User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG)

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Since AirConditioner's "SmashWiki RPG" hasn't been updated since early 2013 (besides PikaPlayer and DekZek adding themselves today), I figured- hey, why not recreate it for the newer users on SmashWiki? So this is SmashWiki Quest 2: The New Generation. Yay for sequels!

Basic Gameplay

Battle System

The battle system is identical to its prequel's, using a tactics RPG system like Advance Wars. As before, unless stated all attacks have a four block range.

Stats

The stats are mostly identical to the previous game, with some changes:

  • HP, Attack, and Defense: Well, duh.
  • SP: Special Points. Required to use most attacks.
  • Luck: Determines the probability of getting a critical hit when attacking, and getting critical defense when being attacked (which will minimize damage).
  • Activity: Replaces speed from the previous game, determining how likely a user is to move first. However, unlike speed, it also increases the chances of an enemy encounter.

For the sake of this article, we will list our stats as they would be at Lv. 50.

Status Ailments

  • Poison: Poisoned users and enemies take a small amount of damage each turn.
  • Burn: Burnt users and enemies take a slightly larger amount of damage each turn. Unlike poison, after three turns Burn starts having a 20% chance of fading away.
  • Entrancement, Shock, and Sleep: All three are functionally identical, keeping the afflicted user or enemy from moving. However, Sleep lasts longer than Shock, which lasts longer than Entrancement.
  • Confusion: Confused users and enemies have a 50% chance of damaging themselves on every turn.
  • Frozen: Frozen users and enemies cannot move, and also take poison-leveled amounts of damage every turn. Fire-based moves have a chance of thawing anyone frozen.
  • Irritation: Irritated users and enemies can land attacks six blocks away, but have an 80% chance of attacking an enemy or party member that was not selected as the target (unless none are within six blocks).
  • Hype: Hyped users and enemies can land attacks five blocks away, but they have a 25% chance of taking recoil damage (which is about 10% of the damage the attack used causes.)

Basic Attacks

All users can use the following attacks:

  • Improve: The user edits a page to improve it, causing damage. It costs 1 SP.
  • Trivia: The user adds an interesting trivia point, which has a 35% chance of causing entrancement. It costs 2 SP.
  • Special Attacks: Each user has four unique special attacks, which can be seen below.
  • Flee: Flees the battle.
  • Defend: Increases defense for the next turn. It costs 1 SP.
  • The RC: Using Special:Recentchanges, the user sees all attacks usable by the enemies. It costs 3 SP.
  • Undo: The last move used is undone. It costs 5 SP.
  • Log Out: The user skips their turn.

Rollback Powers

Only rollbacks, admins, and crats can use the following attacks:

  • Rollback: The last three moves used are undone. It has a chance 20% chance of causing entrancement to each person in battle, including party members. It costs 10 SP.

Admin Powers

Only admins and crats can use the following attacks:

  • Delete: All party members and enemies within two blocks of the user are instantly killed. It costs 15 SP.
  • Block: One enemy within two blocks of the user is instantly killed. It costs 10 SP.

Crat Powers

Only crats can use the following attacks:

  • Promote: For one turn, a selected party member can use any Rollback or Admin powers, depending on which is selected. Rollback powers cost 10 SP, while Admin powers cost 15 SP.
  • Restore: All killed enemies and party members within two blocks are revived. It costs 15 SP.

Party Members

Feel free to add yourself.

DatNuttyKid

HP SP ATK DEF ACT LUCK
150 35 60 120 150 90

Ability: No Knowledge - Attacks have a 10% chance of having their damage halved due to Nutta not being knowledgeable enough to know they're supposed to do more.

Special Attacks

  • Transparency - Nutta takes a non-transparent image and makes it transparent, causing entrancement. It costs 2 SP.
  • Unsigned Signature - Nutta throws his signature at the target, which has a 75% chance of confusion due to its resemblance to the unsigned template. It costs 3 SP.
  • Underused - Nutta defeats the target in a Smash match using an underused character, which has a 25% chance of causing confusion and a 25% chance of causing entrancement. It costs 5 SP.
  • Grammar Nazi - Nutta gets angry at the target for using poor grammar and attacks them, which has a 25% chance of causing confusion and a 30% chance of causing irritation. It costs 7 SP.

Enemies

Vandal

Vandals are mainly the attackers of the enemy groups and are the most common.

  • Vandalize - The vandal vandalizes a page, damaging all users within four blocks and having a 50% chance of causing confusion and a 10% chance of causing irritation.
  • Edit War - The vandal reverts a page to its vandalized state, undoing the last attack that hit it.

n00b

n00bs are mainly distractions and cannot do much damage, but nearly always cause status ailments, hindering party members.

  • Ignorance - The n00b ignores a policy or a warning, which has a 90% chance of causing irritation.
  • Rage - The n00b throws a fit, attacking all users within 2 blocks, which has a 20% chance of causing irritation and a 10% chance of causing confusion.

SpamBot

SpamBots cannot cause damage, but cause multiple status ailments.

  • Spam - The SpamBot posts a link or an image to a spam site, which has a 25% chance of causing confusion and a 30% chance of causing irritation to all users within six blocks.
  • Virus - The SpamBot gives the target a virus, freezing them. It also has a 10% of causing irritation to all users within six blocks.

Sockpuppet

Sockpuppets are not good at attacking, but can give other enemies stat boosts.

  • Support - The sockpuppet mimics the last attack used.
  • Self-Praise - The sockpuppet praises the target, which boosts the target's stats and has a 10% chance of causing entrancement to all users within three blocks.