User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG)

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Revision as of 17:43, November 16, 2015 by TheNuttyOne (talk | contribs) (→‎Basic Attacks: I might actually make a location section later.)
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Since AirConditioner's "SmashWiki RPG" hasn't been updated since early 2013 (besides PikaPlayer and DekZek adding themselves today), I figured- hey, why not recreate it for the newer users on SmashWiki? So this is SmashWiki Quest 2: The New Generation. Yay for sequels!

Basic Gameplay

Battle System

The battle system is identical to its prequel's, using a tactics RPG system like Advance Wars. As before, unless stated all attacks have a four block range.

Stats

The stats are mostly identical to the previous game, with some changes:

  • HP, Attack, and Defense: Well, duh.
  • SP: Special Points. Required to use most attacks.
  • Luck: Determines the probability of getting a critical hit when attacking, and getting critical defense when being attacked (which will minimize damage).
  • Activity: Replaces speed from the previous game, determining how likely a user is to move first. However, unlike speed, it also increases the chances of an enemy encounter.

For the sake of this article, we will list our stats as they would be at Lv. 50.

Status Ailments

  • Poison: Poisoned users and enemies take a small amount of damage each turn.
  • Burn: Burnt users and enemies take a slightly larger amount of damage each turn. Unlike poison, after three turns Burn starts having a 20% chance of fading away.
  • Entrancement, Shock, and Sleep: All three are functionally identical, keeping the afflicted user or enemy from moving. However, Sleep lasts longer than Shock, which lasts longer than Entrancement.
  • Confusion: Confused users and enemies have a 50% chance of damaging themselves on every turn.
  • Frozen: Frozen users and enemies cannot move, and also take poison-leveled amounts of damage every turn. Fire-based moves have a chance of thawing anyone frozen.
  • Irritation: Irritated users and enemies can land attacks six blocks away, but have an 80% chance of attacking an enemy or party member that was not selected as the target (unless none are within six blocks).
  • Hype: Hyped users and enemies can land attacks five blocks away, but they have a 25% chance of taking recoil damage (which is about 10% of the damage the attack used causes.)

Basic Attacks

All users can use the following attacks:

  • Improve: The user edits a page to improve it, causing damage. It costs 1 SP.
  • Trivia: The user adds an interesting trivia point, which has a 35% chance of causing entrancement. It costs 2 SP.
  • Special Attacks: Each user has four unique special attacks, which can be seen below.
  • Flee: Flees the battle.
  • Defend: Increases defense for the next turn. It costs 1 SP.
  • The RC: Using Special:Recentchanges, the user sees all attacks usable by the enemies. It costs 3 SP.
  • Undo: The last move used is undone. It costs 5 SP.
  • Log Out: The user skips their turn.

Rollback Powers

Only rollbacks, admins, and crats can use the following attacks:

  • Rollback: The last three moves used are undone. It has a chance 20% chance of causing entrancement to each person in battle, including party members. It costs 10 SP.

Admin Powers

Only admins and crats can use the following attacks:

  • Delete: All party members and enemies within two blocks of the user are instantly killed. It costs 15 SP.
  • Block: One enemy within two blocks of the user is instantly killed. It costs 10 SP.

Crat Powers

Only crats can use the following attacks:

  • Promote: For one turn, a selected party member can use any Rollback or Admin powers, depending on which is selected. Rollback powers cost 10 SP, while Admin powers cost 15 SP.
  • Restore: All killed enemies and party members within two blocks are revived. It costs 15 SP.

Skill Attacks

Skill attacks are unique attacks that can be learned by any user under special circumstances.

  • Assumption of Faith: The user remembers SW:AGF and treats everyone nicely. If used on a party member, their stats will be boosted. If used on most enemies, they will be confused. If used on a n00b, they will assist the party for the remainder of that battle. It can be learned by studying the Scroll of Good Faith in the SW Library, and takes 15 SP.
  • Unfair Trick: The user supplies a blind link to Special:Logout to the target, which they innocently click, causing them to miss their next turn. It can be learned by using Log Out three times in one battle, and takes 3 SP.
  • Random: The user goes to Special:Random and are teleported to a random place on the battlefield. It can be learned by reading the Sign of Navigation in Sidebar Village, and takes 1 SP.

Party Members

Feel free to add yourself.

DatNuttyKid

HP SP ATK DEF ACT LUCK
150 35 60 120 150 90

Ability: No Knowledge - Attacks have a 10% chance of having their damage halved due to Nutta not being knowledgeable enough to know they're supposed to do more.

