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Donkey Kong (SSB)/Back throw: Difference between revisions

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==Throw and hitbox data==
==Throw and hitbox data==
{{SSB64ThrowTableHeader}}
{{SSB64ThrowTableHeader}}
{{SSB64ThrowTableRow
{{SSB64ThrowTableRow
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|4-21
|4-21
|-
|-
!Throw
!Turnaround
|4
|-
!Throw release
|9
|9
|-
|-
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{{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}}
{{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}}
|-
|-
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=18}}
{{FrameStrip|t=Vulnerable|c=3|e=VulnerableStateS}}{{FrameStrip|t=Invincible|c=18|s=InvincibleStateE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{MvSubNavDonkeyKong|g=SSB}}
{{MvSubNavDonkeyKong|g=SSB}}
[[Category:Donkey Kong (SSB)]]
[[Category:Donkey Kong (SSB)]]
[[Category:Throws (SSB)]]
[[Category:Back throws (SSB)]]
[[Category:Back throws (SSB)]]

Latest revision as of 22:30, April 18, 2024

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Throw and hitbox data[edit]

Bone Damage Angle BK KS FKV Effect
Throw bn! 18% AngleIcon45.png 80 70 0 EffectIcon(Normal).png
Release bn! 6% Sakurai angle 10 100 0 EffectIcon(Normal).png

Timing[edit]

Invincibility 4-21
Turnaround 4
Throw release 9
Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(VulnerableStateS).png FrameIcon(InvincibleStateE).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point