Damage: Difference between revisions

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'''Damage''' is a measure of how vulnerable one is to the [[knockback]] of attacks.  A player's damage ranges from 0% to 999%.  At low damages, the player cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. At high damages, the player is knocked back considerably by every attack, and is at increasing risk of being [[KO]]'d.  Each attack inflicts a particular amount of damage, increasing the knockback of subsequent attacks.


'''Damage Percentage''' (also known for simplicity as "%") is the basic unit of health in most modes of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful [[smash attack]], or other strong attack is usually enough to send the foe beyond the [[blast line]], resulting in a [[knock-out]]. In [[Super Smash Bros. Brawl]] there is now an option in the [[Rules]] section that allows one to remove damage percentages from a Group match.
Though damage is measured in percent, characters can live well beyond 100%. At 100% damage and above, however, the moves performed from the [[ledge|edge]] and while lying prone are much different, usually slower and less powerful. Lucario, however, gets stronger with the more damage he has.


[[Category:Damage]]
==See Also==
 
*[[Damage Percentage]] - The measure of damage in most modes
*[[HP]] - The measure of damage in [[Stamina]] mode, which is also used by [[Master Hand]] and [[Crazy Hand]]
 
[[Category:Damage| ]]

Revision as of 22:35, August 4, 2008

Damage is a measure of how vulnerable one is to the knockback of attacks. A player's damage ranges from 0% to 999%. At low damages, the player cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. At high damages, the player is knocked back considerably by every attack, and is at increasing risk of being KO'd. Each attack inflicts a particular amount of damage, increasing the knockback of subsequent attacks.

Though damage is measured in percent, characters can live well beyond 100%. At 100% damage and above, however, the moves performed from the edge and while lying prone are much different, usually slower and less powerful. Lucario, however, gets stronger with the more damage he has.

See Also