobox Character
| mainpm        = Wolf
|name        = Marth
| otherpm      = Fox
|image        = [[File:Marth SSB4.png|250px|Marth]]
| 2ndotherpm    = Marth
|game         = SSB4
| mainssbb      = Snake
|ssbgame1    = SSBM
| otherssbb    = Falco
|ssbgame2     = SSBB
| mainssbm      = Fox
|availability = [[Starter character|Starter]]
| otherssbm    = Marth
| 2ndotherssbm  = Falco
| moreotherssbm = {{SSBM|Jigglypuff}}
| mainssb4      = Mega Man
| crew          = [[Team Liquid]]
| former crews  = [[Ha Ha You Lose]]
| skill         = Top professional
| alias        = chillindude829
| realname      = Kashan Khan
| birthday      = 29
| birthmonth    = 08
| birthyear     = 1989
| location      = Alexandria, Virginia
| country      = United States
}}
}}
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013. Years before, four ''Fire Emblem'' games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated to closely match [[:File:MarthFE12.png|his attire]] from ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl''.


'''Chillin''' (also known as '''chillindude829''') is an American professional [[smasher]]. He is well known for being the first notable {{SSBM|Fox}} player in competitive ''[[Melee]]'', popularizing the use of several Fox techniques that are commonly used by professionals today. He was a prominent member of [[H2YL]] when the crew was active, and his written a lot about his past history and the origins of ''Melee'' in his blog, "History of a Smasher", on [[Smash World Forums]]. Chillin is currently ranked 1st on the DMV ''Melee'' Power Rankings, formerly ranked 2nd on the MD/VA ''Project M'' Power Rankings, and was also ranked 8th on the discontinued [[Smash Panel Power Rankings]].
He has been significantly nerfed between ''[[Brawl]]'' and ''[[Smash 4]]'', having fewer good finishing options and slower moves.


Chillin has been a contender in ''Melee'' tournaments since 2002, and was the first ever player to take a set off of {{Sm|Ken}} in a singles tournament (at {{b|Game Over|tournament}} in early 2004). He was known for creating several Fox combos during his early career, such as using three falling up airs in a row, and [[waveshining]] across the stage along with a [[shine spike]]. During the 2003-2007 era of ''Melee'', Chillin was a common participant in nationals, such as MLG events, being able to frequently place within the top 8 of them. In doubles, he often teamed with {{Sm|Azen}}, being the first team to defeat the team of Ken and {{Sm|Isai}} in grand finals of a tournament (at [[MLG Chicago 2006]]).
==Changes from ''Brawl''==
Despite receiving a small amount of buffs, Marth was overwhelmingly nerfed in his transition from ''Brawl'' to ''SSB4'', likely due to his previous dominance in ''Melee'' and ''Brawl''. His sword is shorter and many of his staple moves, most notably forward air and down tilt, have added endlag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, severely limiting direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref>


During the 2008-2010 era, after ''Melee'' presence began dying out due to ''Brawl'' tournaments beginning to appear, Chillin continued to play ''Melee'', but not at the same level that he used to. He briefly played ''Brawl'' shortly after its release, and placed 3rd at [[Critical Hit 3]], though has since quit, viewing ''Brawl'' as a non-competitively viable fighting game due to its removal of techniques and overly defensive gameplay, which, in his opinion, took away from the depth of the game.
===Aesthetics===
*{{change|Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.}}


In 2011, Chillin accompanied his long time friend and doubles partner Azen in Azen's first tournament appearance in almost four years, at [[Pound V]] in February 2011, where they placed 9th in doubles. He and Azen then started a new YouTube series, "Fight Nights with Azen and Chillin," in which they would talk about fighting games and aim to share strategies and help others improve.
===Attributes===
<!--Weight changes are neither a buff nor a nerf.-->
*{{change|Marth is slightly heavier than in ''Brawl''.}}
*{{nerf|The change in units of distance grant Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's moves are less safe than they were in previous games.}}


Chillin remains a top Fox player, and is still able to place highly at various nationals. On April 11th, 2014, Chillin was picked up by [[Team Curse]] prior to their merge with [[Team Liquid]], being the first player to be selected for their ''Melee'' team. Recently, at [[EVO 2014]], he managed to defeat {{Sm|Colbol}} 2-1 and {{Sm|Westballz}} 2-0 in the losers' quarters pool before losing to {{Sm|Fly Amanita}} 0-2, placing 9th overall in ''Melee'' singles.
===Ground attacks===
*{{nerf|Up tilt, down tilt (base hitbox), dash attack (except base hitbox), forward smash, down smash (except tipped back hit), up smash (except tipped) all deal less damage than in ''Brawl''.}}  
*{{nerf|Down tilt has more ending lag.}}
*{{buff|Back hit of tipped down smash deals slightly more damage.}}


