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Evade: Difference between revisions

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[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]
'''Evade''', or '''Run''' in Brawl, is a CPU action in [[Training mode]] in all three games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.
'''Evade''', or '''Run''' in Brawl, is a [[CPU]] action in [[Training mode]] in all three Smash games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a [[recovery]]. In [[Debug Mode]], it is known as ESCAPE.


==Characteristics==
==Characteristics==

Revision as of 12:45, July 3, 2011

The Evade mode in SSB 64's training mode.

Evade, or Run in Brawl, is a CPU action in Training mode in all three Smash games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.

Characteristics

A CPU Luigi in Evade mode.

In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.