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King Dedede (SSBB)/Back aerial

OverviewEdit

 
The two hitboxes of Dedede's bair.

King Dedede sticks out a foot behind himself, doing 13% damage with the initial hitbox and 9% with the subsequent hitbox. It functions as a sex kick due to becoming weaker the longer it is out, but the knockback does not decrease that much. The move has far horizontal reach, a long-lasting hitbox, strong horizontal knockback, and very fast startup. The move is great for edgeguarding and can be used as a WoP technique at low percentages in conjunction with his forward aerial. It also has above average KO power and is a reliable KO move when not stale. While the move has minor landing lag, it is difficult to punish. It is considered to be one of the best back aerials in the game, and also King Dedede's best attack.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0   20 100 0 8.5 16 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 13% 0   20 100 0 8.5 16 6.0 0.0 0.0 1.0x 1.0x 30%               Kick  
Late hit
0 0 9% 0   20 100 0 7.0 16 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 9% 0   20 100 0 7.0 16 6.0 0.0 0.0 1.0x 1.0x 30%               Kick  

TimingEdit

Initial autocancel 1-4
Clean hit 6-8
Late hit 9-25
Ending autocancel 26-
Animation length 32
                                                               
                                                               

Landing lagEdit

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel

NotesEdit

  • Shield stun: 4, 3
  • Shield hitlag: 10, 8
  • Advantage on shield: -17/-18 (jump/grab OoS), -10/-11 (normal shield drop)
  • The late hit is supposed to only be active until frame 21 however due to a timing error (with the auto-cancel window on frame 26 being listed before the timer to remove the hitboxes on frame 22), the late hit is active until frame 25. This is also reflected by the move's animation as Dedede clearly starts to move his foot back after frame 21 yet the hitboxes are still active.