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NONE

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Revision as of 20:44, July 5, 2017 by Serpent King (talk | contribs) (Yeah I do use 1.2. You're probably doing it in some other way.)
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This article is about the unused character in Melee. For the Canadian Captain Falcon Melee player, see Smasher:n0ne.
NONE as shown through the debug menu in Melee, with Sheik's name being displayed as the NONE's "name".

NONE is a "character" in Super Smash Bros. Melee which can only be found via debug mode. NONE is found in the list of characters; attempting to use the data as a playable character, however, causes the game to immediately crash. The reason for this is unknown; some have speculated that there isn't enough data for it to be used, or that it is somehow dependent on another factor of the game that cannot be isolated.

Although not playable in normal fights, players can select NONE for the Results Screen; however, NONE has no victory poses, nor a stock icon, and instead of displaying NONE, the top of the screen will simply cycle through all the characters' names once, then shows SHEIK in yellow, which then turns red, blinks, turns to blue-green, then gray while blinking in between, then it cycles from BLUE TEAM to RED TEAM to GREEN TEAM then finally to NO CONTEST and stops.

NONE's intended use is unknown; some have speculated that NONE is used for situations such as Event 36: Space Travelers or Event 44: Mewtwo Strikes!, where before a character enters mid-fight there is a blank space where their damage percentage would normally be displayed. Another hypothesis claims that the character was simply for test purposes and most of its data was later removed.

So far, there is no known way to make NONE properly function.

When the game crashes from attempting to play as NONE, the following error is left in the log:

assertion "memp_kouho" failed in lbmemory.c on line 233