Charizard (SSB4): Difference between revisions

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Charizard has received a mix of buffs and nerfs from ''Brawl'', but its few major nerfs slightly counter its many various buffs, big and small, causing debate on whether it was buffed or nerfed overall (Pokémon Trainer's gimmicks notwithstanding). Most notably, the removal of [[gliding]] has made Charizard's recovery much worse. Its new side special [[Flare Blitz]] is not enough to compensate due to its situational use for recovering, but has great effect in free-for-alls and doubles, making its foes unable to react out of the move. The rest of its moveset has been rebalanced in other ways: its faster attacks (such as jab, neutral aerial and forward tilt) are slightly weaker, and many of its KO moves are strengthened at the cost of speed. As a heavyweight character, Charizard benefits greatly from the addition of [[rage]], particularly with its post-1.0.8 patch up throw; in fact, the recoil from Flare Blitz is something of a double-edged sword, as it can bring Charizard into rage mode sooner. Charizard is now its own fighter, no longer being a part of [[Pokémon Trainer]]. Charizard is said to work best as a punishing-type character, using its stronger yet slower attacks to take advantage of openings and flaws in the opponent's play.
Charizard has received a mix of buffs and nerfs from ''Brawl'', but its few major nerfs slightly counter its many various buffs, big and small, causing debate on whether it was buffed or nerfed overall (Pokémon Trainer's gimmicks notwithstanding). Most notably, the removal of [[gliding]] has made Charizard's recovery much worse. Its new side special [[Flare Blitz]] is not enough to compensate due to its situational use for recovering, but has great effect in free-for-alls and doubles, making its foes unable to react out of the move. The rest of its moveset has been rebalanced in other ways: its faster attacks (such as jab, neutral aerial and forward tilt) are slightly weaker, and many of its KO moves are strengthened at the cost of speed. As a heavyweight character, Charizard benefits greatly from the addition of [[rage]], particularly with its post-1.0.8 patch up throw; in fact, the recoil from Flare Blitz is something of a double-edged sword, as it can bring Charizard into rage mode sooner. Charizard is now its own fighter, no longer being a part of [[Pokémon Trainer]]. Charizard is said to work best as a punishing-type character, using its stronger yet slower attacks to take advantage of openings and flaws in the opponent's play.


[[Character customization|Custom moves]] address some of Charizard's shortcomings; [[Dragon Rush]] replaces Charizard's situational Flare Blitz with a high-pressure rushdown option with less lag and no recoil that cannot be blocked by opponents when recovering, while [[Fly|Fly High]] slightly improves its vertical recovery. The other up special alternative, being Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters via the upper blast line at as low as 56%. Additionally, the 1.0.8 patch has drastically improved two of Charizard's most useful moves as well as its grab game. Its jab combo connects more reliably and its neutral air is much faster, sped up just enough to autocancel out of a shorthop (greatly increasing its utility in spacing). Its up throw now has far more knockback, making it one of the strongest kill throws in the game (comparable to even {{SSB4|Mewtwo}}) although it is easier to mitigate with DI due to the trajectory. Additionally, its down throw has been repurposed as a combo throw, occasionally leading into a kill with up aerial.
[[Character customization|Custom moves]] address some of Charizard's shortcomings; [[Dragon Rush]], in particular, is arguably its best custom, replacing Charizard's previously situational Flare Blitz with a high-pressure rushdown option with less lag and no recoil that cannot be blocked by opponents when recovering. [[Fly|Fly High]] slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. The other up special alternative, being Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters via the upper blast line at as low as 56%. Additionally, the 1.0.8 patch has drastically improved two of Charizard's most useful moves as well as its grab game. Its jab combo connects more reliably and its neutral air is much faster, sped up just enough to autocancel out of a shorthop (greatly increasing its utility in spacing). Its up throw now has far more knockback, making it one of the strongest kill throws in the game (comparable to even {{SSB4|Mewtwo}}) although it is easier to mitigate with DI due to the trajectory. Additionally, its down throw has been repurposed as a combo throw, occasionally leading into a kill with up aerial.


As a result of Charizard's major flaws such as its laggy, punishable attacks, ironically poor aerial mobility, and average vertical recovery (especially if customs are off), it has little to no tournament representation, and was considered one of the poorest characters in the game in early ''SSB4'' competitive play. While the 1.0.8 and 1.1.0 patch buffs have made it a more balanced character, it is still somewhat underused overall. However, players (such as {{Sm|Trela}} and {{Sm|Bloodcross}}) have recently been able to show some dominance in Charizard's meta game even without customs, causing debate on how effective it can be; currently, many Smashers believe it to be one of the better, if not the best, of the low-tier characters.  
As a result of Charizard's major flaws such as its laggy, punishable attacks, ironically poor aerial mobility, and average vertical recovery (especially if customs are off), it has little to no tournament representation, and was considered one of the poorest characters in the game in early ''SSB4'' competitive play. While the 1.0.8 and 1.1.0 patch buffs have made it a more balanced character, it is still somewhat underused overall. However, players (such as {{Sm|Trela}} and {{Sm|Bloodcross}}) have recently been able to show some dominance in Charizard's meta game even without customs, causing debate on how effective it can be; currently, many Smashers believe it to be one of the better, if not the best, of the low-tier characters.  
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