Double shine: Difference between revisions

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(Redirected page to Reflector (Fox)#Double shine)
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#REDIRECT:[[Reflector (Fox)#Double shine]]
A '''double shine''' (or triple shine, and so forth, as it can be used an infinite amount of times) is the repeated use of [[Reflector]] by either [[Fox (SSBM)|Fox]] or [[Falco (SSBM)|Falco]] in ''[[Super Smash Bros. Melee|Melee]]''. It is performed by first using Reflector, [[jump-canceling]] it, and then using another reflector just when leaving the ground. It is very hard to perform and is often practiced at slower speeds in [[Training mode]], though it is considered easier to perform with Falco due to his longer jump animation.
 
Performing more than two shines in a row that way is referred to as “Multi shining”. After the second shine, at least one frame of waiting is necessary so that Fox/Falco lands on the ground again. It's also possible to interrupt the shine with a mid-air jump. Doing so makes the next shine come out faster as the 3 (Fox) / 5 (Falco) frames ground jump startup lag, but ends the multishining cycle.
 
== Frame data ==
For all windows, frame perfection is assumed at later steps.
=== Fox ===
1: Shine 1
4-21: Window for the jump, can be infinitely longer if you keep B pressed
7: Shine 2; if you do it later, you won't land on the ground anytime soon
10: On this frame you are still airborne and will do a mid-air jump if you press jump. If you do so, you can do the next shine on frame 11.
11: On this frame, pressing jump triggers a ground jump.
14: Shine 3. From now on, every iteration runs just like the last one (7-14, so shine 4 comes out on 21, shine 5 on 28 etc.)
=== Falco ===
1: Shine 1
 
4-21: Window for the jump, can be infinitely longer if you keep B pressed
 
9: Shine 2; if you do it later, you won't land on the ground anytime soon
 
12-13: On these frames you are still airborne and will do a mid-air jump if you press jump. If you do so, you can do the next shine one frame later.
 
14: On this frame, pressing jump triggers a ground jump.
 
19: Shine 3. From now on, every iteration runs just like the last one (9-19, so shine 4 comes out on 29, shine 5 on 39 etc.)
 


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Advanced techniques]]
[[Category:Fox]]
[[Category:Fox]]
[[Category:Fox (SSBM)]]
[[Category:Falco]]
[[Category:Falco]]
[[Category:Falco (SSBM)]]

Latest revision as of 20:57, December 27, 2023