Chillin is also a professional {{PM|Wolf}} player in the ''Brawl'' mod ''[[Project M]]''. He commonly competes in ''Project M'' locals in the MD/VA area, though he has not made many impacts in singles events at national tournaments. He usually teams with {{Sm|ChuDat}} at nationals; the two have achieved decent results in doubles events.
===Aerial attacks===
*{{buff|Back aerial has slightly less ending lag.}}
*{{nerf|All aerials (except down aerial's meteor hitbox) deal less damage than in ''Brawl''.}}
*{{nerf|Neutral air now has 15 frames of endlag instead of 8.}}
*{{nerf|Forward air now hits 2 frames slower and only lasts 3 frames instead of 4. Additionally it now has 18 frames of landing lag instead of 9. It is no longer interuptable at frame 34, meaning Marth can no longer do another aerial after a short hop forward air.}}
*{{nerf|Down aerial's sweetspot only lasts 1 frame; it no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to hit confirm into the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback and deal slightly less damage (13%, down from 14%). Down aerial's animation from both ''Melee'' and ''Brawl'' is different, as Marth instead swipes outward from the back instead of his front, essentially flipping its animation around from the previous two games. This harms his ability to approach with his down air as it takes longer for it to hit in front of him.}}


==Notable tournament placings==
===Throws/other attacks===
===''[[Super Smash Bros. Melee]]''===
*{{nerf|Marth's grab range has been reduced.}}
{|class="wikitable" style="text-align:center"
*{{nerf|All throws have significantly more base knockback, which lessens Marth's follow-up options after a grab.}}
!Tournament!!Date!!1v1 placement!!2v2 placement!!Partner
*{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but it removes Marth's ability to tech-chase.}}
|-
 
|[http://www.angelfire.com/dc2/chillin0/ Live or Die]||August 23rd, 2003||5th||&mdash;||&mdash;
===Special moves===
|-
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
|{{b|Game Over|tournament}}||January 10th, 2004||5th||5th||{{Sm|Eddie}}
*{{buff|Downward [[Dancing Blade]] deals slightly more damage.}}
|-
*{{nerf|Dancing Blade has more ending lag.}}
|[[MLG DC 2005]]||January 29th-30th, 2005||13th||2nd||{{Sm|NEO}}
*{{nerf|[[Dolphin Slash]] is significantly weaker, especially the sweetspot, no longer reliably KOing until around 150% or above outside of rage mode. It also completely lost its invincibility frame, worsening its use as an out of shield option and disallowing Marth to escape most combos.}}
|-
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
|[[Gettin' Schooled 2]]||June 25th-26th, 2005||4th||9th||NEO
 
