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Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

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m (the discussion hasn't had a comment in a week now, the ongoing conversation between me and Ac2k is seriously steering away from the actual subject of the merge. it doesn't look like anyone wants to continue this, so de-tag.)
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{{merge||Merge with [[Mario (SSBB)/Neutral attack 2]] and [[Mario (SSBB)/Neutral attack 3]], separate sections for each hitbox, would flow much nicer into each other, especially the descriptions}}
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{{ArticleIcons|ssbb=y}}
==Overview==
==Overview==

Revision as of 16:07, September 27, 2013

Overview

Hitbox of the move

A very fast jab with average reach for a jab. It leads well into the second jab, but has difficulty jab cancelling into other moves. Its most potentially useful application is its ability to jab lock knocked down opponents, which if successful, can lead to a guaranteed forward smash.

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Arm 853 0 NA NA NA
Body, fist 967 0 NA NA NA

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 15 5.0E-5 24 2.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 3% 0 Sakurai angle 0 100 10 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 3% 0 AngleIcon80.png 0 100 15 6.6666666666667E-5 25 5.5E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified

Timing

Hitbox 2-3
Continuation window 7-24
Auto-jab 10
Animation length 15
Interruptible 16
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable