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Glancing blow: Difference between revisions

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[[File:Glancing_Blows.jpg|right|thumb|[[Mario (SSBB)|Mario]]'s [[forward tilt]] barely touches [[Wario (SSBB)|Wario]], resulting in a glancing blow.]]
[[File:Glancing_Blows.jpg|right|thumb|[[Mario (SSBB)|Mario]]'s [[forward tilt]] barely touches [[Wario (SSBB)|Wario]], resulting in a glancing blow.]]
A '''glancing blow''', originally known as a '''phantom hit''', is the result of a [[hitbox]] making [[wikipedia:Tangent|tangential]] contact with another fighter. It originated in ''[[Super Smash Bros. Melee]]'' and returned in ''[[Super Smash Bros. Brawl]]''.
A '''glancing blow''', known in ''[[Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making [[wikipedia:Tangent|tangential]] contact with a damagable object - that is, instead of overlapping like a regular hit, the attack's hitbox and the target's hurtbox touch only at a single point. Glancing blows are rather rare and almost always accidental.


Glancing blows occur when an attack only just hits a target, and are usually accidental. In terms of the game's physics, the edges of the attack's collision bubble and the target's collision bubble are tangential (overlapping on only one point), as opposed to a normal hit, in which the collision bubbles overlap. Any attack has the potential to be a glancing blow.
[[File:Phantom Hit.gif|left|thumb|Glancing blows in ''Melee''. This animation demonstrates four different occurrences each with a different result]]
In ''[[Melee]]'', glancing blows were commonly called "phantom hits", as they weren't given an official name until ''Brawl''. Such hits would do half [[damage]] with no [[knockback]], [[flinch]]ing, or [[freeze frame]]s, and there is nothing indicating that a glancing blow was made. The damage dealt by a phantom hit is not applied until the last possible moment, allowing the move a chance to connect fully on a later frame; however this behaviour can sometimes cause the move to hit twice (once the phantom hit and again with the proper hit). It is unknown whether they count in the [[stale moves]] queue, though it is likely they do not.


[[File:Phantom Hit.gif|left|thumb|Glancing blows in ''Melee''. This animation demonstrates four different occurrences each with a different result]]
In ''[[Brawl]]'', glancing blows now make a very quiet "chik" sound and produce small orange sparks. They also deal no damage at all; this removes the double-hit effects that ''Melee'' had. As the "chik" and sparks occur on the first frame of the hit, it is now possible to see an attack have a glancing blow on one frame and a solid connection on the next (as opposed to Melee, where this was undetectable).
In ''Melee'', glancing blows were commonly called "phantom hits", as they weren't given an official name until ''Brawl''. Such hits would do half [[damage]] with no [[knockback]], and there is nothing indicating that a glancing blow was made. The damage dealt by a phantom hit is not applied until the last possible moment, allowing the move a chance to connect fully on a later frame; however this behaviour can sometimes cause the move to hit twice (once the phantom hit and again with the proper hit).


In ''Brawl'', glancing blows now make a very quiet "chik" sound and produce small orange sparks; the attack doesn't deal [[Flinch|hitstun]], damage, or knockback to the opponent. Glancing blows do not count as a hit and can become normal hits if the hitbox proceeds to make a solid connection afterwards (for example, advancing projectiles may deal a glancing blow on one frame and then connect on the next). As they no longer deal damage, the unusual effects from ''Melee'' are absent.
Glancing blows are rare and difficult to intentionally achieve, simply because the required circumstances (tangential collision bubbles) are correspondingly rare. As such, they are generally seen as an accident. However, some characters are set up for a glancing blow when on the [[Online Practice Stage]]; [[Jigglypuff (SSBB)|Jigglypuff]] starts exactly the right distance away from the [[Sandbag]] to achieve a glancing blow with the first hit of its standard attack (jab) or the third "hit" of [[Sing]]; and one of [[Kirby (SSBB)|Kirby]]'s down tilts will put him exactly the right distance away from the Sandbag so that a repeat will result in a glancing blow.


Glancing blows are rare and difficult to intentionally achieve, simply because the required circumstances (tangential collision bubbles) are correspondingly rare. As such, they are generally seen as an accident. However, some characters are set up for a glancing blow when in the [[Online Practice Stage]]; [[Jigglypuff (SSBB)|Jigglypuff]] starts exactly the right distance away from the [[Sandbag]] to achieve a glancing blow with the first hit of its standard attack (jab) or the third "hit" of [[Sing]]; and one of [[Kirby (SSBB)|Kirby]]'s down tilts will put him exactly the right distance away from the Sandbag so that a repeat will result in a glancing blow.
Glancing blows are believed to not exist in ''[[SSB]]'', mainly because it uses cubes for attack physics (the concept of tangents only applies to curves).


[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 23:41, April 4, 2012

Screenshot of the "technique" Glancing Blows.
Mario's forward tilt barely touches Wario, resulting in a glancing blow.

A glancing blow, known in Melee as a phantom hit, is the result of a hitbox making tangential contact with a damagable object - that is, instead of overlapping like a regular hit, the attack's hitbox and the target's hurtbox touch only at a single point. Glancing blows are rather rare and almost always accidental.

Glancing blows in Melee. This animation demonstrates four different occurrences each with a different result

In Melee, glancing blows were commonly called "phantom hits", as they weren't given an official name until Brawl. Such hits would do half damage with no knockback, flinching, or freeze frames, and there is nothing indicating that a glancing blow was made. The damage dealt by a phantom hit is not applied until the last possible moment, allowing the move a chance to connect fully on a later frame; however this behaviour can sometimes cause the move to hit twice (once the phantom hit and again with the proper hit). It is unknown whether they count in the stale moves queue, though it is likely they do not.

In Brawl, glancing blows now make a very quiet "chik" sound and produce small orange sparks. They also deal no damage at all; this removes the double-hit effects that Melee had. As the "chik" and sparks occur on the first frame of the hit, it is now possible to see an attack have a glancing blow on one frame and a solid connection on the next (as opposed to Melee, where this was undetectable).

Glancing blows are rare and difficult to intentionally achieve, simply because the required circumstances (tangential collision bubbles) are correspondingly rare. As such, they are generally seen as an accident. However, some characters are set up for a glancing blow when on the Online Practice Stage; Jigglypuff starts exactly the right distance away from the Sandbag to achieve a glancing blow with the first hit of its standard attack (jab) or the third "hit" of Sing; and one of Kirby's down tilts will put him exactly the right distance away from the Sandbag so that a repeat will result in a glancing blow.

Glancing blows are believed to not exist in SSB, mainly because it uses cubes for attack physics (the concept of tangents only applies to curves).