SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png
This article's title is unofficial.

Jab reset

From SmashWiki, the Super Smash Bros. wiki
Revision as of 10:46, September 26, 2013 by Miles of SmashWiki (talk | contribs) (Undid edit by Kadano: yeah we don't take copied walls of text like that. if you want to paraphrase that down to something more wiki-appropriate, that's fine.)
Jump to navigationJump to search

Jab resets is a technique in the Super Smash Bros. series that is performed by jabbing an opponent while they are knocked down. The jab will force the opponent to getup, where the opponent can then hit them with almost any move they desire, which is usually utilised to land a KO move. This only works with extremely weak set knockback attacks, or attacks with extremely low base knockback at very low percentages, such as the first hit in most jabs. This is because higher knockback attacks will force the opponent into knockback. Unlike a normal getup from knockdown, a jab reset induced getup does not have any invincibility frames. Jab resets can also be used to continue a combo on an opponent even after a knockdown.

This works differently in Super Smash Bros. Brawl, where when hit by such an attack, an opponent goes into a flopping animation, and if not hit after this with a knockback inducing attack, they'll automatically perform a standard getup. However, unlike the previous games, an opponent can be repeatedly hit to induce the flopping animation if hit with a sufficiently weak attack in this state, which can result in a lock, such as various jab locks and the laser lock.


Stub.png

Video

Jab reset in Melee

<youtube>QawuPPM6zu8</youtube>