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List of updates (SSB4)/1.0.6 changelog

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. This update became available on April 15th, 2015.

UniversalEdit

  •   Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  •   Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  •   It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  •    The player's selected name now persists between modes.
  •    Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  •    In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.



StagesEdit

 
Top: Lylat Cruise on the game's release. Bottom: Lylat Cruise after update 1.0.6.
  •    The underside of Lylat Cruise has been completely redesigned, losing its visual accuracy in exchange for allowing characters to recover up the sides without hitting a ceiling.
  •    The Nabbit glitch has been removed.
  •    Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.



BowserEdit

  •   Bowser has more control over Flying Slam's trajectory.



Bowser Jr.Edit

  •   Forward smash can hit at a closer range.
  •   Neutral infinite has less visual whiffs.

Technical changelist 1.0.6

Change Old value New value
Forward smash (repeating hit) hitboxes 1 2
Forward smash initial hitbox Y-offset 18 17
Forward smash final hitbox size 6 7
Forward smash final hitbox X/Y-offsets 20,10 18,8
Forward smash final hitbox (angled up) Y-offset 13 11
Forward smash final hitbox (angled down) X-offset 20 17



Captain FalconEdit

  •   Down-angled forward smash's knockback has been noticeably reduced.
  •   Neutral infinite has less visual whiffs.



CharizardEdit

  •   Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).
  •   Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).
  •   Forward aerial's sourspots deal less knockback (45 base/100 scaling → 35/92), but the sweetspot deals more knockback (25 base/80 scaling → 32/97).
  •   Fly's knockback increased.
  •   Down tilt's start-up and ending lag decreased.



Dark PitEdit

  •   No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.



Diddy KongEdit

  •   Forward smash has more ending lag (FAF 48 → 51).
  •   Forward smash's sweetspot launches opponents at a higher angle (40° → 46°).
  •   Up aerial deals less damage (8% → 6%) without compensation on its knockback, significantly hindering its KO potential.
    •   However, this also improves its combo potential at higher percents.
  •   Forward aerial deals less damage (12% (clean)/10% (late) → 10%/8%).
  •   Up throw deals less damage (6% (throw)/10% (total) → 4%/8%) without compensation on its knockback. This hinders its KO potential but improves its followup potential at higher percents.
  •   Down throw deals less damage (7% → 6%) and it has increased kncokback scaling (40 → 50). This gives the throw more knockback overall, hindering its combo potential at higher percents.
  •   Monkey Flip's kick now has an extra hitbox that deals 10% damage near the end of the kick.
  •   Monkey Flip's grab deals less damage (12% → 10%).
  •   Monkey Flip's jump deals less damage (10% → 8%).



Donkey KongEdit

  •   Giant Punch charges significantly faster: 172 frames → 144.
  •   Headbutt no longer stalls Donkey Kong in midair.
  •   Neutral attack's first hit no longer launches opponents at the Sakurai angle.



Dr. MarioEdit

  •   Up smash's angle has been altered (110º →130º)
  •   Up smash knockback growth increased (105 →117)
  •   Sweetspotted forward aerial deals 1.12% more damage: 15.68% → 16.8%.



GanondorfEdit

  •   Neutral attack deals 1% more damage on the arm and hand hitboxes respectively: 6%/9% → 7%/10%.
  •   Up, forward and down throws have less hitlag.



IkeEdit

  •   Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.
  •   Counter's knockback growth increased: 74 → 100.



KirbyEdit

  •   Down throw deals 3.6% more damage: 6.6% → 10.2%.
  •   Sourspotted upward angled forward smash deals 1% less damage: 13% → 12%.
  •   Upward angled forward smash also KOs 11% later.
  •   Up smash KOs 7% earlier.
  •   Down smash KOs 4% earlier.
  •   Inhale can be canceled earlier.
  •   Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.
  •   Hammer Flip's ending lag decreased.
  •   Kirby moves faster on the ground while charging Hammer Flip.
  •   Final Cutter has improved visual effects.



LinkEdit

  •   Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier.
  •   Spin Attack's back half KOs 19% later.
  •   Spin Attack comes out 3 frames faster and ends 4 frames sooner.
  •   Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased: 6.6 → 7.
  •   Neutral attack's first hit ends sooner: 27 frames → 19. It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1]
  •   Non-tippered dash attack deals 1% less damage: 13% → 12%.
  •   Nop-tippered dash attack's knockback growth decreased: 78 → 72.
  •   Dash attack's hitbox comes out 1 frame faster: frame 21 → 20.
  •   Down tilt's knockback growth decreased.
  •   Down tilt no longer meteor smashes characters hanging on a ledge except for Charizard.
  •   Forward smash's sourspot's position has been altered.
  •   Parts of forward smash have been made irreversible.
  •   Down aerial's reach increased by 50%.



