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This article's title is unofficial.

A-sticking

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Revision as of 09:27, April 19, 2015 by B2jammer (talk | contribs) (Added T-sticking name.)
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A-sticking, also known as T-sticking, is a controller configuration where the C-Stick (right control stick) is set to Attack instead of Smash. A-sticking is derived from the C-Stick being set to a different function, similar to B-sticking, and it is a shortcut for standard attacks, hence the A; T-sticking is derived from the stick being set to Tilts.

These are techniques that are possible with the A-Stick setup.

Central movement

If the player tilts the C-Stick in a diagonal direction in midair, the character's neutral aerial will be executed. Since this doesn't require the player to have the left control stick in any specific position, they can move horizontally and perform their neutral aerial at the same time.

Instant dash attack

If the player tilts the C-Stick in any direction right after they start their dash, they can start up a dash attack during the frames of the start up dash animation instead of their forward smash. Since doing this performs a dash attack, they can cancel it into an up smash as well.

No fast fall down aerial

In Super Smash Bros. Melee, if the player used a down aerial with the control stick + A button method, they would fast fall as they did it. This returns in Brawl if the player is using a Gamecube controller. However, in Melee, if the player used the C-Stick for a down aerial, they would not fast fall. If the C-Stick is set to smash in Super Smash Bros. Brawl, then they will fast fall when doing the down aerial. However, if it is set to attack, they will not fast fall.

Trivia

  • Quickly thrusting the A-stick in random directions will make the player jump and will continue to do so until the player stops thrusting the A-stick.
  • If the C-Stick is tapped in backwards diagonally, the player will perform a jab, similar to the way a neutral aerial is performed in this setup.

External links