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Fox (SSBM)/Forward throw: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
 
Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like {{SSBM|Marth}}, who can be combo'd with several moves like {{mvsub|Fox|SSBM|dash attack}} and {{mvsub|Fox|SSBM|up smash}} if he DI's towards fox at mid/high percent.
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Revision as of 11:03, January 22, 2022

Overview

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Fox quickly punches a grabbed opponent forwards. With its fairly low knockback angle, it serves as a good option to quickly put the opponent offstage when used near the ledge. It can also serve an a combo tool against characters like Marth, who can be combo'd with several moves like dash attack and up smash if he DI's towards fox at mid/high percent.

Throw and Hitbox Data

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hitbox
0 0 4% 1 AngleIcon55.png 10 100 140 4.6872 25 0.0 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Damage Angle BK KS FKV Effect
Throw
Throw 3% AngleIcon45.png 35 130 0 EffectIcon(Normal).png
Release 3% Sakurai angle 60 100 0 EffectIcon(Normal).png

Timing

Invincibility 1-8
Hitbox 10
Throw Release 11
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point