Ganondorf (SSB4)/Down tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
m (Text replacement - "== ([^=])" to "== $1") |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
[[File:GanondorfDTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's down tilt.]] | [[File:GanondorfDTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's down tilt.]] | ||
==Overview== | ==Overview== | ||
Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up [[Flame Choke]] with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's [[Ganondorf (SSB4)/Neutral attack|jab]]. | Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up [[Flame Choke]] with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's [[Ganondorf (SSB4)/Neutral attack|jab]]. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 68: | Line 66: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
Line 85: | Line 82: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Down tilts (SSB4)]] | [[Category:Down tilts (SSB4)]] |
Latest revision as of 21:11, April 12, 2022
Overview[edit]
Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up Flame Choke with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's jab.
Hitboxes[edit]
Timing[edit]
Hitboxes | 10-12 |
---|---|
Interruptible | 36 |
Animation length | 45 |
Lag time |
Hitbox |
Interruptible |
|