Captain Falcon (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 16: Line 16:


===Pros===
===Pros===
+Fast character with the fastest <I>dash</I> in the game
*Fast character with the fastest <I>dash</I> in the game
 
*Fast faller (Can be good and bad)
+Fast faller
*Jump has huge horizontal distance
 
*Moveset complements his speed and allows him effectively combo most characters
+Jump has huge horizontal distance
*Low Lag aerials
 
*His Fair (the Knee) is a fantastic finisher
+Moveset complements his speed and allows him effectively combo most characters
*Maybe the best dashdance in the game
 
*Can regain his double jump after his "Falcon Kick" to recover
+Low Lag aerials
*Speed allows players to be more creative, use various mindgames, and pressure opponents easier.
 
*High power smashes
+His Fair (the Knee) is a fantastic finisher
*Decent edgeguarder
 
+Maybe the best dashdance in the game
 
+Can regain his double jump after his "Falcon Kick" to recover
 
+Speed allows players to be more creative, use various mindgames, and pressure opponents easier.
 
+High power smashes
 
+Decent edgeguarder


===Cons===
===Cons===
-Fast fall speed means he can be easily comboed
*Fast fall speed means he can be easily comboed
 
*Horrible recovery and easily edgeguarded
-Horrible recovery and easily edgeguarded
*Horrible Priority
 
*Slow smash/tilt/dash attack
-Horrible Priority
*Requires nimble fingers and a lot of control in order to play him.
 
*The Knee is only effective when it's hit with at the beginning of the move.  Also the Knee has little range and priority, and players must be able to effectively combo into it or it will not land.  This is a huge problem since it's Capt Falcon's preferred finisher. Other moves can KO, but the Knee is <I>the</I> KO move for Capt Falcon.
-Slow smash/tilt/dash attack
*Capt Falcon counters virtually no one, and there are many characters who have good matchups against Capt Falcon.
 
-Requires nimble fingers and a lot of control in order to play him.
 
-The Knee is only effective when it's hit with at the beginning of the move.  Also the Knee has little range and priority, and players must be able to effectively combo into it or it will not land.  This is a huge problem since it's Capt Falcon's preferred finisher. Other moves can KO, but the Knee is <I>the</I> KO move for Capt Falcon.
 
-Capt Falcon counters virtually no one, and there are many characters who have good matchups against Capt Falcon.


-Falcon players must have a good grasp of Falcon's comboing abilities and must alternate between certain attacks in order to combo their opponents more effectively.  
-Falcon players must have a good grasp of Falcon's comboing abilities and must alternate between certain attacks in order to combo their opponents more effectively.  


[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]

Revision as of 22:47, July 25, 2006

Template:Character

Overview

Captain Falcon is a character in SSBM

Pros & Cons

Pros

  • Fast character with the fastest dash in the game
  • Fast faller (Can be good and bad)
  • Jump has huge horizontal distance
  • Moveset complements his speed and allows him effectively combo most characters
  • Low Lag aerials
  • His Fair (the Knee) is a fantastic finisher
  • Maybe the best dashdance in the game
  • Can regain his double jump after his "Falcon Kick" to recover
  • Speed allows players to be more creative, use various mindgames, and pressure opponents easier.
  • High power smashes
  • Decent edgeguarder

Cons

  • Fast fall speed means he can be easily comboed
  • Horrible recovery and easily edgeguarded
  • Horrible Priority
  • Slow smash/tilt/dash attack
  • Requires nimble fingers and a lot of control in order to play him.
  • The Knee is only effective when it's hit with at the beginning of the move. Also the Knee has little range and priority, and players must be able to effectively combo into it or it will not land. This is a huge problem since it's Capt Falcon's preferred finisher. Other moves can KO, but the Knee is the KO move for Capt Falcon.
  • Capt Falcon counters virtually no one, and there are many characters who have good matchups against Capt Falcon.

-Falcon players must have a good grasp of Falcon's comboing abilities and must alternate between certain attacks in order to combo their opponents more effectively.