User:Watashinoku1

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Revision as of 07:52, November 24, 2015 by Watashinoku1 (talk | contribs) (Removed my DLC list, also did some reorganizing)
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Hi! My name's Dan. I'm 19, and I'm a casual/competitive (NOT professional) smasher from Georgia. I have been playing Super Smash Brothers ever since early 2002, in the days of Melee. So, that means I've been playing the game for over half of my life already! ^_^

My overall skill level through all four games: Highly experienced.

My personal Smash for 3DS/Wii U Tier List

Top Tier

1. Rosalina

  • Reasons: Incredible damage racking abilities, great ways to space out opponents, great recovery and deceptively strong finishers even without Luma. She does have some terrible defense and limited range without Luma, but overall despite these flaws I find Rosalina to be the best character in the game despite the nerfs from the 1.0.4 update.

Rosalina benefits somewhat from custom moves, with Luma Warp being a good instant teleport attack/combo starter and Guardian Luma being a decently good shield option on an unsuspecting foe.

2. Zero Suit Samus

  • Reasons: Very long range on certain attacks, good combo starters, great overall speed, good recovery and a few powerful finishers. While she is susceptible to vertical combos and her vertical recovery isn't quite the best, these flaws are (in my opinion) negligible and overall she is a wonderful character to use.

Zero Suit Samus has some good custom moves. Plasma Dash provides her with a quick dash that can easily pressure opponents with poor range, Impact Kick further powers up Boost Kick and Lateral Kick expands upon her horizontal recovery.

3. Roy

  • Reasons: Incredible speed and power, good range in many attacks, great special moves and a surprisingly good horizontal recovery. Doesn't have the best ways to deal with projectiles or characters with better range (e.g. Link, Pit, etc.) but these flaws are negligible in my opinion as Roy was buffed greatly from Melee.

Roy has no access to custom moves.

4. Yoshi

  • Reasons: A great air game, powerful smash attacks, good pressuring abilities and one of the best damage racking abilities, while also having very good edgeguarding moves. Despite lacking a "technical" third jump and having limited range with a terrible set of throws, I find Yoshi to be the best character from the original Super Smash Brothers in Smash 4.

Yoshi has a lot of good custom moves. Lick can act as a surprise finisher, High Jump improves Yoshi's vertical recovery, and both variations of Yoshi Bomb (Star Bomb and Crushing Bomb) deal more damage in varying aspects.

5. Shulk

  • Reasons: Outstandingly strong range (farther than Marth's), good aerials, decent combo starters and many varying combat opportunities. He lacks a projectile and is potentially more vulnerable when the Monado Arts are active, but I find these flaws to be very small since Shulk has had a great fanbase in competitive play.

Shulk has a good set of custom specials. Decisive Monado Arts powers up Shulk's benefitting attribute without offering any drawbacks, while Power Vision (including customs) is the strongest counterattack in the game.

High Tier

6. Captain Falcon

  • Reasons: Amazing speed on the ground, powerful attacks with good range and/or start-up, good combo starters and overall a great set of smash attacks. Does suffer from high vulnerability to vertical combos while not having the best recovery (and also lacking a projectile), but nevertheless I find Captain Falcon to be a great character whose strengths are very noticeable.

Captain Falcon slightly benefits from custom moves. Wind-up Raptor Boost can be situationally used as a good cross-up/mindgame attack while Falcon Strike improves his somewhat lacking recovery.

7. Pikachu

  • Reasons: Great power (especially for a character of its weight class), good overall speed, decent aerials and a good set of specials. Pikachu does suffer from being a lightweight target with an average-sized frame, while its best finishers severely lack in range (save for dash attack, forward aerial and Skull Bash), though these flaws aren't enough to nerf it despite being high tier in Brawl.

Pikachu also receives only minor benefits from custom moves, with Thunder Wave being a good pressure option on grounded opponents while Distant Thunder can now Thunderspike as with the other Smash games.

8. Ness

  • Reasons: Fast attacks, two projectiles, incredible grabs and throws (with his back throw being the game's strongest throw), and even equipped with an absorber and a reflector! Although his recovery is easily gimpable and he doesn't have the best KO moves, these flaws are minimal for Ness' metagame thanks to the removal of the 10-frame grab release that plagued him in Brawl.

Ness gains a plethora of great custom moves, with PK Freeze providing him with an additional approach option, PK Fire Burst being a more accurate spacing tool, Lasting PK Thunder making his recovery significantly less gimpable while both PSI Magnet customs (PSI Vacuum and Forward PSI Magnet) being good situational moves if certain conditions are met.