|-
==Moveset==
|[[MELEE-FC3]]||July 10th-12th, 2005||17th||4th||{{Sm|PC Chris}}
For simplicity, if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%.
|-
{{MovesetTable
|[[BOMB 4]]||November 12th, 2005||5th||7th||{{Sm|ChuDat}}
|game=SSB4
|-
|neutralcount=2
|[[MLG New York 2005]]||February 25th-26th, 2006||5th||2nd||{{Sm|Azen}}
|neutralname=&nbsp;
|-
|neutral1dmg=4%/6%
|[[MLG New York Opener 2006]]||April 21st-23rd, 2006||17th||5th||NEO
|neutral2dmg=4%/6%
|-
|neutraldesc=Does two slashes in front of himself.
|[[MELEE-FC6]]||July 13th-15th, 2006||&mdash;||2nd||Azen
|ftiltname=&nbsp;
|-
|ftiltdmg=9%/12%
|[[MLG Chicago 2006]]||July 21st-23rd, 2006||6th||1st||Azen
|ftiltdesc=A fast forward leaning sword swipe upward.
|-
|utiltname=&nbsp;
|[[MLG Orlando 2006]]||August 25th-27th, 2006||8th||2nd||Azen
|utiltdmg=6% (blade), 5% (body), 9% (tip)
|-
|utiltdesc=Swings his sword in a large arc above his head, with a large hitbox that can hit enemies behind him.
|[[MLG New York Playoffs 2006]]||October 13th-15th, 2006||&mdash;||1st||Azen
|dtiltname=&nbsp;
|-
|dtiltdmg=7%/10%
|[[MLG Long Island 2007]]||May 5th-6th, 2007||5th||2nd||ChuDat
|dtiltdesc=A quick crouching sword poke.
|-
|dashname=&nbsp;
|[[Pound 2]]||June 16th-17th, 2007||4th||13th||ChuDat
|dashdmg=10% (blade), 9% (body), 12% (tip)
|-
|dashdesc=A quick upward sweeping diagonal slash.
|[[MELEE-FC Diamond]]||July 12th-14th, 2007||9th||2nd||ChuDat
|fsmashname=&nbsp;
|-
|fsmashdmg={{ChargedSmashDmgSSB4|13}}/{{ChargedSmashDmgSSB4|18}}
|[[EVO World 2007]]||August 24th-26th, 2007||7th||&mdash;||&mdash;
|fsmashdesc=Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground.
|-
|usmashname=Justice Sword
|[[Super Champ Combo]]||September 29th-30th, 2007||9th||1st||Azen
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|13}} (blade), {{ChargedSmashDmgSSB4|18}} (tip)
|-
|usmashdesc=A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack.
|[[Viva La Smashtaclysm]]||November 10th-11th, 2007||7th||1st||Azen
|dsmashname=&nbsp;
|-
|dsmashdmg={{ChargedSmashDmgSSB4|8}}/{{ChargedSmashDmgSSB4|12}} (hit 1), {{ChargedSmashDmgSSB4|12}}/{{ChargedSmashDmgSSB4|17}} (hit 2)
|[[Pound 3]]||February 2nd-3rd, 2008||17th||4th||ChuDat
|dsmashdesc=Sweeps his sword on the ground toward the front outward then toward the back inward.
|-
|nairname=&nbsp;
|[http://smashboards.com/showthread.php?t=279000/ Graphix Gaming 3]||June 26th, 2010||2nd||1st||{{Sm|G-regulate}}
|nairdmg=2%/3% (hit 1), 6%/8% (hit 2)
|-
|nairdesc=Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin.
|[[Apex 2010]]||August 6th-8th, 2010||17th||17th||ChuDat
|fairname=&nbsp;
|-
|fairdmg=7%/10%
|[http://smashboards.com/showthread.php?t=288629/ Shell Shocked IX]||October 9th, 2010||1st||1st||{{Sm|Chinesah}}
|fairdesc=Does a forward vertical slash (up to down).
|-
|bairname=&nbsp;
|[http://smashboards.com/showthread.php?t=290684 Shell Shocked X]||November 6th, 2010||3rd||1st||ChuDat
|bairdmg=9%/12%
|-
|bairdesc=Slashes his sword from bottom to top behind him in an inward swipe. Has the interesting property of turning Marth around, changing facing direction.
|[[Revival of Melee 3]]||November 20th-21st, 2010||17th||4th||{{Sm|Tope}}
|uairname=&nbsp;
|-
|uairdmg=9%/12%
|[[Pound V]]||February 19th-21st, 2011||25th||9th||Azen
|uairdesc=A forward to back upward sword slash in a delayed somersault.
|-
|dairname=&nbsp;
|[http://smashboards.com/rankings/shell-shocked-xi.102/event Shell Shocked XI]||October 28th, 2011||2nd||&mdash;||&mdash;
|dairdmg=11% (blade), 13% (non-meteor tip), 14% (meteor tip)
|-
|dairdesc=A forward to back downward outward sword slash. If the tipper hits in the middle of the swinging arc, it sends opponents downwards, meteor smashing powerfully. Other hitboxes when tipped results in moderate knockback. High ending and landing lag.
|[[Revival of Melee 4]]||November 19th-20th, 2011||13th||7th||Azen
|grabname=&nbsp;
|-
|grabdesc=Grabs the enemy with his left hand.
|[[Apex 2012]]||January 6th-8th, 2012||17th||17th||{{Sm|Cyrain}}
|pummelname=&nbsp;
|-
|pummeldmg=2%
|[http://smashboards.com/showthread.php?t=318237 Shell Shocked XII]||February 11th, 2012||1st||&mdash;||&mdash;
|pummeldesc=Knees the enemy.
|-
|fthrowname=&nbsp;
|[http://smashboards.com/showthread.php?t=322666 Shell Shocked XIII]||May 18th, 2012||2nd||1st||Azen
|fthrowdmg=4%
|-
|fthrowdesc=Grabs and pushes forward, tripping with his leg.
|[[MELEE-FC10R Legacy]]||August 12th-14th, 2012||9th||2nd||{{Sm|Hungrybox}}
|bthrowname=&nbsp;
|-
|bthrowdmg=4%
|[[The Big House 2]]||October 6th-7th, 2012||7th||2nd||Hungrybox
|bthrowdesc=Pulls and throws the enemy and extends his leg simultaneously.
|-
|uthrowname=&nbsp;
|[[Revival of Melee 5]]||November 17th-18th, 2012||5th||1st||{{Sm|Mew2King}}
|uthrowdmg=4%
|-
|uthrowdesc=Powerful upward throw with one arm. Can KO at very high percentages.
|[http://smashboards.com/rankings/sa2vation-s.97/event Sa2vation S]||January 26th, 2013||2nd||&mdash;||&mdash;
|dthrowname=&nbsp;
|-
|dthrowdmg=5%
|[[Pound V.5]]||November 9th, 2013||3rd||2nd||Cyrain
|dthrowdesc=Throws opponent downwards bouncing them upwards. Primary follow-up throw.
|-
|floorfname=&nbsp;
|[[Revival of Melee 6]]||November 16th-17th, 2013||4th||5th||Tope
|floorfdmg=7%
|-
|floorfdesc=
|[[Apex 2014]]||January 17th-19th, 2014||33rd||9th||ChuDat
|floorbname=&nbsp;
|-
|floorbdmg=7%
|[http://smashboards.com/showthread.php?t=348639 Shell Shocked XIV]||March 8th, 2014||2nd||1st||ChuDat
|floorbdesc=
|-
|floortname=&nbsp;
|[http://smashboards.com/showthread.php?t=350805 eSmashLANd]||March 22nd, 2014||2nd||1st||ChuDat
|floortdmg=5%
|-
|floortdesc=
|[[Civil War VI]]||April 12th-13th, 2014||5th||&mdash;||&mdash;
|edgename=&nbsp;
|-
|edgedmg=7%
|[http://smashboards.com/rankings/squabbles-melee-singles.974/event Squabbles]||May 3rd, 2014||3rd||&mdash;||&mdash;
|edgedesc=
|-
|nsdefname=Shield Breaker
|[http://www.smashboards.com/showthread.php?t=355005/ Shell Shocked XV]||May 10th, 2014||2nd||1st||{{Sm|DoH}}
|nsdefdmg=8%/9% (uncharged), 22%/24% (fully charged)
|nsdefdesc=A sword stab that deals high amounts of [[shield damage]].
|nsc1name=Storm Thrust
|nsc1dmg=4% (uncharged), 11% (fully charged)
|nsc1desc=Produces a blast of wind.
|nsc2name=Assault Dash
|nsc2dmg=6%/5%/3% (ground uncharged early/mid/late), 7%/6%/4% (air uncharged early/mid/late), 16%/13%/9% (ground fully charged early/mid/late), 17%/14%/10% (air fully charged early/mid/late)
|nsc2desc=Deals less damage, but propels Marth forwards.
|ssdefname=Dancing Blade
|ssdefdmg=3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5)
|ssdefdesc=A sequence of sword maneuvers with several variations based on control stick tilts.
|ssc1name=Effortless Blade
|ssc1dmg=2%/3% (parts 1-3), 4%/5% (part 4)
|ssc1desc=Makes the hits easier to link, but can only use the side option.
|ssc2name=Heavy Blade
|ssc2dmg=7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5)
|ssc2desc=Makes the hits harder to link, but deals more damage.
|usdefname=Dolphin Slash
|usdefdmg=11% (clean), 7% (late blade), 6% (late body)
|usdefdesc=A super-fast jumping slash that can be reversed.
|usc1name=Crescent Slash
|usc1dmg=7% (clean), 12% (late blade), 6% (late body)
|usc1desc=More horizontal distance, less vertical distance.
|usc2name=Dolphin Jump
|usc2dmg=0%
|usc2desc=Jumps higher, deals no damage.
|dsdefname=Counter
|dsdefdmg=1.2x (min 8%)
|dsdefdesc=Blocks and retaliates against incoming attacks.
|dsc1name=Easy Counter
|dsc1dmg=0.7x (min 4%)
|dsc1desc=Deals less damage, but has a wider trigger window.
|dsc2name=Iai Counter
|dsc2dmg=1.3x (min 6%)
|dsc2desc=Deals more damage, knocks opponents backwards, and activates faster. However, it has a narrower trigger window.
|fsname=Critical Hit
|fsdmg=60%
|fsdesc=Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to [[one-hit KO]] any character.
}}
 
