Forum:Characters that should have been in Brawl: Difference between revisions

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Exactly. Paper Mario would be different from Mario. He wouldn't be to hard to process and he's made of paper; flat but 3d paper. [[User:XXXXX|XXXXX]] 01:48, 28 April 2008 (UTC)
Exactly. Paper Mario would be different from Mario. He wouldn't be to hard to process and he's made of paper; flat but 3d paper. [[User:XXXXX|XXXXX]] 01:48, 28 April 2008 (UTC)


Ryu, from Street Fighter.<br><br>
Ryu, from Street Fighter.<br>
 
Neutral B: Block. Only works in front of Ryu. He brings his arm up to block an incoming attack. If properly performed, he takes only 1% damage, regardless of the attack, and no hitstun, plus no start-up or wind-down lag. If used on the ground, very little knockback. However, if it is used in the air, the knockback is halved.<br>
Neutral B: Block. Only works in front of Ryu. He brings his arm up to block an incoming attack. If properly performed, he takes only 1% damage, regardless of the attack, and no hitstun, plus no start-up or wind-down lag. If used on the ground, very little knockback. However, if it is used in the air, the knockback is halved.<br>
Side B: Hadouken. Easily the slowest projectile in the game (think Ganondorf's dash). However, it does 10% damage, and can neither be absorbed or reflected. On the ground, it can be shot straight, or angled up or down at a 30° angle. In the air, it always goes down at 30°. Good for edgeguarding. (says "HaDOUken!")<br>
Side B: Hadouken. Easily the slowest projectile in the game (think Ganondorf's dash). However, it does 10% damage, and can neither be absorbed or reflected. On the ground, it can be shot straight, or angled up or down at a 30° angle. In the air, it always goes down at 30°. Good for edgeguarding. (says "HaDOUken!")<br>
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