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Dragon King: The Fighting Game: Difference between revisions

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==Trivia==  
==Trivia==  
*In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's [[wikipedia:Yamanashi|Yamanashi headquarters]].
*In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's [[wikipedia:Yamanashi|Yamanashi headquarters]].
*Due to the game being unfinished,there is only one stage and the characters have unfinished textures such as no faces.
 
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 22:18, September 20, 2011

For the video game this became, see Super Smash Bros..
Dragon King: The Fighting Game
Screenshot of the game.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Unreleased (later became Super Smash Bros.)
Mode(s) Multiplayer (2-4)
Ratings N/A
Platform(s) Planned for Super Nintendo Entertainment System, moved to Nintendo 64
Media 128 megabit cartridge

Dragon King: The Fighting Game, known in Japan as Kakuto-Gemu Ryuo was a unreleased (and unfinished) low budget 3-D fighting game, and was the first in a planned series of fighting games. The game was originally planned for the SNES using the Super FX Chip, but was later moved to the Nintendo 64, where it was to make unique use of the joystick on the controller. After deciding to use Nintendo characters to give it a more proper atmosphere on the N64, the game became Super Smash Bros., which became a huge success and spawned two even more successful sequels, with a new one currently in the works.

Trivia

  • In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's Yamanashi headquarters.

Gallery

External links