Green Missile: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 6: Line 6:
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.


In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free.
In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will approriately use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge.


== See Also ==
== See Also ==

Revision as of 19:55, July 17, 2008

File:Hidden03 080215i-l.jpg
The Green Missile in Brawl.

The Green Missile is Luigi's forward B in Super Smash Bros. Melee and Super Smash Bros. Brawl. It can be charged for about three seconds, to then release a kind of jump that shoots Luigi left or right. It also is his primary third jump.

The move also has a 1 out of 8 (12.5%) chance to be a spontaneous misfire, that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to edgeguarding.

For some reason, computer-controlled Luigis in Melee will always use Green Missile to recover, instead of Super Jump Punch. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.

In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will approriately use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge.

See Also

Template:Luigi Special Moves