Falcon Dive: Difference between revisions

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*If you grab onto the opponent at the peak of Falcon Dive's duration, knockback is improved.
*If you grab onto the opponent at the peak of Falcon Dive's duration, knockback is improved.
*In ''[[Melee]]'', this move can not grab an opponent that is hanging onto the [[ledge]].
*In ''[[Melee]]'', this move can not grab an opponent that is hanging onto the [[ledge]].
*Im ''[[Brawl]]'', this move cannot break Smash Balls but it is capable of destroying targets in [[Target Smash!!]] when the body comes in contact with the target.
*In ''[[Brawl]]'', this move cannot break Smash Balls but it is capable of destroying targets in [[Target Smash!!]] when the body comes in contact with the target.


In the [[Super Smash Bros.|Original]] game, the Falcon Dive restores an opponent's midair jump.
In the [[Super Smash Bros.|Original]] game, the Falcon Dive restores an opponent's midair jump.

Revision as of 20:12, July 22, 2008

Source

Falcon Dive is Captain Falcon's Up B attack

  • Low priority and acts like a throw if it hits an opponent
  • Sets opponent in flames
  • Quite easy to edgeguard against
  • If hit with, can be used again
  • Goes higher than Ganondorf's, but falls faster and is harder to sweetspot with
  • Can grab a ledge backwards at the peak height
  • Can work as a Meteor Smash if used on an opponent near the bottom of a solid ledge.
  • If you grab onto the opponent at the peak of Falcon Dive's duration, knockback is improved.
  • In Melee, this move can not grab an opponent that is hanging onto the ledge.
  • In Brawl, this move cannot break Smash Balls but it is capable of destroying targets in Target Smash!! when the body comes in contact with the target.

In the Original game, the Falcon Dive restores an opponent's midair jump. Template:Captain Falcon Special Moves