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Jigglypuff (SSB4)/Up throw

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< Jigglypuff (SSB4)
Revision as of 11:48, April 6, 2016 by Drill Blaster Mark 2 (talk | contribs) (I'll do the other throws once I figure out how I can integrate the hitboxes' information.)
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Overview

Jigglypuff tosses the opponent upwards. Useful for intercepting landings, but no use other than that. In spite of its high base knockback, it starts KOing only after 275%.

Hitboxes

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Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 10% 90° 110 30 Yes