9. Sheik

  • Reasons: Fast attacks, a good recovery, a new projectile, decent throws, great combo starters and very high mobility. Can't KO, rack up damage or space out as effectively as other characters, but regardless she is still a great character with great competitive success.

Sheik benefits noticeably from custom moves. Paralyzing Needles gives Sheik an additional shield pressuring option, while Pisces, despite losing its powerful forward throw combo, is much stronger than the default Bouncing Fish while having less lag overall.

10. Diddy Kong

  • Reasons: Although he gained a great amount of nerfs in the 1.0.6/8 updates (e.g. weakened "Hoo-hah effectiveness, weaker up aerial), he is overall much stronger and faster while having more range, still being a great character regardless.

Diddy Kong has only one truly beneficial custom move: Rocketbarrel Attack. While it worsens his already linear recovery, it is overall a much stronger attack while dealing consistent damage throughout.

11. Sonic

  • Reasons: Has one of the best and fastest ground games, decently powerful finishers, overall great throws and a great recovery. He doesn't have the best range and his best finishers don't have very much range; however, considering he has overall been buffed, these flaws are overall negligible since Sonic's greatest strengths still remain.

Sonic has access to some good custom moves. Stomp trumps his down aerial thanks to having a better meteor smash, Burning Spin Dash makes the default Spin Dash much better at racking up damage, and both Spin Charge variants (Auto-Spin Charge and Gravitational Charge) provide better approach options for Sonic.

Mid-High Tier

12. Mii Brawler

  • Reasons: Great power, speed and range, decent juggling abilities and overall a great aerial game. Has some noticeable end lag in some attacks and only has one projectile available, but overall a very viable character regardless.

Mii Brawler, being one of four characters with completely different custom specials, has a very diverse custom special movepool. Ultimate Uppercut can be used as an effective surprise attack at medium-high KO percentages, Burning Dropkick is a good KO option/recovery move that doesn't provide helplessness, Piston Punch is a powerful vertical finisher while being a great combo attack out of a down throw, and Feint Jump improves its recovery.

13. Lucario

  • Reasons: Has a good air game, decent range and attacks that power up with damage sustained (noticeably starting in the 35-55 damage range) while being very tough to edgeguard. It's not very powerful at lower percentages (only able to KO typically at percentages where it would be vulnerable), but overall this nerf is negligible as Lucario now has among the best attacks if at higher percentages.

Lucario has a few decently good custom specials, with Snaring Aura Sphere gaining a wind effect while being able to rack up damage much better, Piercing Aura Sphere being a much faster projectile that hits at a lower angle, Ride the Wind being even better for recovery and Glancing Counter being a good dodge tool.

14. Duck Hunt

  • Reasons: A good air game, strong smash attacks with good range, a great damage racking ability (neutral attack, down air, Clay Shooting) and probably the best projectile/ranged game in Smash 4! Though it does suffer from some terrible hitbox placements and a predictable recovery, these weaknesses aren't enough to hamper its amazing pressuring game.

Duck Hunt is a mixed bag (IMO) when it comes to custom moves; Zig-Zag Shot can repeatedly knock an opponent into the air, resulting in a potential OHKO, High-Explosive Shot is a faster option that covers more range and Mega Gunman can act as a temporary shield. However, its two Duck Jump variants (Duck Jump Snag and Super Duck Jump) are both situational moves that only benefit under varying conditions.

15. Mario

  • Reasons: Mario is a fast character with good KO options, a good recovery, fairly decent range and overall good throws. Although he does suffer from being outclassed by varying character attributes, he is overall a great character regardless; as a result, I find him to be a great character with plenty of balance.

Mario is very polarizing with custom moves on, although he can benefit from them regardless. Fast Fireball fires a much faster straight fireball, both Cape variants (Shocking Cape and Gust Cape) provide Mario with new edgeguarding tools and High-Pressure FLUDD is overall much better at ranged edgeguarding.

16. Luigi

  • Reasons: Good combo starters, good at edgeguarding, an overall decent set of throws and a better neutral game. Suffers from having a subpar recovery (though it can be extended) and very low traction, but regardless I find Luigi to be a good character.

Luigi is a very powerful character with customs on. Ice Ball, despite losing speed, lasts longer and has a chance to freeze starting at higher percentages. Both variations of Green Missile (Floating Missile and Quick Missile) aid greatly in Luigi's mediocre recovery. Burial Header goes higher, falls faster and buries grounded opponents, though it does lose its powerful sweetspot, and Mach Cyclone can be button mashed to gain much more vertical distance while being a good edgeguarding tool.

