Bowser Jr. (SSB4)/Down aerial
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Hitboxes
Timing
- A frame duration multiplier of 0.75x is applied from frame 15 of the move onward. The frame strips below show the timings with this multiplier in effect.
- Looping hit rehits every 4 frames.
Attack
Looping hit | 15-38 |
---|---|
Final hit | 39 |
Ending autocancel | 54- |
Interruptibility | 57 |
Landing lag
Hitbox | 1-2 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|