Airborne Assault: Difference between revisions
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{{ArticleIcons|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name= Airborne Assault | |name= Airborne Assault | ||
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{{cquote|''Flip forward to strike a foe. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}} | {{cquote|''Flip forward to strike a foe. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}} | ||
'''Airborne Assult''' ({{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}, ''Irregular Raid Slash'') is one of three [[side special move]]s for the [[ | '''Airborne Assult''' ({{ja|変則急襲斬り|Hensoku Kyūshū Kiri}}, ''Irregular Raid Slash'') is one of three [[side special move]]s for the [[Mii Swordfighter]]. When used, the Mii Swordfighter [[charge]]s up then launch themselves forward, somersaulting with the blade, similar to [[Sonic]] at the start of [[Spin Dash]]. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a [[smash attack]] causes it to charge faster. | ||
When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of [[Final Destination]], and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter [[helpless]] regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this will easily let you perform the [[Hyrule Jump]]. | When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of [[Final Destination]], and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter [[helpless]] regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this will easily let you perform the [[Hyrule Jump]]. | ||
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{{Special Moves/Mii Swordfighter}} | {{Special Moves/Mii Swordfighter}} | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Mii Fighter]] | [[Category:Mii Fighter]] | ||
[[Category:Mii Fighter (SSB4)]] | |||
[[Category:Mii Fighter (SSBU)]] | |||
[[Category:Mii Swordfighter (SSB4)]] | [[Category:Mii Swordfighter (SSB4)]] | ||
[[Category:Mii Swordfighter (SSBU)]] | [[Category:Mii Swordfighter (SSBU)]] |
Revision as of 20:27, November 14, 2018
Airborne Assault | |
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A Mii Swordfighter performing Airborne Assault. | |
User | Mii Swordfighter |
Universe | Super Smash Bros. |
“ | Flip forward to strike a foe. Can be charged. | ” |
—Smash for 3DS's foldout |
Airborne Assult (変則急襲斬り, Irregular Raid Slash) is one of three side special moves for the Mii Swordfighter. When used, the Mii Swordfighter charges up then launch themselves forward, somersaulting with the blade, similar to Sonic at the start of Spin Dash. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a smash attack causes it to charge faster.
When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of Final Destination, and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter helpless regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom. However, using only this will easily let you perform the Hyrule Jump.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Airborne Assault | 2. Slash Launcher | 3. Chakram |
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"Flip forward to strike a foe, and then rebound off of them." | "Rush through anyone in your path, and launch them upward." | "A throwing weapon that you can guide with directional inputs." |