Edge hopping: Difference between revisions

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(terrible wording, needs some tweaking to make the flow work)
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'''Edge hopping''' is a technique used to return on-stage from the [[ledge]].  It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping.  Often, players follow up the double-jump with an [[air dodge]] or attack.
'''Edge hopping''' is a technique used to return on-stage from the [[ledge]].  It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping.  Oftne, players follow the double-jump with an [[air dodge]] or attack; they can also grab the ledge, using their [[invincibility frame]]s to [[ledge-stall]], or [[wavelanding|waveland]] on-stage, which is known as a '''ledgedash'''.


Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position.  Also, characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge.
Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position.  Also, characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge.
==Ledgehop==
'''Ledgehopping''' is the act of dropping from the edge of a stage by tapping down or back on the control stick, and immediately using the midair jump to either attack an opponent (recovering or standing on the stage), [[ledge-stall]] for invincibility, or [[wavedash]] onto the stage, known as a '''ledgedash'''.


== See Also ==
== See Also ==

Revision as of 19:47, November 20, 2008

Edge hopping is a technique used to return on-stage from the ledge. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Oftne, players follow the double-jump with an air dodge or attack; they can also grab the ledge, using their invincibility frames to ledge-stall, or waveland on-stage, which is known as a ledgedash.

Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position. Also, characters experience fewer invincibility frames when edge hopping than when rolling or jumping from the ledge.

See Also