Template:CharacterPhysics

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Revision as of 21:49, July 2, 2017 by Nymbare (talk | contribs)
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Walk Dash Falling speed Gravity Air speed AA / AD / AF Weight Traction Jumps Jumpsquat Wall jump Wall cling Crawl
Value {{{walk}}} {{{dash}}} {{{fallspd}}} {{{grav}}} {{{airspd}}} {{{adf}}} {{{weight}}} {{{traction}}} {{{jumps}}} {{{jsq}}} {{{wjump}}} {{{wcling}}} {{{crawl}}}
Rank {{{rwalk}}} {{{rdash}}} {{{rfallspd}}} {{{rgrav}}} {{{rairspd}}} {{{radf}}} {{{rweight}}} {{{rtraction}}} {{{rjumps}}} {{{rjsq}}}

(Intended) usage

{{Character Physics
|walk      =
|dash      =
|fallspd   = Falling speed
|grav      = Gravity
|airspd    = Air speed
|adf       = [character's air acceleration] / [air deceleration] / [air friction], for example Mario would be 0.07 / 0.01 / 0.015
|weight    =
|traction  =
|jumps     = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|jsq       = Jumpsquat frames
|wjump     = Either yes or no, depending on whether character can wall jump
|wcling    = Same as above but with wall clinging
|crawl     = Same as above but with crawling
|rwalk     = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|rdash     = And this would be 28th-30th
|rfallspd  =
|rgrav     =
|rairspd=
|radf      =
|rweight   =
|rtraction =
|rjumps    =
|rjsq      = You can't really rank anything beyond this point
}}