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Buried: Difference between revisions

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(Making sure to specify that bury effect attacks always inflict buried)
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'''Buried''' is a status condition which debuted in ''[[Super Smash Bros. Melee]]'' that can be inflicted by attacks with a [[bury]] or [[plunge]] [[effect]]. A buried fighter cannot be [[grab]]bed and is unable to take any actions until the status wears off.
[[File:SSBUWebsiteR.O.B.4.jpg|thumb|250px|Wario buried in ''Ultimate'']]
'''Buried''' is a status condition which debuted in ''[[Super Smash Bros. Melee]]'' that can be inflicted by attacks with a [[bury]] or [[plunge]] [[effect]].


Any fighter on the ground hit by an attack with a bury effect will be buried; if a fighter in the air is hit by an attack with the bury effect, they will simply take knockback as usual. Examples of attacks with the bury effect are [[Donkey Kong]]'s [[Headbutt]], [[Villager]]'s [[down smash]], and the [[Poké Ball]] Pokémon [[Togepi]]'s Magnitude. Additionally, stepping onto a [[Pitfall]] that has been laid as a trap will bury that fighter, but the Pitfall item uses the plunge effect rather than the bury effect.
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Bury Immunity prevents the equipped fighter from being buried.


The amount of time a character remains buried is dependent on that character's damage percentage; the higher the number, the longer they will be stuck to the ground. This duration can be decreased by [[button mashing]]. If the ground below the character disappears, they are automatically unburied. When the buried condition fades, the released fighter gets some [[invincibility]] frames.  
==Overview==
Any fighter on the ground hit by an attack with a bury effect will be buried; if a fighter in the air is hit by an attack with the bury effect, they will simply take knockback as usual. Examples of attacks with the bury effect are [[Donkey Kong]]'s [[Headbutt]], [[Villager]]'s [[down smash]], and the [[Poké Ball]] Pokémon [[Togepi]]'s Magnitude. Additionally, the [[Pitfall]] item will bury a fighter, but the Pitfall item uses the plunge effect rather than the bury effect.
 
A buried fighter cannot be [[grab]]bed and is unable to take any actions until the status wears off.
 
The amount of time a character remains buried is dependent on that character's damage percentage; the higher the number, the longer they will be stuck to the ground. This duration can be decreased by [[button mashing]]. If the ground below the character disappears, they are automatically unburied. When the buried condition fades, the released fighter gets some [[invincibility]] frames.


In ''Melee'', buried characters remain stuck in the ground until the effect wears off or the ground disappears. From ''Brawl'' onward, a character hit by a move that deals more than 100 units of knockback will freed from being buried and launched as usual. In ''Brawl'' and ''Ultimate'', the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters; however, in ''Smash 4'', it is equal to 0.7x of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups. In ''Ultimate'', attacks performed without unburying the opponent retain their properties when the effect wears off, including [[neutral attack]]s and [[meteor smash]]es.
In ''Melee'', buried characters remain stuck in the ground until the effect wears off or the ground disappears. From ''Brawl'' onward, a character hit by a move that deals more than 100 units of knockback will freed from being buried and launched as usual. In ''Brawl'' and ''Ultimate'', the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters; however, in ''Smash 4'', it is equal to 0.7x of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups. In ''Ultimate'', attacks performed without unburying the opponent retain their properties when the effect wears off, including [[neutral attack]]s and [[meteor smash]]es.
The [[boss]] [[Rathalos]] (but not as an [[Assist Trophy]]) is affected by [[Pitfall]]s, having its own unique buried appearance with a very large amount of churned dirt surrounding it. It cannot be buried by attacks with the bury effect, however.


==Appearance==
==Appearance==
A buried character is embedded in the ground, with dirt visible around them. In ''Ultimate'', most characters have had their buried poses altered.
A buried character is embedded in the ground, with the visible part of their body surrounded by churned dirt. In ''Ultimate'', most characters have had their buried poses altered.


==Gallery==
==Gallery==
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Luigi Buried SSB4.jpg|Luigi buried in {{forwiiu}}
Luigi Buried SSB4.jpg|Luigi buried in {{forwiiu}}
File:ShovelKnight1.jpg|Characters buried by [[Shovel Knight]] in ''Ultimate''
File:ShovelKnight1.jpg|Characters buried by [[Shovel Knight]] in ''Ultimate''
File:SSBUWebsiteR.O.B.4.jpg|Wario buried in ''Ultimate''
File:SSBUWebsiteWiiFitTrainer3.jpg|Sheik buried by Wii Fit Trainer in ''Ultimate''
File:SSBUWebsiteWiiFitTrainer3.jpg|Sheik buried by Wii Fit Trainer in ''Ultimate''
</gallery>
</gallery>


[[Category:Special conditions]]
[[Category:Special conditions]]

Revision as of 04:26, April 20, 2019

Wario buried in Ultimate

Buried is a status condition which debuted in Super Smash Bros. Melee that can be inflicted by attacks with a bury or plunge effect.

In Super Smash Bros. Ultimate, the Support Spirit skill Bury Immunity prevents the equipped fighter from being buried.

Overview

Any fighter on the ground hit by an attack with a bury effect will be buried; if a fighter in the air is hit by an attack with the bury effect, they will simply take knockback as usual. Examples of attacks with the bury effect are Donkey Kong's Headbutt, Villager's down smash, and the Poké Ball Pokémon Togepi's Magnitude. Additionally, the Pitfall item will bury a fighter, but the Pitfall item uses the plunge effect rather than the bury effect.

A buried fighter cannot be grabbed and is unable to take any actions until the status wears off.

The amount of time a character remains buried is dependent on that character's damage percentage; the higher the number, the longer they will be stuck to the ground. This duration can be decreased by button mashing. If the ground below the character disappears, they are automatically unburied. When the buried condition fades, the released fighter gets some invincibility frames.

In Melee, buried characters remain stuck in the ground until the effect wears off or the ground disappears. From Brawl onward, a character hit by a move that deals more than 100 units of knockback will freed from being buried and launched as usual. In Brawl and Ultimate, the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters; however, in Smash 4, it is equal to 0.7x of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups. In Ultimate, attacks performed without unburying the opponent retain their properties when the effect wears off, including neutral attacks and meteor smashes.

The boss Rathalos (but not as an Assist Trophy) is affected by Pitfalls, having its own unique buried appearance with a very large amount of churned dirt surrounding it. It cannot be buried by attacks with the bury effect, however.

Appearance

A buried character is embedded in the ground, with the visible part of their body surrounded by churned dirt. In Ultimate, most characters have had their buried poses altered.

Gallery