Captain Falcon (SSBM): Difference between revisions

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(whoops, he's a default, not secret)
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==Overview==
==Overview==
Captain Falcon is a character in SSB and SSBM.
Captain Falcon is a familiar face to players of the original Super Smash Bros as he makes his return in the sequel. Capt Falcon is currently ranked 6th overall in the tier list and is famous for his speed, combo ability, and his Fair finisher (the knee). In order to play Capt Falcon, players must have a decent amount of knowledge and technical skill. Some players are turned off by Capt Falcon's touchy controls as it is very easy to suicide with him. But Capt Falcon appears to be popular by players who enjoy spamming his Falcon Punch (neutral B) technique. Additonally, unlike other characters high up on the tier list, Capt Falcon lacks "broken" attacks and has virtually zero good matchups (it's debatable whether Bowser and Mewtwo are countered by Capt Falcon).
 
However, Capt Falcon makes up for this with his unparalleled speed and versatile attacks which allow him to confuse and defeat opponets. It is imperative for all Capt Falcon players to be able to SHFFl extremely well and to be wary of when certain knee setups are applicable.


==Pros & Cons==
==Pros & Cons==

Revision as of 19:22, July 30, 2006

Template:Character

Overview

Captain Falcon is a familiar face to players of the original Super Smash Bros as he makes his return in the sequel. Capt Falcon is currently ranked 6th overall in the tier list and is famous for his speed, combo ability, and his Fair finisher (the knee). In order to play Capt Falcon, players must have a decent amount of knowledge and technical skill. Some players are turned off by Capt Falcon's touchy controls as it is very easy to suicide with him. But Capt Falcon appears to be popular by players who enjoy spamming his Falcon Punch (neutral B) technique. Additonally, unlike other characters high up on the tier list, Capt Falcon lacks "broken" attacks and has virtually zero good matchups (it's debatable whether Bowser and Mewtwo are countered by Capt Falcon).

However, Capt Falcon makes up for this with his unparalleled speed and versatile attacks which allow him to confuse and defeat opponets. It is imperative for all Capt Falcon players to be able to SHFFl extremely well and to be wary of when certain knee setups are applicable.

Pros & Cons

Pros

  • Fast character with the fastest dash in the game
  • Fast faller (Can be good and bad)
  • Jump has huge horizontal distance
  • Moveset complements his speed and allows him effectively combo most characters
  • Low lag aerials
  • His Fair (the Knee) is a fantastic finisher
  • Maybe the best dashdancer in the game
  • Speed allows players to be more creative, use various mindgames, and pressure opponents easier.
  • High power smashes
  • Decent edgeguarder

Cons

  • Fast fall speed means he can be easily comboed
  • Horrible recovery and easily edgeguarded
  • Horrible Priority
  • Slow smash/tilt/dash attack
  • Requires nimble fingers and a lot of control in order to play him.
  • The Knee is only effective when it's hit with at the beginning of the move. Also the Knee has little range and priority, and players must be able to effectively combo into it or it will not land. This is a huge problem since it's Capt Falcon's preferred finisher. Other moves can KO, but the Knee is the preferred KO move for Capt Falcon.
  • Capt Falcon counters virtually no one, and there are many characters who have good matchups against Capt Falcon.
  • Falcon players must have a good grasp of Falcon's comboing abilities and must alternate between certain attacks in order to combo their opponents more effectively.
  • No Projectile