Special Attacks

  • Transparency - Nutta takes a non-transparent image and makes it transparent, causing entrancement. It costs 2 SP.
  • Unsigned Signature - Nutta throws his signature at the target, which has a 75% chance of confusion due to its resemblance to the unsigned template. It costs 3 SP.
  • Underused - Nutta defeats the target in a Smash match using an underused character, which has a 25% chance of causing confusion and a 25% chance of causing entrancement. It costs 5 SP.
  • Grammar Nazi - Nutta gets angry at the target for using poor grammar and attacks them, which has a 25% chance of causing confusion and a 30% chance of causing irritation. It costs 7 SP.

Nyargleblargle

HP SP ATK DEF ACT LUCK
150 20 80 80 200 150

Ability: Missing - When attacked by a vandal-type enemy, Nyargleblargle has a 20% chance of disappearing.

Special Attacks

  • Smash 5 Idea - Nyargleblargle summons an item that has a random effect due to no one but them knowing what it's supposed to do. Costs 2 SP.
  • Consensus - Nyargleblargle spends one turn gathering consensus, then unleashes a powerful attack that is boosted by a higher amount of party members. Costs 7 SP.
  • H@x - Nyargleblargle modifies the game thanks to a really easy exploit, temporarily granting them stronger stats for a few turns. Costs 6 SP.
  • Protect - Nyargleblargle protects a page for three turns, making them and other party members within a two unit radius temporarily invulnerable. Costs 10 SP.

Aidanzapunk

HP SP ATK DEF ACT LUCK
150 50 90 70 250 130

Ability: Obscure Facts - When Aidanzapunk uses Trivia, it also has a 50% chance of confusing the opponent.

Special Attacks

  • Summon - Aidanzapunk summons a random Smash 4 character that uses their neutral special move to attack the opponent. Costs 5 SP.
  • Glitchfest - Aidanzapunk temporarily activates a glitch that makes the rest of the party invincible for the rest of the battle. Costs 20 SP, but can only be used once.
  • Sonic Speed - Aidanzapunk gets to attack first for 5 turns. Costs 3 SP.
  • Final Smash - The next attack used by Aidanzapunk does 3x the normal amount of damage, however, if he is attacked, he loses the Final Smash. Costs 15 SP, and has a 3 turn cooldown period.

DekZek

HP SP ATK DEF ACT LUCK
150 25 130 100 125 100
  • Ability: Lurker - This user can log on whenever they feel necessary, and can view battles while logged out.

Special Attacks

  • Video Game Essay User writes a well written essay about video games for class. Causes entrancement due to being easily understood, yet of superb quality. User can deal 20 damage in the next turn while their opponent is distracted. Takes 1 SP.
  • Creative creates a randomly generated character who fights alongside DekZek. Takes 2 turns and 10 SP.
  • Cleanup undoes all ailments caused by spambots in the last turn, and tags debris on the field for speedy deletion. When Cleanup is used, any Recent Changes will fail. Takes 5 SP.
  • Researcher If a non-rank restricted special move is used five times while this move is being used, DekZek will be able to use that move for the rest of the battle. 0 SP.

INoMed

HP SP ATK DEF ACT LUCK
150 75 100 125 100 70
  • Ability: CSS Jargon INoMed talks about CSS, with a 40% chance of confusing opponents whenever INoMed attacks.

Special Attacks

  • Power rollback Rollbacks repeatedly, causing heavy damage in the process. Costs 10 SP to use, but only works against vandals.
  • Power down Reduced stats by 20% for 3 turns, in exchange for 15 SP.
  • INoMed's Trident Deals damage, with a 10% chance of a random status ailment. Costs 8 SP to use.
  • Mega Evolve doubles stats for 2 turns, and deals heavy damage during the first turn. Costs 35 SP to use, but can only be used once.

Enemies

Vandal

Vandals are mainly the attackers of the enemy groups and are the most common.

  • Vandalize - The vandal vandalizes a page, damaging all users within four blocks and having a 50% chance of causing confusion and a 10% chance of causing irritation.
  • Edit War - The vandal reverts a page to its vandalized state, undoing the last attack that hit it.

n00b

n00bs are mainly distractions and cannot do much damage, but nearly always cause status ailments, hindering party members.

  • Ignorance - The n00b ignores a policy or a warning, which has a 90% chance of causing irritation.
  • Rage - The n00b throws a fit, attacking all users within 2 blocks, which has a 20% chance of causing irritation and a 10% chance of causing confusion.

SpamBot

SpamBots cannot cause damage, but cause multiple status ailments.

  • Spam - The SpamBot posts a link or an image to a spam site, which has a 25% chance of causing confusion and a 30% chance of causing irritation to all users within six blocks.
  • Virus - The SpamBot gives the target a virus, freezing them. It also has a 10% of causing irritation to all users within six blocks.

Sockpuppet

Sockpuppets are not good at attacking, but can give other enemies stat boosts.

  • Support - The sockpuppet mimics the last attack used.
  • Self-Praise - The sockpuppet praises the target, which boosts the target's stats and has a 10% chance of causing entrancement to all users within three blocks.