SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png

Evade: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{image|gifs would probably show better examples}}
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]
:''Not to be confused with [[dodging]].''
:''Not to be confused with [[dodging]].''
'''Evade''', or '''Run''' in ''Brawl'', is a [[CPU]] action in [[Training mode]] in all three Smash games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a [[recovery]]. In [[Debug Mode]], it is known as ESCAPE.
'''Evade''', or '''Run''' in ''Brawl'', is a [[CPU]] behavior in [[Training mode]] in the ''Smash Bros.'' games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a [[recovery]]. In [[Debug Mode]], it is known as ESCAPE.


==Characteristics==
==Characteristics==

Revision as of 23:56, July 30, 2014

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: gifs would probably show better examples
If you have a good image for this article, upload it here.
The Evade mode in SSB 64's training mode.
Not to be confused with dodging.

Evade, or Run in Brawl, is a CPU behavior in Training mode in the Smash Bros. games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.

Characteristics

A CPU Luigi in Evade mode.

In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.