Bowser Jr. (SSB4)/Grab: Difference between revisions
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==Overview== | ==Overview== | ||
Bowser Jr. extends a claw to grab the opponent. Despite being disjointed, it has deceptively low range on standing and dash grabs, and it is rather slow in startup and endlag. Due to his throws being lackluster as well, this makes his grab one of his least used tools, as the most Bowser Jr. can get from it is a kill from his throws, as they all have somewhat strong knockback. | Bowser Jr. extends a claw to grab the opponent. Despite being disjointed, it has deceptively low range on standing and dash grabs, and it is rather slow in startup and endlag. Due to his throws being lackluster as well, this makes his grab one of his least used tools, as the most Bowser Jr. can get from it is a kill from his throws, as they all have somewhat strong knockback. | ||
==Grabboxes== | |||
===Standing grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=4.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=6.6 | |||
|zpos=4.0 | |||
|ystretch=6.6 | |||
|zstretch=13.0 | |||
}} | |||
|} | |||
===Dash grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=3.2 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=6.6 | |||
|zpos=4.0 | |||
|ystretch=6.6 | |||
|zstretch=15.5 | |||
}} | |||
|} | |||
===Pivot grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=4.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=6.6 | |||
|ystretch=6.6 | |||
|zpos=-4.0 | |||
|zstretch=-21.5 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Standing grab=== | ===Standing grab=== |
Latest revision as of 14:37, April 21, 2021
Overview[edit]
Bowser Jr. extends a claw to grab the opponent. Despite being disjointed, it has deceptively low range on standing and dash grabs, and it is rather slow in startup and endlag. Due to his throws being lackluster as well, this makes his grab one of his least used tools, as the most Bowser Jr. can get from it is a kill from his throws, as they all have somewhat strong knockback.
Grabboxes[edit]
Standing grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.0 | 0 | 0.0 | 6.6 | 4.0 | 0.0 | 6.6 | 13.0 |
Dash grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.2 | 0 | 0.0 | 6.6 | 4.0 | 0.0 | 6.6 | 15.5 |
Pivot grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.0 | 0 | 0.0 | 6.6 | -4.0 | 0.0 | 6.6 | -21.5 |
Timing[edit]
Standing grab[edit]
Grab | 12-13 |
---|---|
Interruptible | 36 |
Animation length | 40 |
Dash grab[edit]
Grab | 13-14 |
---|---|
Animation length | 44 |
Pivot grab[edit]
Grab | 12-13 |
---|---|
Interruptible | 42 |
Animation length | 49 |
Lag time |
Grab |
Interruptible |
|