Little MacEdit

  •   Jolt Haymaker's knockback increased.



LucarioEdit



LucinaEdit

  •   Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
  •   Down tilt deals 0.5% more damage: 8.075% → 8.575%.
  •   Forward smash deals 0.55% more damage: 14.725% → 15.275%.
  •   Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
  •   Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
  •   Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
  •   The first hit of neutral attack has less ending lag (FAF 30 → 27).
  •   Forward tilt has less ending lag (FAF 40 → 36).
  •   The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
  •   The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.



LuigiEdit

  •   Fireball deals 1% less damage the farther it goes: 6% → 5% (late).



MarioEdit

  •   Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.
  •   Forward smash's sourspot can no longer send opponents behind Mario.

Technical changelist 1.0.6

Change Old value New value
Forward smash hitbox 0 position Position: [-1.0, 0.0, 0.0] Position: [-1.0, 0.7, 0.0]
Stretch: [-3.0, 1.0, 0.0]
Forward smash hitbox 0 angle flipper Standard (0, default) Forwards only (3)



MarthEdit

  •   The first hit of neutral attack has less ending lag (FAF 30 → 27).
  •   Forward tilt has less ending lag (FAF 40 → 36).
  •   The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
  •   The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.



Mega ManEdit

  •   Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
  •   Landing lag glitch has been fixed.



Meta KnightEdit



Mii BrawlerEdit

  •   Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
  •   Back aerial deals 2% less damage: 12% → 10%.
  •   Piston Punch's first hit can no longer OHKO the lightest characters.



Mii SwordfighterEdit

  •   Down tilt damage increased by 2%: 6% → 8%
  •   Neutral aerial damage increased by 3%: 5% → 8%
  •   Hero's Spin (grounded) damage increased: 12-16% → 14-19%



Mr. Game & WatchEdit

  •   Forward tilt base knockback increased: 20 → 30.
  •   Chef (all variations) pan size increased: 5.76 → 6.76.



OlimarEdit

  •   Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).
  •   Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).
  •   Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).
  •   Pummel now has transcendent priority.
  •   Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).
  •   Order tackle can no longer be reflected when the Pikmin return to Olimar.
    •   As a result, this fixed a glitch where reflecting Order Tackle would give the Pikmin a permanent power boost.
      •   This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a Fox holding out a Reflector, return the Pikmin and have the Pikmin deal over 999% damage and OHKO opponents when used as an attack.



Pac-ManEdit



PalutenaEdit

  •   Due to concerns raised by CERO, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.
  •   Fixed a glitch where Super Speed's momentum could be maintained after jump-canceled attacks.



PikachuEdit

  •   Ledge grab animation's length has been standardized, becoming slower as a result.



PitEdit

  •   No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.



R.O.B.Edit

  •   Up throw's knockback decreased.



RobinEdit

  •   Neutral infinite's knockback decreased and its hits connect together better.
  •   Forward tilt's "deadspot" has been partially fixed.
  •   Tomes no longer disappear when landing on platforms.
  •   Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.



Rosalina & LumaEdit

  •   Luma's health points decreased: 52 HP → 47.



SamusEdit

  •   Sweetspotted forward tilt deals 1% more damage: 7%/8% → 8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.
  •   Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage: 6%/7% → 5%/6%.
  •   Forward tilt can no longer lead into Charge Shot tech-chases due to the aforementioned sweetspot's increased knockback and added sourspot.
  •   Super Missile's speed increased (however, the increase is rather negligible).



SheikEdit

  •   Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%
  •   Down tilt damage: 7.5% → 5%



SonicEdit

  •   Back throw's knockback growth decreased: 90 → 79. This noticeably weakens one of Sonic's most potent KOing options.
  •   Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.
  •   Burning Spin Dash's invincibility decreased.
  •   Spring Jump can no longer be Pocketed.
  •   Homing Attack will only target characters. Previously, it could target Luma or the can used in Duck Hunt's Trick Shot.



Toon LinkEdit

  •   Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
  •   Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.



YoshiEdit

  •   Ledge attack's ending lag decreased.
  •   Part of forward smash has been made irreversible.
  •   Forward smash's range decreased.
  •   Upward angled forward tilt's start-up lag decreased.



ZeldaEdit

  •   Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.
  •   Forward smash's loop hits' angles altered, enabling the move's hits to connect better.
  •   Phantom Slash's ending lag decreased.
  •   Phantom stays out for roughly a quarter of a second longer.
  •   Phantom's respawn time increased: 6 seconds → 9.
  •   Back Lightning Kick has improved visual effects.



ReferencesEdit

SmashBoards Thread

Reddit Thread

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