==[[Alternate costume (SSB4)#Marth|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|[http://smashboards.com/showthread.php?t=356145 Smash @ Clarendon 5/23/14]||May 23rd, 2014||3rd||&mdash;||&mdash;
|colspan=8|[[File:Marth Palette (SSB4).png]]
|-
|-
|[http://smashboards.com/showthread.php?t=356655 Smash @ Xanadu Tuesday 5/27]||May 27th, 2014||2nd||&mdash;||&mdash;
|{{Head|Marth|g=SSB4-3|s=50px}}
|-
|{{Head|Marth|g=SSB4-3|s=50px|cl=Red}}
|[[SKTAR 3]]||May 31st-June 1st, 2014||17th||9th||{{Sm|HugS}}
|{{Head|Marth|g=SSB4-3|s=50px|cl=Green}}
|-
|{{Head|Marth|g=SSB4-3|s=50px|cl=Black}}
|[http://smashboards.com/showthread.php?t=357202 Smash @ Xanadu Tuesday 6/3]||June 3rd, 2014||5th||&mdash;||&mdash;
|{{Head|Marth|g=SSB4-3|s=50px|cl=White}}
|-
|{{Head|Marth|g=SSB4-3|s=50px|cl=Blue}}
|[http://smashboards.com/showthread.php?t=357587 Thanks For Playing 7]||June 7th, 2014||4th||3rd||Azen
|{{Head|Marth|g=SSB4-3|s=50px|cl=Yellow}}
|-
|{{Head|Marth|g=SSB4-3|s=50px|cl=Purple}}
|[[MLG Anaheim 2014]]||June 20th-22nd, 2014||37th||4th||ChuDat
|-
|[[CEO 2014]]||June 27th-29th, 2014||17th||3rd||ChuDat
|-
|[http://smashboards.com/showthread.php?t=360216/ Smash @ Clarendon 7/3/14]||July 3rd, 2014||1st||&mdash;||&mdash;
|-
|[[EVO 2014]]||July 11th-13th, 2014||9th||13th||ChuDat
|-
|[http://smashboards.com/showthread.php?t=361717/ Smash @ Clarendon 7/18/14]||July 18th, 2014||1st||&mdash;||&mdash;
|-
|[http://smashboards.com/rankings/s-x-melee-singles-final-7-26.1666/event Smash @ Xanadu Tuesday 7/26]||July 26th, 2014||1st||&mdash;||&mdash;
|-
|[http://smashboards.com/showthread.php?t=363320/ Smash @ Clarendon 8/1/14]||August 1st, 2014||4th||&mdash;||&mdash;
|-
|[http://smashboards.com/showthread.php?t=364910 Smash @ Xanadu Tuesday 8/19]||August 19th, 2014||2nd||&mdash;||&mdash;
|-
|[http://smashboards.com/showthread.php?t=365885 Smash @ Clarendon 8/29/14]||August 29th, 2014||1st||&mdash;||&mdash;
|-
|[http://smashboards.com/showthread.php?t=366278 Smash @ Xanadu Tuesday 9/2]||September 2nd, 2014||3rd||&mdash;||&mdash;
|-
|[http://smashboards.com/showthread.php?t=374947 Smash @ Clarendon 10/24]||October 24th, 2014||3rd||&mdash;||&mdash;
|-
|[[KTAR XI]]||November 22nd, 2014||5th||2nd||{{Sm|Milkman}}
|}
|}


