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Hideo Kojima: Difference between revisions

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'''Hideo Kojima''' ({{ja|小島 秀夫}} Kojima Hideo, August 24, 1963) is the creator of the ''{{uv|Metal Gear}}''. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''. He originally requested Snake to be in ''[[Super Smash Bros. Melee]]'', but according to Sakurai, the game was too far in development for any additional characters.
'''Hideo Kojima''' ({{ja|小島 秀夫}} Kojima Hideo, August 24, 1963) is the creator of the ''{{uv|Metal Gear}}''. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''. He originally requested Snake to be in ''[[Super Smash Bros. Melee]]'', but according to Sakurai, the game was too far in development for any additional characters.


He developed {{SSBB|Snake}}'s [[stage]], [[Shadow Moses Island]]. Kojima had a test play against [[Masahiro Sakurai]], where he played as Snake and Sakurai played as Mario. Kojima lost, but stated that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son who asked Kojima to put Snake in ''Super Smash Bros.'' Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Super Smash Bros. Brawl''.<ref>{{cite web|url=http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/|title=Thank Kojima's son for getting Snake into Smash Bros. Brawl}}</ref> During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'' to which Kojima replied that he had no input on the game and felt Snake's return was unlikely although he would hoped to see Snake's return in the game.<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref>  
He developed {{SSBB|Snake}}'s [[stage]], [[Shadow Moses Island]]. Kojima had a test play against [[Masahiro Sakurai]], where he played as Snake and Sakurai played as Mario. Kojima lost, but stated that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son who asked Kojima to put Snake in ''Super Smash Bros.'' Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Super Smash Bros. Brawl''.<ref>{{cite web|url=http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/|title=Thank Kojima's son for getting Snake into Smash Bros. Brawl}}</ref> During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'' to which Kojima replied that he had no input on the game and felt Snake's return was unlikely although he was open to the idea of Snake returning in the game.<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref>  


==References==
==References==

Revision as of 13:57, September 12, 2014

WikipediaSymbol.svg
Hideo Kojima
File:Hideo Kojima.jpg
Kojima in 2007
Born August 24, 1963
Japan Setagaya, Tokyo, Japan
Occupation Vice President of Konami Digital Entertainment, director of Kojima Productions, video game designer
Website http://www.konami.jp/kojima_pro/index.html

Hideo Kojima (小島 秀夫 Kojima Hideo, August 24, 1963) is the creator of the Metal Gear. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl. He originally requested Snake to be in Super Smash Bros. Melee, but according to Sakurai, the game was too far in development for any additional characters.

He developed Snake's stage, Shadow Moses Island. Kojima had a test play against Masahiro Sakurai, where he played as Snake and Sakurai played as Mario. Kojima lost, but stated that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son who asked Kojima to put Snake in Super Smash Bros. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Super Smash Bros. Brawl.[1] During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4 to which Kojima replied that he had no input on the game and felt Snake's return was unlikely although he was open to the idea of Snake returning in the game.[2]

References