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Falcon Kick: Difference between revisions

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Despite these new factors, it isn't used particularly often outside of recovering due to his brand new throwing and aerial meta-game.
Despite these new factors, it isn't used particularly often outside of recovering due to his brand new throwing and aerial meta-game.
===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
Due to the changed pacing of ''Brawl'', the move is considered it's slowest here, and has nerfed stun and shieldability. This move can travel about half the distance of [[Final Destination (SSBB)|Final Destination]]. However, due to the slower pace, it also makes a good move to punish foes, chase them while dodge rolling, or [[Tech-chasing|Tech chase]]. Unlike Melee, it doesn't give his second jump back.
Due to the changed pacing of ''Brawl'', the move is considered its slowest here, and has nerfed stun and shieldability. This move can travel about half the distance of [[Final Destination (SSBB)|Final Destination]]. However, due to the slower pace, it also makes a good move to punish foes, chase them while dodge rolling, or [[Tech-chasing|Tech chase]]. Unlike Melee, it doesn't give his second jump back.


The attack's [[sex kick]] properties make it unsafe on hit at lower percents. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded. This makes spacing harder to do on hit.
The attack's [[sex kick]] properties make it unsafe on hit at lower percents. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded. This makes spacing harder to do on hit.

Revision as of 18:49, September 30, 2011

Falcon Kick
Source
Falcon Kick in Brawl
User Captain Falcon
Universe Smash Bros.

Falcon Kick is Captain Falcon's down special move. Falcon bursts forward in a rush of fire a good distance forward, with reasonable start-up lag and wind-down lag. It has reasonable knockback and damage, and often hits characters in shorthops, but is difficult to pull off and avoid punishment.

Its use and physics has changed over the series, but in all versions, if the Falcon Kick goes into a wall (including the blocks in the stage Green Greens), he will bounce off and gain height, though this animation has a significant amount of ending lag.

Overview

Super Smash Bros.

In SSB, Falcon rushes forward, blazing with a flaming kick forward, with arguably the biggest hitbox out of all of its appearances in front of Falcon, and the most KO power. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. This move comes out fast as well, and is great to approach or punish. Falcon Kick, as with Falcon Punch, has it's fire effects rendered as 2-D sprites. When Falcon hits a wall while uses it, forces him to bounce off and gain height, but very laggy. There is a glitch where the move will "bounce" when used close to any ledge while facing the opposite direction of it, which can be quite annoying.

Super Smash Bros. Melee

There have been some changes to the move in Super Smash Bros. Melee, notably how he will regain his second jump after using this move in the air. The move lost a little speed and some KO power, but seems to travel farther and has better rendered effects (though a few red fire sprites appear in the move). This move is also easier to use near a ledge. The range is about half of Final Destination.

Despite these new factors, it isn't used particularly often outside of recovering due to his brand new throwing and aerial meta-game.

Super Smash Bros. Brawl

Due to the changed pacing of Brawl, the move is considered its slowest here, and has nerfed stun and shieldability. This move can travel about half the distance of Final Destination. However, due to the slower pace, it also makes a good move to punish foes, chase them while dodge rolling, or Tech chase. Unlike Melee, it doesn't give his second jump back.

The attack's sex kick properties make it unsafe on hit at lower percents. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded. This makes spacing harder to do on hit.

In Brawl, Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that spikes and one that sends the foe powerfully upwards, however this is not the case with Captain Falcon. In the air, Falcon will go downwards fast at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback. It has high duration, with similar frames to its grounded version, which however can also spell doom for Falcon players should they do the move off a ledge, as even with Falcon Dive's very large ledge sweetspot, Captain Falcon's falling speed may take him too far down. It can also be used when jumping off a grabbed ledge on the foe as a surprise aerial attack (though note the high ending lag when it hits the ground). Also just like Ganondorf's, Falcon can jump and immediately cancel it into this attack.

Gallery

Trivia

  • The animation used when Captain Falcon bounces off a wall by using this move is the same as the animation used when releasing an opponent from the Falcon Dive.

See also