===''[[Project M]]''===
==Trophy==
{|class="wikitable" style="text-align:center"
Marth has two trophies in ''Smash 4''. One is a trophy of his official artwork for the game by clearing the Classic Mode, and the other is a trophy of his gold and orange alternate palette by clearing the All-Star mode in the 3DS version. Plus a trophy of his white alternate palette can be obtained after clearing the Classic Mode and purchasing it at the [[Trophy shop]] in the Wii U version.
!Tournament!!Date!!1v1 placement!!2v2 placement!!Partner
 
|-
:'''Marth'''
|[[Pound V.5]]||November 9th, 2013||4th||&mdash;||&mdash;
::'''NA:''' ''The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.''
|-
::'''PAL:''' ''Marth, the prince of Altea, is the hero of the first ever Fire Emblem game and its remake, Fire Emblem: Shadow Dragon. In this game, his graceful sword skills are what set him apart. Strike with the tip of his blade to deal extra damage, and use his Counter skill to defend yourself, no matter which directions you're being attacked from.''
|[http://smashboards.com/rankings/pm-singles-hype-xanadu.945/event PM Singles Hype @ Xanadu]||March 18th, 2014||2nd||&mdash;||&mdash;
 
|-
:'''Marth (Alt.)'''
|[[Civil War VI]]||April 12th-13th, 2014||1st||&mdash;||&mdash;
::''Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.''
|-
 
|[http://smashboards.com/rankings/squabbles-pm-singles.976/event Squabbles]||May 3rd, 2014||1st||&mdash;||&mdash;
<center>
|-
<gallery>
|[http://www.smashboards.com/showthread.php?t=355005/ Shell Shocked XV]||May 10th, 2014||2nd||2nd||{{Sm|Boss}}
MarthTrophy3DS1.png|Classic
|-
MarthTrophy3DS2.png|Alt.
|[http://smashboards.com/rankings/gg-pm-singles-5-14-14.1089/event GG PM Weekly 5/14/14]||May 14th, 2014||1st||&mdash;||&mdash;
</gallery>
|-
</center>
|[[Project M Showdown 3.02]]||May 17th, 2014||9th||&mdash;||&mdash;
 
|-
==Gallery==
|[http://smashboards.com/showthread.php?t=356655 Smash @ Xanadu Tuesday 5/27]||May 27th, 2014||4th||&mdash;||&mdash;
<gallery>
|-
Marth Direct.png|Marth in the Nintendo Direct from April 8th, 2014.
|[http://smashboards.com/rankings/gg-pm-singles-5-28-14.1197/event GG PM Weekly 5/28/14]||May 28th, 2014||2nd||&mdash;||&mdash;
Marth amiibo.png|Marth's amiibo.
|-
Marth Smash.4 Reveal.jpg|The pic of the day shown during Marth's reveal.
|[[SKTAR 3]]||May 31st-June 1st, 2014||25th||17th||ChuDat
Smash.4 - Marth Front and Back.jpg|Front and Back shots of Marth's new design.
|-
SSB4 Marth Screen-10.jpg|Marth's appearance in the 3DS version.
|[http://smashboards.com/showthread.php?t=357202 Smash @ Xanadu Tuesday 6/3]||June 3rd, 2014||2nd||&mdash;||&mdash;
SSB4 Marth Screen-1.jpg|Posing with sword.
|-
SSB4 Marth Screen-2.jpg|Battling with {{SSB4|Link}}.
|[http://smashboards.com/showthread.php?t=357587 Thanks For Playing 7]||June 7th, 2014||7th||1st||ChuDat
SSB4 Marth Screen-3.jpg|Using down smash on {{SSB4|Wii Fit Trainer}}.
|-
SSB4 Marth Screen-4.jpg|Holding sword out.
|[[CEO 2014]]||June 27th-29th, 2014||17th||3rd||ChuDat
SSB4 Marth Screen-5.jpg|Attacking around himself with the sword; appears to be his neutral aerial.
|-
SSB4 Marth Screen-6.jpg|Using [[Counter]] against {{SSB4|Fox}}'s dash attack.
|[[EVO 2014]]||July 12th, 2014||5th||&mdash;||&mdash;
SSB4 Marth Screen-7.jpg|Using Dolphin Slash on {{SSB4|Mega Man}}.
|-
SSB4 Marth Screen-8.jpg|[[Dancing Blade]].
|[http://smashboards.com/showthread.php?t=368805 Smash @ Xanadu Tuesday 9/16]||September 16th, 2014||5th||&mdash;||&mdash;
SSB4 Marth Screen-9.jpg|Posing with {{SSB4|Peach}}.
|-
Marth and Link dash attack SSB4.jpg|Marth and Link performing their, respectively, forward tilt and neutral jab.
|[[KTAR XI]]||November 22nd, 2014||4th||2nd||{{Sm|Milkman}}
Marth Lying Down SSB4.jpg|Marth lying down after being knocked onto the ground.
|}
Marth and Luigi Close Up SSB4.jpg|Close-up image of Marth and {{SSB4|Luigi}}'s faces.
Steel Diver SSB4.jpg|Marth and {{SSB4|Samus}} near a [[Steel Diver]].
Shield Breaker Result.jpg|The results of Marth using Shield Breaker on Mega Man.
SSB4 - Zelda Screen-23.png|In battle with {{SSB4|Zelda}}.
SSB4 Ike Screen-5.jpg|Landing with {{SSB4|Ike}}.
Marth_Cover.png|Marth on the cover of the 3DS version.
</gallery>


