Evade: Difference between revisions
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{{image|gifs would probably show better examples}} | |||
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]] | [[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]] | ||
:''Not to be confused with [[dodging]].'' | :''Not to be confused with [[dodging]].'' | ||
'''Evade''', or '''Run''' in ''Brawl'', is a [[CPU]] | '''Evade''', or '''Run''' in ''Brawl'', is a [[CPU]] behavior in [[Training mode]] in the ''Smash Bros.'' games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a [[recovery]]. In [[Debug Mode]], it is known as ESCAPE. | ||
==Characteristics== | ==Characteristics== |
Revision as of 23:56, July 30, 2014
- Not to be confused with dodging.
Evade, or Run in Brawl, is a CPU behavior in Training mode in the Smash Bros. games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.
Characteristics
In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.