This page is protected to preempt unconstructive edits.
SSB4 Icon.png

Marth (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Epsilon you dont know what the fuck you are talking about.)
Line 16: Line 16:
==Changes from ''Brawl''==
==Changes from ''Brawl''==
Marth was considerably nerfed from ''Brawl'' to ''SSB4''. Many of his attacks have added endlag and his sword is significantly shorter. His movement, having been slightly slowed down, is less effective. As a result, his neutral game and particularly his approaches are considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs are also stronger, directly nerfing his combo ability off them, as well as hindering his ability to put opponents in unsafe positions.
Marth was considerably nerfed from ''Brawl'' to ''SSB4''. Many of his attacks have added endlag and his sword is significantly shorter. His movement, having been slightly slowed down, is less effective. As a result, his neutral game and particularly his approaches are considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs are also stronger, directly nerfing his combo ability off them, as well as hindering his ability to put opponents in unsafe positions.
*{{buff|Back aerial, forward smash and neutral aerial are faster.}}
*{{buff|Marth is slightly heavier.}}
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
Line 24: Line 22:
*{{nerf|A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt.) deal slightly less damage than in ''Brawl''.}}
*{{nerf|A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt.) deal slightly less damage than in ''Brawl''.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
*{{nerf|All throws have stronger knockback, which lessens Marth's follow-up options after a grab.}}
**{{buff|Down throw sends foes at an upwards trajectory, however, which gives him some new follow-up options at lower percents.}}
**{{change|Down throw sends foes at an upwards trajectory, however, which can give some new follow-up options at low percents, but it removes Marth's ability to tech chase.}}
***{{buff|Forward throw having high base knockback helps with early gimps and edge guards.}}
*{{nerf|Dolphin Slash's hitboxes, especially the sweetspot, are weaker.}}
*{{nerf|Dolphin Slash's hitboxes, especially the sweetspot, are weaker.}}
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle (vertex) of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to tipper now send foes sideways with moderate knockback.}}
*{{nerf|Down aerial no longer [[meteor smash]]es unless the tipper hits in the middle (vertex) of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to tipper now send foes sideways with moderate knockback.}}
**{{buff|It has slightly less ending lag.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}



Revision as of 12:35, October 27, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Critical Hit
Marth's stock icon in Super Smash Bros. for Wii U.

Marth (マルス, Marusu) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated based on his attire from the DS game, Fire Emblem: Shadow Dragon, but with some elements from Mystery of the Emblem and its remake, as well.

He has been nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.

Changes from Brawl

Marth was considerably nerfed from Brawl to SSB4. Many of his attacks have added endlag and his sword is significantly shorter. His movement, having been slightly slowed down, is less effective. As a result, his neutral game and particularly his approaches are considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs are also stronger, directly nerfing his combo ability off them, as well as hindering his ability to put opponents in unsafe positions.

  • Buff Shield Breaker deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not[1], aiding Marth's recovery.
  • Buff Counter is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.
  • Nerf Marth's sword is now shorter than it was in Brawl.
  • Nerf Forward air deals less damage and appears to have greater landing lag.
  • Nerf A number of Marth's moves (e.g. dash attack, down tilt, neutral aerial, back aerial, up tilt.) deal slightly less damage than in Brawl.
  • Nerf All throws have stronger knockback, which lessens Marth's follow-up options after a grab.
    • Change Down throw sends foes at an upwards trajectory, however, which can give some new follow-up options at low percents, but it removes Marth's ability to tech chase.
  • Nerf Dolphin Slash's hitboxes, especially the sweetspot, are weaker.
  • Nerf Down aerial no longer meteor smashes unless the tipper hits in the middle (vertex) of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to tipper now send foes sideways with moderate knockback.
  • Change Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants. All of Marth's have been seen. Marth retains all of his original special moves.

Special Move Basic Custom 1 Custom 2
Neutral Special Shield Breaker Storm Thrust Assault Dash
Side Special Dancing Blade Easy Combination Heavy Blade
Up Special Dolphin Slash Crescent Slash Dolphin Jump
Down Special Counter Easy Counter Iai Counter
Final Smash Critical Hit

Palette Swaps

Marth Palette (SSB4).png
MarthHeadSSB4-3.png MarthHeadRedSSB4-3.png MarthHeadGreenSSB4-3.png MarthHeadBlackSSB4-3.png MarthHeadWhiteSSB4-3.png MarthHeadBlueSSB4-3.png MarthHeadYellowSSB4-3.png MarthHeadPurpleSSB4-3.png

Trophy

Marth has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his gold and orange alternate palette.

Gallery

Trivia

  • Marth and Luigi are the first two characters to have been unlockable in more than one installment in a row to be starter in the next one.

References