==={{forwiiu}}===
== Trivia ==
{|class="wikitable" style="text-align:center"
* Marth's cape bears the symbol of the Archanea nation.
!Tournament!!Date!!1v1 placement!!2v2 placement!!Partner
|-
|[[KTAR XI]]||November 22nd, 2014||9th||&mdash;||&mdash;
|}


== External links ==
==References==
=== At [[Smashboards]] ===
{{reflist}}
*[http://www.smashboards.com/member.php?u=7740 '''chillindude829''' public profile]
*[http://www.smashboards.com/showthread.php?t=290961 '''History of a Smasher''']
*[http://www.youtube.com/user/chillindude829 '''Youtube account''']


[[Category:Fox professionals (SSBM)]]
{{SSB4Characters}}
[[Category:Snake professionals (SSBB)]]
{{Fire Emblem universe}}
[[Category:Wolf professionals (PM)]]
[[Category:Marth (SSB4)]]
[[Category:Virginia smashers]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:VIP players]]
[[Category:Livestream commentators]]

Revision as of 12:17, February 7, 2015

This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Critical Hit
Marth's stock icon in Super Smash Bros. for Wii U.

Marth (マルス, Marth) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated to closely match his attire from Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow[1] as opposed to his design from Fire Emblem: Mystery of the Emblem, which was used in Melee and Brawl.

He has been significantly nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.

Changes from Brawl

Despite receiving a small amount of buffs, Marth was overwhelmingly nerfed in his transition from Brawl to SSB4, likely due to his previous dominance in Melee and Brawl. His sword is shorter and many of his staple moves, most notably forward air and down tilt, have added endlag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, severely limiting direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. [2]

Aesthetics

  • Change Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.

Attributes

  • Change Marth is slightly heavier than in Brawl.
  • Nerf The change in units of distance grant Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's moves are less safe than they were in previous games.

Ground attacks

  • Nerf Up tilt, down tilt (base hitbox), dash attack (except base hitbox), forward smash, down smash (except tipped back hit), up smash (except tipped) all deal less damage than in Brawl.
  • Nerf Down tilt has more ending lag.
  • Buff Back hit of tipped down smash deals slightly more damage.

Aerial attacks

  • Buff Back aerial has slightly less ending lag.
  • Nerf All aerials (except down aerial's meteor hitbox) deal less damage than in Brawl.
  • Nerf Neutral air now has 15 frames of endlag instead of 8.
  • Nerf Forward air now hits 2 frames slower and only lasts 3 frames instead of 4. Additionally it now has 18 frames of landing lag instead of 9. It is no longer interuptable at frame 34, meaning Marth can no longer do another aerial after a short hop forward air.
  • Nerf Down aerial's sweetspot only lasts 1 frame; it no longer meteor smashes unless the tipper hits in the middle of the swing arc, making it even harder to hit confirm into the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback and deal slightly less damage (13%, down from 14%). Down aerial's animation from both Melee and Brawl is different, as Marth instead swipes outward from the back instead of his front, essentially flipping its animation around from the previous two games. This harms his ability to approach with his down air as it takes longer for it to hit in front of him.

Throws/other attacks

  • Nerf Marth's grab range has been reduced.
  • Nerf All throws have significantly more base knockback, which lessens Marth's follow-up options after a grab.
  • Change Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but it removes Marth's ability to tech-chase.

Special moves

  • Buff Shield Breaker deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not[3], aiding Marth's recovery.
  • Buff Downward Dancing Blade deals slightly more damage.
  • Nerf Dancing Blade has more ending lag.
  • Nerf Dolphin Slash is significantly weaker, especially the sweetspot, no longer reliably KOing until around 150% or above outside of rage mode. It also completely lost its invincibility frame, worsening its use as an out of shield option and disallowing Marth to escape most combos.
  • Buff Counter is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.

Moveset

For simplicity, if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%.