17. Ryu

  • Reasons: Good speed and power, has access to enhanced specials that can be used to pressure opponents, a good recovery (if extended) and overall a great combo game. Does suffer from a subpar aerial approach and a lack of range, but overall I find him to be a balanced character like Mario.

Ryu has no access to custom moves.

18. Greninja

  • Reasons: Incredible speed, decent power, great recovery and many good approach options that can trump even the fastest of other characters. Greninja does suffer from a below-average grab game and long lag in its attacks, but overall I find Greninja to be a rather viable character competitively.

Greninja really has only two beneficial custom moves: Shifting Shuriken and Exploding Attack; the former is a very powerful combo tool depending on the opponent, while the latter can be considered the perfect "invincibility strike" attack due to its great power.

19. Link

  • Reasons: Great range, power and speed, good combo starters, has access to three projectiles and overall great at edgeguarding thanks to a revamped down aerial. Link does suffer from vulnerability to combos and slow speed on the ground and in the air, but regardless I would think that Link is better than he ever was in any other Smash game.

Link has a few good custom specials. Power Bow, at the cost of being harder to KO with, is a much stronger attack that can KO reliably. Ripping Boomerang is great at racking up damage while reliably setting up some combos. However, probably his best custom special is Meteor Bomb, which gives Link a better and more practical meteor smash on aerial opponents while being able to stop grounded opponents.

20. Robin

  • Reasons: Amazing power with the Levin Sword, has access to some of the best specials in the game (three projectiles and a "vampire" attack) and possesses some great combo setups (e.g. up tilt, down throw). Does suffer from disadvantages against absorbers/reflectors, slow speed and a "durability mechanic", but overall a suitable character for competitive play.

Robin doesn't benefit much from custom moves. Speed Thunder is overall a much faster projectile that sacrifices much of its power, while Arcfire+ is a stronger and more reliable projectile, though it loses some camping utility.

Mid Tier

21. R.O.B.

  • Reasons: Good combo starters, great mobility on the ground and in the air, and a great set of special moves while having very strong finishers. Does suffer from noticeable lag on its attacks while having a predictable recovery (albeit a long-lasting one nevertheless), but I find R.O.B. to be a viable character regardless.

R.O.B. has many good custom moves. Wide-Angle Beam gives R.O.B. better pressuring on opponents above it, Reflector Arm acts as a stronger and more traditional reflector, and Robo Rocket is a more conventional recovery that can situationally set up an edgeguard.

Trivia

Smash 64

  • My three mains are Mario, Pikachu, and Kirby.
  • My least favorite character is Link.
  • I played Smash 64 in between January 26, 2008 and some time in the middle of 2011 (can't remember when or why... bummer.).

Melee

  • My three mains are Captain Falcon, Dr. Mario, and Mewtwo.
  • My least favorite character is Yoshi.
  • I played Melee in between early 2002 and January of 2015, but made a revival just recently!

Brawl

  • My three mains are Lucario, Olimar, and Sonic.
  • My least favorite character is Jigglypuff.
  • I played Brawl in between its launch date of March 9, 2008 and April of 2013, because I was losing my Brawl skill (where I was getting into a "Melee Revival").

Project M

  • My three mains are Ganondorf, Mewtwo, and Samus.
  • My least favorite character is Ice Climbers.
  • I don't play casually, but rather competitively. I started playing competitive Project M on September 27, 2014.

Smash for 3DS/Wii U

  • My mains: Greninja, Shulk, Palutena, Mario, Pikachu, Zero Suit Samus, Pikachu, Megaman and Peach. Sometimes Samus, Link and Captain Falcon. Lots of variety!
  • I have played Smash for 3DS since its launch date on October 3, 2014.
  • I have played Smash for Wii U since its launch date on November 21, 2014. Smash for Wii U is my #1 favorite game, and it's one of those games I'm really good at (though my For Glory Win-Loss ratio of 49%-51% isn't the best... but I'm trying!).

Other

  • I have never played Project M at my house.
  • I have two Wii U's: One for Smash for Wii U, and one for other games (e.g. Sonic Lost World, Mario Kart 8, Nintendo Land, etc.)
  • My catchphrase is: "Smash till you drop!"
  • My favorite color is navy blue.
  • My favorite game represented in Smash is Pokémon Alpha Sapphire.
  • My favorite game that isn't represented in Smash is Trials Fusion.
  • My favorite mobile game is Fruit Ninja.