  Name Damage Description
Neutral attack   4%/6% Does two slashes in front of himself.
4%/6%
Forward tilt   9%/12% A fast forward leaning sword swipe upward.
Up tilt   6% (blade), 5% (body), 9% (tip) Swings his sword in a large arc above his head, with a large hitbox that can hit enemies behind him.
Down tilt   7%/10% A quick crouching sword poke.
Dash attack   10% (blade), 9% (body), 12% (tip) A quick upward sweeping diagonal slash.
Forward smash   13%/18% Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground.
Up smash Justice Sword 3% (ground), 13% (blade), 18% (tip) A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack.
Down smash   8%/12% (hit 1), 12%/17% (hit 2) Sweeps his sword on the ground toward the front outward then toward the back inward.
Neutral aerial   2%/3% (hit 1), 6%/8% (hit 2) Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin.
Forward aerial   7%/10% Does a forward vertical slash (up to down).
Back aerial   9%/12% Slashes his sword from bottom to top behind him in an inward swipe. Has the interesting property of turning Marth around, changing facing direction.
Up aerial   9%/12% A forward to back upward sword slash in a delayed somersault.
Down aerial   11% (blade), 13% (non-meteor tip), 14% (meteor tip) A forward to back downward outward sword slash. If the tipper hits in the middle of the swinging arc, it sends opponents downwards, meteor smashing powerfully. Other hitboxes when tipped results in moderate knockback. High ending and landing lag.
Grab   Grabs the enemy with his left hand.
Pummel   2% Knees the enemy.
Forward throw   4% Grabs and pushes forward, tripping with his leg.
Back throw   4% Pulls and throws the enemy and extends his leg simultaneously.
Up throw   4% Powerful upward throw with one arm. Can KO at very high percentages.
Down throw   5% Throws opponent downwards bouncing them upwards. Primary follow-up throw.
Floor attack (front)   7%
Floor attack (back)   7%
Floor attack (trip)   5%
Edge attack   7%
Neutral special Default Shield Breaker 8%/9% (uncharged), 22%/24% (fully charged) A sword stab that deals high amounts of shield damage.
Custom 1 Storm Thrust 4% (uncharged), 11% (fully charged) Produces a blast of wind.
Custom 2 Assault Dash 6%/5%/3% (ground uncharged early/mid/late), 7%/6%/4% (air uncharged early/mid/late), 16%/13%/9% (ground fully charged early/mid/late), 17%/14%/10% (air fully charged early/mid/late) Deals less damage, but propels Marth forwards.
Side special Default Dancing Blade 3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5) A sequence of sword maneuvers with several variations based on control stick tilts.
Custom 1 Effortless Blade 2%/3% (parts 1-3), 4%/5% (part 4) Makes the hits easier to link, but can only use the side option.
Custom 2 Heavy Blade 7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5) Makes the hits harder to link, but deals more damage.
Up special Default Dolphin Slash 11% (clean), 7% (late blade), 6% (late body) A super-fast jumping slash that can be reversed.
Custom 1 Crescent Slash 7% (clean), 12% (late blade), 6% (late body) More horizontal distance, less vertical distance.
Custom 2 Dolphin Jump 0% Jumps higher, deals no damage.
Down special Default Counter 1.2x (min 8%) Blocks and retaliates against incoming attacks.
Custom 1 Easy Counter 0.7x (min 4%) Deals less damage, but has a wider trigger window.
Custom 2 Iai Counter 1.3x (min 6%) Deals more damage, knocks opponents backwards, and activates faster. However, it has a narrower trigger window.
Final Smash Critical Hit 60% Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character.

Alternate costumes

Marth Palette (SSB4).png
MarthHeadSSB4-3.png MarthHeadRedSSB4-3.png MarthHeadGreenSSB4-3.png MarthHeadBlackSSB4-3.png MarthHeadWhiteSSB4-3.png MarthHeadBlueSSB4-3.png MarthHeadYellowSSB4-3.png MarthHeadPurpleSSB4-3.png

Trophy

Marth has two trophies in Smash 4. One is a trophy of his official artwork for the game by clearing the Classic Mode, and the other is a trophy of his gold and orange alternate palette by clearing the All-Star mode in the 3DS version. Plus a trophy of his white alternate palette can be obtained after clearing the Classic Mode and purchasing it at the Trophy shop in the Wii U version.

Marth
NA: The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
PAL: Marth, the prince of Altea, is the hero of the first ever Fire Emblem game and its remake, Fire Emblem: Shadow Dragon. In this game, his graceful sword skills are what set him apart. Strike with the tip of his blade to deal extra damage, and use his Counter skill to defend yourself, no matter which directions you're being attacked from.
Marth (Alt.)
Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.

Gallery

Trivia

  • Marth's cape bears the symbol of the Archanea nation.

References